Shippu Mahou Daisakusen/Enemy list

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Enemy collision types

Each enemy has various properties that determine how they react to collisions.

Collision types

  • None: This enemy cannot collide with the player.
  • Weak: By far the most common collision type, the player will damage the enemy during collision. Only enemies of this type can be spin killed.
  • Invincible: Enemies of this type take no damage from a collision, but might still be damaged by weapons.
  • Deadly: Enemies of this type destroy the player on collision.

Enemy list

Basalna City

Enemy Health Score Worth spin-killing? Attack type
KGP-impenemy.png Low 50 Usually Bumping
Collision type Spin score Appears in... Danger level
Weak 100 Basalna City Very low
An imp that will dive and try to non-lethally bump the the player. Extremely harmless.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-rareenemy.png Medium 0 No Random cone
Collision type Spin score Appears in... Danger level
Weak 0 Basalna City Low
An very rare and unusual ship that only appears when traveling at minimum speed near the start of Basalna City. Strangely, it awards no score.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-rotator.png Low 100 Yes -
Collision type Spin score Appears in... Danger level
Weak 200 Basalna City -
Harmless buoys that hug the screen edges in Basalna City.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-purpleflyingtank.png Low 500 Yes Aimed 3-way
Collision type Spin score Appears in... Danger level
Weak 1000 Basalna City Medium
A flying tank. Destroy quickly or they will pollute the area with bullets.

Spinkill strategy: Spinkill ASAP. You will have trouble approaching them once they start firing.

Enemy Health Score Worth spin-killing? Attack type
KGP-s1-skullship.png Medium 1500 Yes Static shots
Collision type Spin score Appears in... Danger level
Weak 3000 Basalna City Medium
The "toughest" enemies in Basalna City. Sometimes they fail to spawn, causing resets on score runs.

Spinkill strategy: Spinkill before they can fire, or spinkill from the top where there is no threat of being shot.

Enemy Health Score Worth spin-killing? Attack type
KGP-s1-witch.png Very low 100 Yes -
Collision type Spin score Appears in... Danger level
Weak 200 Basalna City -
Just an enemy racer you can destroy for points.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-gareggaship.png Very low 100 Yes -
Collision type Spin score Appears in... Danger level
Weak 200 Basalna City -
Just an enemy racer you can destroy for points.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-yellowgaregga.png Very low 100 Yes -
Collision type Spin score Appears in... Danger level
Weak 200 Basalna City -
Just an enemy racer you can destroy for points.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-musclegaregga.png Very low 100 Yes -
Collision type Spin score Appears in... Danger level
Weak 200 Basalna City -
Just an enemy racer you can destroy for points.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-carpet.png Very low 150 Yes -
Collision type Spin score Appears in... Danger level
Weak 300 Basalna City -
It's Carpet. She becomes a fully playable character in a later game, Armed Police Batrider.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-pointyracer.png Very low 100 Yes -
Collision type Spin score Appears in... Danger level
Weak 200 Basalna City -
Just an enemy racer you can destroy for points.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-meteorracer.png Low 500 Yes -
Collision type Spin score Appears in... Danger level
Weak 1000 Basalna City -
Just an enemy racer you can destroy for points. He's worth more points than the others.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-bugjockey.png Medium 1300 Yes -
Collision type Spin score Appears in... Danger level
Weak 2600 Basalna City -
A sturdy enemy racer worth many more points than all the others.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-bosswing.png High 5500 Yes Random cone
Collision type Spin score Appears in... Danger level
Weak 11000 Basalna City Medium
See Wild Wyvern for details
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-bossbody.png Very high 18000 No Aimed random shots
Collision type Spin score Appears in... Danger level
Weak 30000 Basalna City High
See Wild Wyvern for details



Air Circus


Enemy Health Score Worth spin-killing? Attack type
KGP-AC-rotator.png Low 50 If it's safe Aimed shots
Collision type Spin score Appears in... Danger level
Weak 100 Air Circus Low
Air Circus enemies who float slowly and occasionally shoot. Dangerous if left alone for too long in the tight spaces of Air Circus.

Spinkill strategy: Don't bother unless they're alone and you have nothing better to do.

