Shippu Mahou Daisakusen/Guides

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These are general guides not catered to any one specific character/ship. They are categorized by the goal being sought: 1cc, 2-all, or score run, and they attempt to focus on the most relevant parts of their respective run. They skim over unimportant parts of the game or details that the player can probably figure out themselves.

Generally speaking, the first thing one must do is decide which character to choose. See Shippu_Mahou_Daisakusen#Characters for details about each character's stats. The most important stats are weapon power, control, and bombs. Other stats are less useful, more situational, or are only important in certain categories. Overall, the most powerful character (and likely easiest one to achieve goals with) is probably Miyamoto, and the weakest one may be Gain because of his lack of any good weapon, or Chitta because of her absolutely awful control. Shippy Mahou Daisakusen typically splits scores based on character when competing for score, so in that case, character selection is less important; one can just compete for the best score with the preferred character. See the Hall of Records for more info about the current highest scores.

Anatomy of a 1cc

Basalna City

In a 1cc run, racing basically doesn't matter, so you'll usually be going as slowly as possible for maximum safety. Proceed through the rather simple Basalna City up to the boss.


Important section: Stage 1 boss

todo

Examples


Important section: Choosing stages

todo



Air Circus

Air Circus features many enemies that use enclosing attacks. When lots of mages appear, simply stop moving and you should be fine.


Important section: Stage 2 boss

todo

Examples


Outcast Castle

Important section: Spinning saw

todo

Examples


Important section: Stage 3 boss

todo

Examples


Cold Corridor

Important section: Early enemy rush

todo - basically hug the bottom left

Examples


Important section: Treasure section

todo - speed up here or the zombies will shoot you too much

Examples


Important section: Stage 4 boss

todo

Examples


Strato Sphere

Important section: Kobold planes

todo - basically they will shoot you from behind as they're dying

Examples


Important section: Enemy rush section

todo -

Examples


Important section: Stage 5 boss

todo

Examples


Kobold Tower

Important section: Super enemy rush

todo - basically focus the gatling guys

Examples


Important section: Stage 6 Boss Timeout Strategy

todo - timing him out is easier than fighting actually

Examples


Anatomy of a 2-all

todo

Anatomy of a score run

todo