Daioh

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Daioh
Daioh title screen.png

Title screen

Developer: Athena
Publisher: Athena
Producer: Sakae Nakamura
Noriyuki Takasaki
Music: Sho
Program: Tsutomu Tabata
Art: Undead Tama
Kata Chumuri
Numa
Release date: 1993

Daioh (JP: 大王, lit. "Great King") is a vertical scrolling shoot em' up released by Athena in 1993.

Gameplay Overview

Daioh is a 2-buttons shooter. There are 7 stages with a second loop that is accessed right afterwards. It features a checkpoint system after the player loses a life, while instant respawns are used during boss fights, with the exception of the stage 7/14 boss.

Extends are granted at 500,000 points then every 1,000,000 points. They can also be found in the form of 1UP and 2UP items.

Controls

  • A button (Press/Hold): Fires the player's main weapon.
  • B button (Press): Activates the player's bomb.

Weapons

Daioh has 3 weapons the player can use by collecting their respective item, each weapon has its own unique bomb.

  • Red: Basic wide shot, it gets increasingly wider with each power-up collected. A set of two fireballs fired forward will appear at Level 6.
    • Bomb: Large fireballs travel in a circular motion. It deals low damage but has the longest duration out of the 3 bombs.
  • Blue: Lightning shot with homing capabilities. Two lightning shots will be fired at Level 2, three at Level 4 and four at Level 7.
    • Bomb: 3 large lasers fired forward.
  • Yellow: Missiles fired forward. Homing missiles will be added at Level 4.
    • Bomb: An AOE sphere that heavily damages enemies.

Note that none of the bombs grant invincibility frames to the player's ship itself.

Power-ups

It takes 9 power-ups for the player to reach full power. Specific power-up levels have "spare" power-ups, represented by red P letters in the HUD below the lives count, if the player dies with these spare power-ups in stock they will respawn with their weapon at Level 2 instead of 1. The power-up levels where this happens is listed in this table:

Power-up level Start with
2 Level 1
3 Level 2
4 Level 1
5 Level 2
6 Level 2
7 Level 1
8 Level 2
9 Level 2
10 Level 2

Items

  • Power-up
  • Speed-up
  • Bomb
  • Red weapon
  • Blue weapon
  • Yellow weapon
  • Shield
  • 1UP
  • 2UP

Rank

Loops

If a game features a loop system, elaborate on it in detail here. Otherwise, omit this section.

Scoring

This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)

Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


References & Contributors