Enemy Health Score Worth spin-killing? Attack type
KGP-AC-Turtle.png Medium 800 If it's safe Static pattern
Collision type Spin score Appears in... Danger level
Weak 1000 Air Circus Low
A giant turtle that opens its shell to shoot.

Spinkill strategy: Don't bother unless it's alone. 200 extra points isn't worth the risk.

Enemy Health Score Worth spin-killing? Attack type
KGP-AC-wallrunner.png Low 150 - Aimed shots
Collision type Spin score Appears in... Danger level
None - Air Circus Medium
Runners who appear on the sides of the Air Circus track. Focus especially on destroying them as they continue to fire at difficult angles.
Enemy Health Score Worth spin-killing? Attack type
KGP-AC-mage.png Low 500 Usually Enclosing bullets
Collision type Spin score Appears in... Danger level
Weak 1000 Air Circus, Forest of Dead, Kingdom Grandprix Low
Mages who appear and fire enclosing patterns. Don't move when they appear and the bullets will fly past.
Enemy Health Score Worth spin-killing? Attack type
KGP-AC-balldemon.png Low 100 If it's safe Static shot
Collision type Spin score Appears in... Danger level
Weak 200 Air Circus Very low
Demons who will toss a big iron ball to knock racers around. The balls are especially powerful if you're at the very bottom of the screen.

Spinkill Strategy: They are harmless up close, so go ahead and spinkill them unless you have something more important to do.

Enemy Health Score Worth spin-killing? Attack type
KGP-AC-stopsign.png Medium 3500 No -
Collision type Spin score Appears in... Danger level
Weak 20 Air Circus -
Barricades that break when touched. A massive source of points if you can destroy them with shots or bombs. Worthless when rammed.
Enemy Health Score Worth spin-killing? Attack type
KGP-AC-bluemage.png Low 500 If it's safe Enclosing bullets
Collision type Spin score Appears in... Danger level
Weak 1000 Air Circus, Forest of Dead, Kingdom Grandprix Medium
Just like regular mages except they fly around before shooting.

Spinkill strategy: It's very tough to pin them down. Shoot them for half points if you can't ram them before they can escape offscreen.

Enemy Health Score Worth spin-killing? Attack type
KGP-AC-logcarrier.png Medium 500 - -
Collision type Spin score Appears in... Danger level
Invincible - Air Circus -
Flying bundles of logs that drop 4 logs when destroyed.
Enemy Health Score Worth spin-killing? Attack type
KGP-AC-log.png Low 300 Yes -
Collision type Spin score Appears in... Danger level
Weak 2000 Air Circus Medium
A falling log. Awards a strangely huge amount of points when spinkilled.

Spinkill strategy: Essential for scoring. The strategy is different for each character. Check the strategy page.

Enemy Health Score Worth spin-killing? Attack type
KGP-AC-boss.png High 23000 Yes Various
Collision type Spin score Appears in... Danger level
Weak 46000 Air Circus High
See Wheel Crab for details




Velmatic Ocean


Enemy Health Score Worth spin-killing? Attack type
KGP-VO-hydroturtle.png Low 250 - Aimed shots
Collision type Spin score Appears in... Danger level
None - Velmatic Ocean Low
Velmatic Ocean's cannon turtles. Only appear during the chaotic opening of the race. Watch for their shots as they may get lost in the chaos.
Enemy Health Score Worth spin-killing? Attack type
KGP-VO-speedboat.png low 200 - (Loop 2) Aimed shots
Collision type Spin score Appears in... Danger level
None - Velmatic Ocean Very low
Speedboats that are normally too docile to even fire.
Enemy Health Score Worth spin-killing? Attack type
KGP-VO-rocks.png Medium 1000 - -
Collision type Spin score Appears in... Danger level
Invincible - Velmatic Ocean Very low
Large rocks worth some points if destroyed with weapons. They can crush racers at the bottom of the screen.
Enemy Health Score Worth spin-killing? Attack type
KGP-VO-goblinrotator.png low 150 Sometimes Aimed shots
Collision type Spin score Appears in... Danger level
Weak 300 Velmatic Ocean, Crossfire Low
Rotating tanks piloted by goblins. They can overwhelm with numbers.

Spinkill strategy: They fire at fixed intervals, so it is possible to safely do spinkills with the right timing and if no other dangers are present, but it's still a bit risky.

