Choujikuu Yousai Macross II/Techniques

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General techniques

Speedkilling

Technique: Speedkilling


Examples
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Shot limits

Technique: Shot limits


Examples
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Autofire shooting mechanics

Technique: Autofire shooting mechanics

Enemies often seem to slip through the players' streams of shots in Macross II. These are the result of quirks in the game's collision detection combined with quirks in how autofire works.

When using

Examples
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Enemy healing

Technique: Enemy healing

In the engine Macross II runs on, many objects fully restore their health/HP/remaining life when they change state. "Changing state" be something as simple as the enemy "turning around" and flying the other way, or starting to accelerate. It's not known exactly why this happens. Sometimes it's because the enemies are coded to delete themselves and silently replace themselves with another object that is, for instance, turning the other direction.

Regardless, when possible, it's best if enemies are burst down with damage, for instance combining the main shot with a homing missile directly as it spawns, giving no chance for the enemy to change state and heal itself.

Examples
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Pointblank M missiles

Technique: Pointblank M missiles


Examples
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