Gradius IV
Title screen
Developer: | Konami |
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Publisher: | Konami |
Director: | Hiroyuki Ashida |
Music: | Harumi Ueko Atsuki Yoshihiko Koezuka |
Program: | Ken Midorikawa Yasuyuki Nagatomo Naoki Niihama Takeshi Asaki Ken Inagaki |
Art: | Daisuke Yoro Daisuke Chiba Ayumu Hasegawa Jun Omoto Naoki Morita Hiroyuki Ashida Hiromichi Iwashita |
Release date: | Arcade JP: February 4, 1999 PS2: April 13, 2000 PSP: February 9, 2006 |
Previous game: | Gradius Gaiden |
Next game: | Otomedius |
Gradius IV: Fukkatsu (JP: "グラディウスIV 復活", "Gradius IV: Resurrection") is a horizontal scrolling shoot em' up developed and published by Konami in the year 1999. It is the sequel to Gradius III.
The game is notable for being the last mainline Gradius released in arcades, and has only been ported via Gradius III and IV on PlayStation 2 and Gradius Collection on PlayStation Portable.
For replay videos, visit the Video Index.
Contents
Gameplay Overview
Controls
Gradius IV is a 3 button game with 9 stages. Finishing all of them will start the 2nd loop.
- A button: Equips the slot highlighted in the Power Meter.
- B button: Fires the player's main weapon.
- C button: Fires the player's missiles.
Power Meter
Gradius IV reuses the Power Meter to handle the power up system. Collecting Power Capsules highlights one slot going from left to right. Grabbing a Power Capsule when the last slot is highlighted makes it go back to the Speed Up. Dying with a Power Capsule not utilized will highlight the Speed Up slot regardless of where it originally was.
Each slot does the following:
Slot | Effect |
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Increases the player's speed. Can be equipped up to 5 times. | |
Adds a ground-based projectile. | |
Adds a secondary shot giving more coverage. Equipping Double replaces Laser in case the player was using it. | |
Upgrades the main shot. Higher damaging than both the regular shot and Double. Equipping Laser replaces Double in case the player was using it. | |
Adds an orange orb that mimics the player's movement and weapons. Can be equipped up to 4 times. | |
Activates a shield that grants protection against bullets and enemies. |
Weapons
Preset configurations
Type A |
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Type B |
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Type C |
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Type D |
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Type E |
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Type F |
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Shields
- Grants frontal protection against bullets, can withstand several hits.
- Grants protection from all sides against bullets, can withstand up to 6 hits.
Power Capsules
Loops
Gradius IV loops infinitely. There's little to no slowdown, allowing for higher loops to spawn much more bullets than usual. The loops have a few stage changes.
Stage 1
The melting dragons spawn more often, Chimera's fireballs release suicide bullets when shot at.
Strategy
Development History
WIP
Trivia
- In the game`s opening, a scene of the Gofer fight from Gradius II can be briefly seen.