Enemy Health Score Worth spin-killing? Attack type
KGP-VO-shack.png Medium 650 - -
Collision type Spin score Appears in... Danger level
None - Velmatic Ocean -
Some uninhabited shacks near the Velmatic Ocean you can destroy for decent points.
Enemy Health Score Worth spin-killing? Attack type
KGP-VO-goblindreadnought.png High 1000 Yes Static shot spread
Collision type Spin score Appears in... Danger level
Weak 2000 Velmatic Ocean Medium
The toughest enemies in the Velmatic Ocean. Focus fire and memorizing their pattern helps.

Spinkill strategy: Try to get behind them and bump carefully lest you accidentally end up falling down into their bullet patterns.

Enemy Health Score Worth spin-killing? Attack type
KGP-VO-hydrotank.png Medium-high 300 - Aimed shots
Collision type Spin score Appears in... Danger level
None - Velmatic Ocean High
Their strange attack angles and relative sturdiness make them quite dangerous, especially on loop 2 where their bullets are very fast. It's possible to sometimes fly directly above them in safety.
Enemy Health Score Worth spin-killing? Attack type
KGP-VO-boss.png High 25000 Yes Various
Collision type Spin score Appears in... Danger level
Weak 50000 Velmatic Ocean High
See Little Brother Gillman for details




Outcast Castle


Enemy Health Score Worth spin-killing? Attack type
KGP-OC-coffin.png Very low 50 Sometimes Aimed shots
Collision type Spin score Appears in... Danger level
Weak 100 Outcast Castle Low
Spinning coffins that sometimes shoot.

Spinkill strategy: Their rapid movements make them hard to consistently bump and they will shoot you once your speed drops. Bump until it's no longer safe.

Enemy Health Score Worth spin-killing? Attack type
KGP-OC-pod.png Low 500 - Various
Collision type Spin score Appears in... Danger level
None - Outcast Castle Low
Their unexpected shots can make them dangerous while trying to bump kill enemies in the vicinity.
Enemy Health Score Worth spin-killing? Attack type
KGP-OC-bat.png Very low 30 Usually no Suicide bullets (Loop 2)
Collision type Spin score Appears in... Danger level
Weak 60 Outcast Castle, Forest of Dead Very low (High)
Bats that can only slightly bump players. Extremely dangerous on loop 2 where they fire suicide bullets.
Enemy Health Score Worth spin-killing? Attack type
KGP-OC-portrait.png Low 150 Usually Bumping
Collision type Spin score Appears in... Danger level
Weak 300 Outcast Castle Very low
Flying portraits of the undead that try to block and decelerate the player.

Spinkill strategy: There's not much happening during this section, so try to bump kill these guys when there's no pods nearby. The score is little so it's not worth much risk.

Enemy Health Score Worth spin-killing? Attack type
KGP-OC-zombie.png Very low 100 - Aimed shots
Collision type Spin score Appears in... Danger level
None - Outcast Castle, Cold Corridor Medium
Zombies. Their unexpected and sudden aimed shots make them surprisingly dangerous.
Enemy Health Score Worth spin-killing? Attack type
KGP-OC-ghost.png Low 100 - Aimed shots
Collision type Spin score Appears in... Danger level
None - Outcast Castle Medium
A ghost that can pass through solid matter. Their sudden aimed shots from odd angles make them surprisingly dangerous.
Enemy Health Score Worth spin-killing? Attack type
KGP-OC-flyingzombie.png Medium 800 Usually no Static shots
Collision type Spin score Appears in... Danger level
None 1000 Outcast Castle, Deeply Dungeon Medium
Floating zombies that are sturdier than others. Weak attacks, but they can swarm the screen and trap you.

Spinkill strategy: They can randomly shoot you at close range, ruining a score run over 200 points. Not worth it.

Enemy Health Score Worth spin-killing? Attack type
KGP-OC-boss.png High 28000 Yes
Collision type Spin score Appears in... Danger level
Invincible 50000 Outcast Castle High
See Vampire Earl McGee-McGee for details




Crossfire


Enemy Health Score Worth spin-killing? Attack type
KGP-VO-goblinrotator.png low 150 Sometimes Aimed shots
Collision type Spin score Appears in... Danger level
Weak 300 Velmatic Ocean, Crossfire Low
Rotating tanks piloted by goblins. They can overwhelm with numbers.

