Shippu Mahou Daisakusen/Enemy list

From Shmups Wiki -- The Digital Library of Shooting Games
< Shippu Mahou Daisakusen
Revision as of 00:39, 9 July 2020 by 1ccsDontMatter (talk | contribs) (Created page with "== Enemy collision types == Each enemy has various properties that determine how they react to collisions. === Body types === * '''Solid:''' This enemy can collide with the p...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Enemy collision types

Each enemy has various properties that determine how they react to collisions.

Body types

  • Solid: This enemy can collide with the player.
  • None: This enemy cannot collide with the player.

Collision reaction

  • Weak: By far the most common collision type, the player will damage the enemy during collision. Only enemies of this type can be spin killed.
  • Invincible: Enemies of this type take no damage from a collision, but might still be damaged by weapons.
  • Deadly: Enemies of this type destroy the player on collision.

Enemy list

Enemy Health Score Worth spin-killing? Attack type
KGP-impenemy.png Low 50 Usually Bumping
Collision type Spin score Appears in... Danger level
Solid, weak 100 Basalna city Very low
An imp that will dive and try to non-lethally bump the the player. Extremely harmeless.