Daioh

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Daioh
Daioh title screen.png

Title screen

Developer: Athena
Publisher: Athena
Producer: Sakae Nakamura
Noriyuki Takasaki
Music: Sho
Program: Tsutomu Tabata
Art: Undead Tama
Kata Chumuri
Numa
Release date: 1993

Daioh (JP: 大王, lit. "Great King") is a vertical scrolling shoot em' up released by Athena in 1993.

Gameplay Overview

Daioh has 7 stages and 2 loops. Extends are granted at 500,000 points then every 1,000,000 points.

Controls

Depending on the country set in the dip-switches, Daioh will use either 2 or 6 buttons. The controls for both versions will be listed here.

Japan

  • A button (Press/Hold): Fires the player's main weapon.
  • B button (Press): Activates the player's bomb.

USA

  • A button (Press/Hold): Fires the player's red weapon.
  • B button (Press/Hold): Fires the player's blue weapon.
  • C button (Press/Hold): Fires the player's yellow weapon.
  • D button (Press): Activates the player's red bomb.
  • E button (Press): Activates the player's blue bomb.
  • F button (Press): Activates the player's yellow bomb.

Weapons

Daioh has 3 weapons the player can use by collecting their respective item, each weapon has its own unique bomb. Note that bombs don't grant invincibility frames to the player's ship itself.

  • Red: Basic wide shot, it gets increasingly wider with each power-up collected. A set of two fireballs fired forward will be added to the shot at Level 6.
    • Bomb: Large fireballs travel in a circular motion. Low damage but long lasting and wide coverage.
  • Blue: Lightning shot with homing capabilities. Two lightning shots will be fired at Level 2, three at Level 4 and four at Level 7.
    • Bomb: 3 large lasers fired forward.
  • Yellow: Missiles fired forward. Homing missiles will be added at level 4.
    • Bomb: An AOE sphere that heavily damages enemies.

Items

  • Power-up
  • Speed-up
  • Bomb
  • Red weapon
  • Blue weapon
  • Yellow weapon
  • Shield
  • 1UP
  • 2UP

Rank

Loops

If a game features a loop system, elaborate on it in detail here. Otherwise, omit this section.

Scoring

This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)

Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


References & Contributors