Spinkill strategy: They fire at fixed intervals, so it is possible to safely do spinkills with the right timing and if no other dangers are present, but it's still a bit risky.

Enemy Health Score Worth spin-killing? Attack type
KGP-CF-smallturret.png Low 150 - Aimed shots
Collision type Spin score Appears in... Danger level
None - Crossfire Medium
Small turrets that never stop firing aimed shots. If you leave even one alive, it could be your doom.

Bug: On crossfire loop 2, you can make them fire slowly if you drop to minimum speed because of rank overflow.

Enemy Health Score Worth spin-killing? Attack type
KGP-CF-largeturret.png Medium 500 - Aimed shots
Collision type Spin score Appears in... Danger level
None - Crossfire Medium
Large turrets that never stop firing aimed shots. There is a large safe spot near their center, but there is not really any reason to use it as another turret will probably just shoot you instead.
Enemy Health Score Worth spin-killing? Attack type
KGP-CF-goblinjuggernaut.png High 900 Usually no Aimed streams
Collision type Spin score Appears in... Danger level
Weak 1200 Crossfire, Strato Sphere, Kobold Tower High
One of the most dangerous enemies in the game, they fire aimed streams for a very long time and are sturdy.

Spinkill Strategy: Usually not worth the 300 extra points unless they are alone and you have a good route.

Enemy Health Score Worth spin-killing? Attack type
KGP-CF-bazookagoblin.png Low 40 - Aimed shots
Collision type Spin score Appears in... Danger level
None - Crossfire Low
Kobolds with bazookas. Very weak when alone, they can become dangerous if left alive or when paired with other enemies.
Enemy Health Score Worth spin-killing? Attack type
KGP-CF-rotatorspawner.png Medium 500 - Enemy spawn
Collision type Spin score Appears in... Danger level
None - Crossfire -
A rotator spawner that is invincible until it opens. Quite hard to destroy on the second loop because of the invulnerable period. For max points, let it spawn some rotators before destroying it.
Enemy Health Score Worth spin-killing? Attack type
KGP-CF-angryrotator.png Low 100 Usually no Aimed shots
Collision type Spin score Appears in... Danger level
Weak 200 Crossfire High
These often spawn behind you or suddenly shoot you from offscreen in the tight confines of Crossfire. It's recommended to boost and try to despawn them.
Enemy Health Score Worth spin-killing? Attack type
KGP-CF-vehiclebay.png High 3500 - Enemy spawn
Collision type Spin score Appears in... Danger level
None - Crossfire -
A battleship vehicle bay which holds one goblin juggernaut. Essential for scoring, but has extremely high health. Some characters may need bombs to take it out in time.
Enemy Health Score Worth spin-killing? Attack type
KGP-CF-propellor.png Medium 600 - -
Collision type Spin score Appears in... Danger level
Invincible - Crossfire -
After destroying at least 2 of these propellers, the attached wing will explode and clear a path. If more propellers are destroyed at exactly at the same time, some extra points can be earned. Try destroying one propeller and then lining up to destroy two more at exactly the same time.
Enemy Health Score Worth spin-killing? Attack type
KGP-CF-wing.png - 1500 - Blocks path
Collision type Spin score Appears in... Danger level
Invincible - Crossfire Very low
A giant battleship wing that blocks the path of racers.
Enemy Health Score Worth spin-killing? Attack type
KGP-CF-bossarm.png Medium 5000 Yes Divebomb, bump
Collision type Spin score Appears in... Danger level
Weak / Deadly 10000 Crossfire Medium
See Skull Howard the 4th for details
Enemy Health Score Worth spin-killing? Attack type
KGP-CF-boss.png - 20000 No Various
Collision type Spin score Appears in... Danger level
Weak 20000 Crossfire Medium
See Skull Howard the 4th for details




Deeply Dungeon


Enemy Health Score Worth spin-killing? Attack type
KGP-DD-cagedguy.png Medium-high 5800 - Static pattern
Collision type Spin score Appears in... Danger level
None - Deeply Dungeon, Cold Corridor Low
Caged giants worth a lot of points. They take a long time to explode and award their points, so for score runs you may need a bomb to kill both of them before they scroll off the screen and award nothing.
Enemy Health Score Worth spin-killing? Attack type
KGP-DD-brick.png - 100 - Blocks path
Collision type Spin score Appears in... Danger level
Invincible - Deeply Dungeon Very low
Destructible traps that shoot out of the wall in Deeply Dungeon. Very non-threatening if traveling at minimum speed.
Enemy Health Score Worth spin-killing? Attack type
KGP-DD-beholder.png Medium 600 Sometimes Static shots
Collision type Spin score Appears in... Danger level
Weak 1200 Deeply Dungeon Medium
Beholders that shoot a single laser downwards, or a static ring of 6 shots.

