Hyper system
		
		
		
		
		
		
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The term "hyper system" refers to a game mechanic where the player can spend a gauge or power-up that grants them massively increased firepower for a limited time, in exchange for harder game difficulty, such as faster bullet speeds, denser bullet patterns, overall rank increase, and/or more aggressive enemy AI. The concept of the hyper system was originally conceived in DoDonPachi Campaign Version, a special arrange mode of DoDonPachi, and was refined and popularized by DoDonPachi Dai-Ou-Jou. It has since appeared in a variety of games, such as Crimzon Clover.
Games that feature a hyper system
| Game | Year | Developer | 
|---|---|---|
| DoDonPachi Campaign Version | 1997 | CAVE | 
| DoDonPachi Dai-Ou-Jou | 2002 | CAVE | 
| Ketsui Deathtiny: Kizuna Jigoku Tachi | 2002 | YOTSUBANE | 
| Crimzon Clover | 2018 | CAVE | 
