Hishouzame
Contents
Hishouzame 飛翔鮫
Hishouzame (飛翔鮫, Flying Shark or Sky Shark in North America and Europe) is a vertically scrolling shoot-em up developed by Toaplan in 1987. It was published by Taito in Japan, Romstar in North America and Electocoin in Europe. [1]
It was the third shoot 'em up developed by Toaplan but the first to use the new Motorola 68000 microprocessor. This new processor allowed for more onscreen sprites which allowed the designers at Toaplan to become more creative with enemy patterns and graphical touches. It was also the first Toaplan game to allow players to scroll the screen left or right. [2]
Many ports of Hishouzame were released to many different consoles and often named Flying Shark or Sky Shark in North America and Europe. M2's ShotTriggers division announced in April 2020 that they were developing a new port of Hishouzame for modern consoles. [3] [4]
Gameplay Overview
Hishouzame is a prototypical Toaplan shoot 'em up with 8-way joystick movement, a shot button, and a bomb button.
Controls
- A (Press): Fires a shot. Tapping A fires many more shots than holding A.
- A (Hold): Auto fires but the shots do not repeat very fast.
- B: Bomb
Items
Power Up Shot: Spawns upon shooting down all 6 red planes in a pattern. It increases the number of shots fired at one time. Plane starts at 2 shots at a time and each power up increases those shots up to two. This happens 5 times for maximum of 12 shots at a time. Red planes do not appear at maximum power.
Bomb: Spawns upon shooting particular land targets like tanks or turrets on ships. Adds an additional bomb to the stock.
1-UP: Spawns upon shooting down 6 consecutive white planes. Adds an extra player plane to the stock.
Rank
If the game features a relevant rank system, use this section to discuss it in more detail. Otherwise, this can be omitted.
Loops
Hishouzame loops indefinitely but from the second loop on, stage 1 is skipped. Stage 1 was made to be an easy introductory stage for beginners. The enemy bullet speed increases for each loop until the stack overflow is reached. At that instance, the bullet speed returns to normal. [5]
Scoring
Points are awarded by shooting down enemies and blowing up destructible environments like bunkers and mountains.
Power Ups and Bombs: Collecting power ups and bombs yields 150 pts each.
End Stage Bonus: 3000 points are awarded for each bomb left over at the end of the stage.
Yellow Planes: Shooting down all 6 yellow planes in a pattern yields 1000 pts. Once fully powered up, the red planes are replaced with yellow planes providing the player with the ability to increase their score even more.
Strategy
See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)
Creating a new page
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Story
Basic story breakdowns, plot information, and endings are included here.
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
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Trivia
- Cool facts and random tidbits go here!
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Other
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
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- This page was started by Coreo