Dogyuun/Strategy
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Contents
Weapon Tiers
A Tier: Mega Shot (Blue)
- ~ When not shooting, it starts charging a sphere of energy in front of the ship, which deals damage to enemies at close range; however, the damage doesn't seem to be very high (needs more research)
- + Best damage potential with rapid fire
- + Fantastic vertical coverage
- + Pairs great with Thruster sub-function due to a persistent hitbox when firing single-shot bursts, and the side lasers from the Thruster's options when rapid firing
- + Uniquely, this is the only weapon that is directly enhanced by equipping the Thruster sub-function!
- - Weak crowd control ability without a Thruster equipped
B Tier: Homing Fire (Red)
- ~ Prioritizes ground enemies over flying enemies
- + Highly versatile weapon
- + Great damage with point-blanking + rapid fire, potentially rivaling Mega Shot in damage
- + Excellent crowd control
- + Angled bullet movement gives good accuracy
- - Only two volleys can be on screen at once
- - Fairly slow bullet travel speed
- - Reckless rapid-fire can create problematic situations in zako rushes
C Tier: Psycho Beam (Purple)
- ~ Prioritizes flying enemies over ground enemies
- + Moderate to good damage potential
- + Large bullet trails
- + Homing weapon allows you to position yourself in safe positions, which is extremely useful in boss fights
- - Only one volley can be on screen at once
- - Extremely weak point-blank weapon
- - Bends and homes in wide arcs, making it difficult to hit enemies with when they are within certain ranges or positions on screen
- - Slow refire rate
D Tier: V-Laser (Green)
- + Persistent hitboxes by holding the Fire button
- + Pairs well with the Thruster, making it good for tearing down big groups of popcorn enemies
- + No bullet travel time -- press the button to instantly start dealing damage
- - Very low damage weapon
- - Huge blind spot in the center
- - Horrible to useless for point blanking
- - Severely underpowered in almost all boss encounters in the game
- - Awful earsore of a sound effect when firing the weapon
Basic Strats
Advanced Strats
(in progress)
Enemy Overview
(in progress)
Individual Stage Breakdown
Stage 1
(in progress)
Stage 2
(in progress)
Stage 3
(in progress)
Stage 4
(in progress)
Stage 5
(in progress)
Stage 6
(in progress)
Stage 7
(in progress)
Stage 8
(in progress)
Stage 9
(in progress)
Stage 10
(in progress)