Battle Bakraid
Contents
Battle Bakraid バトルバクレイド
Gameplay Overview
Controls
Ships
Items
Rank
There are two separate values determining the rank in Battle Bakraid. One value determines only the starting rank and has no further effect on the gameplay. The starting rank on default settings starts at 14,221,312 (D90,000 in hex). This starting rank value is the same for each of the 3 modes (Training, Normal, and Advance). After the player has started a run, the rank is then gradually increasing determined by another value, which is the per frame rank increase. This second value is 3 (3 in hex) on default settings.
Rank does not carry over between credits. It maxes out at 00,000,000 (000,000 in hex) regardless of the difficulty settings.
Both the overall rank and the per frame rank are influenced by certain actions of the player, e.g. firing your Shot or picking up an item. The actions that have an effect on rank are listed in the tables below (incomplete listing as of now). Even though, an increase in difficulty is actually measured by a decreasing rank counter, the numbers below are listed as if the rank counter would count up. This is simply to make things easier to follow.
Action | Rank increase in dec (hex) |
---|---|
Death from 0 lives > Game Over | -4,194,304 (-400,000) |
Death from 1 life > 0 lives | -2,097,152 (-200,000) |
Death from 2 lives > 1 life | -1,048,576 (-100,000) |
Death from 3 lives > 2 lives | -524,288 (-80,000) |
Death from 4 lives > 3 lives | -262,144 (-40,000) |
Graze a bullet (per every second frame) | -512 (-200) |
Activating Shot Special Power Up and secret Option Formations results in a permanent per frame rank increase that stays even after the player dies or unequips them.
Action | Per Frame Rank increase in dec (hex) |
---|---|
Shot Special Power Up | 2 (2) |
Wide Formation | 1 (1) |
Search Formation | ? (?) |
Homing Formation | ? (?) |
Shadow Formation | ? (?) |
Rolling Formation | ? (?) |
Item | Rank increase in dec (hex) |
---|---|
100~900 Medals | 1,024 (400) |
1,000~9,000 Medals | 2,048 (800) |
10,000 Medal | 4,096 (1,000) |
100,000 Medal | 131,072 (20,000) |
Shot Power Up | 4,096 (1,000) |
Side-Shot Power Up | 4,096 (1,000) |
Option | 4,096 (1,000) |
Bomb Item (small) | 2,048 (800) |
Bomb Item (large) | 65,536 (10,000) |
Extend Items | |
0 lives > 1 life | 131,072 (20,000) |
1 life > 2 lives | 262,144 (40,000) |
2 lives > 3 lives | 524,288 (80,000) |
3 lives > 4 lives | 1,048,576 (100,000) |
4 lives (surplus) | 131,072 (20,000) |
Notes:
- Dropping a medal or an extend item has no effect on rank.
- Collecting excess items for score has no additional effect on rank.
- Reaching the next full bomb with a Bomb Item (small or large) has no additional effect on rank.
Killing large enemies that have an effect on the multiplier while a multiplier is already active (so anything higher than x1) increases the rank as follows. Small enemies that do not have an effect on the multiplier also do not increase the rank this way.
Multiplier Chaining | Rank increase in dec (hex) |
---|---|
Large enemy at (x1) > x2 | 4,096 (1,000) |
Large enemy at x2 > x4 | 8,192 (2,000) |
Large enemy at x4 > x8 | 16,384 (4,000) |
Large enemy at x8 > x16 | 32,768 (8,000) |
Large enemy at x16 > x32 | 65,536 (10,000) |
Large enemy at x32 > x64 | 262,144 (40,000) |
Large enemy at x64 | 262,144 (40,000) |
Boss kill with any multiplier higher than x1 | 655,360 (A0,000) |
Scoring
Strategy
References
- Rank info from the shmups forum member "croikle" (forum post dated August 6th 2010; cf. dated https://shmups.system11.org/viewtopic.php?p=599952#p599952)