Spinkill strategy: You may not be doing the spin glitch in this stage, so manual wall spins may be appropriate. May be too dangerous however.

Enemy Health Score Worth spin-killing? Attack type
KGP-DD-fish.png Very low 50 No Aimed shots
Collision type Spin score Appears in... Danger level
Weak 100 Deeply Dungeon Low
Simple fish that shoot aimed shots.

Spinkill strategy: On loop 2, it's too easy to get shot in the face, and it's only worth 50 points. This is on top of being massively out of position.

Enemy Health Score Worth spin-killing? Attack type
KGP-DD-deadfish.png Medium 600 Not on loop 2 None / Aimed suicide bullets
Collision type Spin score Appears in... Danger level
Weak 1200 Deeply Dungeon None / High
A fish corpse that releases worms upon death. On loop 2, the worms release dangerous masses of suicide bullets.

Spinkill strategy: You might be able to spinkill it on loop 1, but it's almost guaranteed death on loop 2.

Enemy Health Score Worth spin-killing? Attack type
88px Medium 450 No Deadly homing ram
Collision type Spin score Appears in... Danger level
Deadly 900 Deeply Dungeon High
Worms that randomly appear from pipes. Surprisingly sturdy, attacking from strange angles and having deceptively large hitboxes, they may be the most likely source of death in Deeply Dungeon other than the boss.

Spinkill strategy: You can technically spinkill them, but you will die in the process.

Enemy Health Score Worth spin-killing? Attack type
KGP-DD-octopod.png Very low 50 No Aimed shots
Collision type Spin score Appears in... Danger level
Weak 100 Deeply Dungeon Low
Tiny octopodes that behave identically to the fish enemies in Deeply Dungeon.

Spinkill strategy: On loop 2, it's too easy to get shot in the face, and it's only worth 50 points. This is on top of being massively out of position.

Enemy Health Score Worth spin-killing? Attack type
KGP-OC-flyingzombie.png Medium 800 Usually no Static shots
Collision type Spin score Appears in... Danger level
None 1000 Outcast Castle, Deeply Dungeon Medium
Floating zombies that are sturdier than others. Weak attacks, but they can swarm the screen and trap you.

Spinkill strategy: They can randomly shoot you at close range, ruining a score run over 200 points. Not worth it.

Enemy Health Score Worth spin-killing? Attack type
KGP-DD-chomper.png High 2800 - Suction chomp
Collision type Spin score Appears in... Danger level
None - Deeply Dungeon High
A giant reptilian head that will suck you in and chomp you. Boosting past on non-score runs works. Their awarded score is significant and they are extremely sturdy, so some characters may need to bomb this section.
Enemy Health Score Worth spin-killing? Attack type
KGP-DD-bigbubble.png High 500 - Slowing attack
Collision type Spin score Appears in... Danger level
Invincible - Deeply Dungeon Low
Giant bubbles that will attach to the player ship and slow them down. Can sometimes immobilize you enough for another enemy to kill you.
Enemy Health Score Worth spin-killing? Attack type
KGP-DD-smallbubble.png Low 200 - Slowing attack
Collision type Spin score Appears in... Danger level
Invincible - Deeply Dungeon Low
Small bubbles that will attach to the player ship and slow them down. Can sometimes immobilize you enough for another enemy to kill you..
Enemy Health Score Worth spin-killing? Attack type
KGP-DD-boss.png High 33000 No Various
Collision type Spin score Appears in... Danger level
Weak 33000 Deeply Dungeon High
See Prime Jelly for details



Cold Corridor




Forest of Dead




Kingdom Grandprix




Yashiki of Ninja




Kobold's Tower