Shippu Mahou Daisakusen/Enemy list

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Enemy collision types

Each enemy has various properties that determine how they react to collisions.

Collision types

  • None: This enemy cannot collide with the player.
  • Weak: By far the most common collision type, the player will damage the enemy during collision. Only enemies of this type can be spin killed.
  • Invincible: Enemies of this type take no damage from a collision, but might still be damaged by weapons.
  • Deadly: Enemies of this type destroy the player on collision.

Enemy list

Basalna City

Enemy Health Score Worth spin-killing? Attack type
KGP-impenemy.png Low 50 Usually Bumping
Collision type Spin score Appears in... Danger level
Weak 100 Basalna City Very low
An imp that will dive and try to non-lethally bump the the player. Extremely harmless.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-rareenemy.png Medium 0 No Random cone
Collision type Spin score Appears in... Danger level
Weak 0 Basalna City Low
An extremely rare and unusual ship that only appears when traveling at minimum speed near the start of Basalna City. Strangely, it is the only enemy that awards no score.


Enemy Health Score Worth spin-killing? Attack type
KGP-s1-rotator.png Low 100 Yes -
Collision type Spin score Appears in... Danger level
Weak 200 Basalna City -
Harmless buoys that hug the screen edges in Basalna City.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-purpleflyingtank.png Low 500 Yes Aimed 3-way
Collision type Spin score Appears in... Danger level
Weak 1000 Basalna City Medium
A flying tank. Destroy quickly or they will pollute the area with bullets.

Spinkill strategy: Spinkill ASAP. You will have trouble approaching them once they start firing.


Enemy Health Score Worth spin-killing? Attack type
KGP-s1-skullship.png Medium 1500 Yes Static shots
Collision type Spin score Appears in... Danger level
Weak 3000 Basalna City Medium
The "toughest" enemies in Basalna City. Sometimes they fail to spawn, causing resets on score runs.

Spinkill strategy: Spinkill before they can fire, or spinkill from the top where there is no threat of being shot.

Enemy Health Score Worth spin-killing? Attack type
KGP-s1-witch.png Very low 100 Yes -
Collision type Spin score Appears in... Danger level
Weak 200 Basalna City -
Just an enemy racer you can destroy for points.


Enemy Health Score Worth spin-killing? Attack type
KGP-s1-gareggaship.png Very low 100 Yes -
Collision type Spin score Appears in... Danger level
Weak 200 Basalna City -
Just an enemy racer you can destroy for points.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-yellowgaregga.png Very low 100 Yes -
Collision type Spin score Appears in... Danger level
Weak 200 Basalna City -
Just an enemy racer you can destroy for points.


Enemy Health Score Worth spin-killing? Attack type
KGP-s1-musclegaregga.png Very low 100 Yes -
Collision type Spin score Appears in... Danger level
Weak 200 Basalna City -
Just an enemy racer you can destroy for points.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-carpet.png Very low 150 Yes -
Collision type Spin score Appears in... Danger level
Weak 300 Basalna City -
It's Carpet. She becomes a fully playable character in a later game, Armed Police Batrider.



Enemy Health Score Worth spin-killing? Attack type
KGP-s1-pointyracer.png Very low 100 Yes -
Collision type Spin score Appears in... Danger level
Weak 200 Basalna City -
Just an enemy racer you can destroy for points.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-meteorracer.png Low 500 Yes -
Collision type Spin score Appears in... Danger level
Weak 1000 Basalna City -
Just an enemy racer you can destroy for points. He's worth more points than the others.


Enemy Health Score Worth spin-killing? Attack type
KGP-s1-bugjockey.png Medium 1300 Yes -
Collision type Spin score Appears in... Danger level
Weak 2600 Basalna City -
A sturdy enemy racer worth many more points than all the others.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-bosswing.png High 5500 Yes Random cone
Collision type Spin score Appears in... Danger level
Weak 11000 Basalna City Medium
See Wild Wyvern for details


Enemy Health Score Worth spin-killing? Attack type
KGP-s1-bossbody.png Very high 18000 No Aimed random shots
Collision type Spin score Appears in... Danger level
Weak 30000 Basalna City High
See Wild Wyvern for details

Air Circus


Enemy Health Score Worth spin-killing? Attack type
KGP-AC-rotator.png Low 50 If it's safe Aimed shots
Collision type Spin score Appears in... Danger level
Weak 100 Air Circus Low
Air Circus enemies who float slowly and occasionally shoot. Dangerous if left alone for too long in the tight spaces of Air Circus.

Spinkill strategy: Don't bother unless they're alone and you have nothing better to do.

Enemy Health Score Worth spin-killing? Attack type
KGP-AC-Turtle.png Medium 800 If it's safe Static pattern
Collision type Spin score Appears in... Danger level
Weak 1000 Air Circus Low
A giant turtle that opens its shell to shoot.

Spinkill strategy: Don't bother unless it's alone. 200 extra points isn't worth the risk.


Enemy Health Score Worth spin-killing? Attack type
KGP-AC-wallrunner.png Low 150 - Aimed shots
Collision type Spin score Appears in... Danger level
None - Air Circus Medium
Runners who appear on the sides of the Air Circus track. Focus especially on destroying them as they continue to fire at difficult angles.
Enemy Health Score Worth spin-killing? Attack type
KGP-AC-mage.png Low 500 Usually Enclosing bullets
Collision type Spin score Appears in... Danger level
Weak 1000 Air Circus, Forest of Dead, Kingdom Grandprix Low
Mages who appear and fire enclosing patterns. Don't move when they appear and the bullets will fly past.
Enemy Health Score Worth spin-killing? Attack type
KGP-AC-balldemon.png Low 100 If it's safe Static shot
Collision type Spin score Appears in... Danger level
Weak 200 Air Circus Very low
Demons who will toss a big iron ball to knock racers around. The balls are especially powerful if you're at the very bottom of the screen.

Spinkill Strategy: They are harmless up close, so go ahead and spinkill them unless you have something more important to do.

Enemy Health Score Worth spin-killing? Attack type
KGP-AC-stopsign.png Medium 3500 No -
Collision type Spin score Appears in... Danger level
Weak 20 Air Circus -
Barricades that break when touched. A massive source of points if you can destroy them with shots or bombs. Worthless when rammed.
Enemy Health Score Worth spin-killing? Attack type
KGP-AC-bluemage.png Low 500 If it's safe Enclosing bullets
Collision type Spin score Appears in... Danger level
Weak 1000 Air Circus, Forest of Dead, Kingdom Grandprix Medium
Just like regular mages except they fly around before shooting.

Spinkill strategy: It's very tough to pin them down. Shoot them for half points if you can't ram them before they can escape offscreen.


Enemy Health Score Worth spin-killing? Attack type
KGP-AC-logcarrier.png Medium 500 - -
Collision type Spin score Appears in... Danger level
Invincible - Air Circus -
Flying bundles of logs that drop 4 logs when destroyed.


Enemy Health Score Worth spin-killing? Attack type
KGP-AC-log.png Low 300 Yes -
Collision type Spin score Appears in... Danger level
Weak 2000 Air Circus Medium
A falling log. Awards a strangely huge amount of points when spinkilled.

Spinkill strategy: Essential for scoring. The strategy is different for each character. Check the strategy page.

Enemy Health Score Worth spin-killing? Attack type
KGP-AC-boss.png High 23000 Yes Various
Collision type Spin score Appears in... Danger level
Weak 46000 Air Circus High
See Crab Tank for details

Outcast Castle