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Enemy collision types
Each enemy has various properties that determine how they react to collisions.
Collision types
- None: This enemy cannot collide with the player.
- Weak: By far the most common collision type, the player will damage the enemy during collision. Only enemies of this type can be spin killed.
- Invincible: Enemies of this type take no damage from a collision, but might still be damaged by weapons.
- Deadly: Enemies of this type destroy the player on collision.
Enemy list
Basalna City
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Low |
50 |
Usually |
Bumping
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
100 |
Basalna City |
Very low
|
An imp that will dive and try to non-lethally bump the the player. Extremely harmless.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Medium |
0 |
No |
Random cone
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
0 |
Basalna City |
Low
|
An very rare and unusual ship that only appears when traveling at minimum speed near the start of Basalna City. Strangely, it awards no score.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Low |
100 |
Yes |
-
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
200 |
Basalna City |
-
|
Harmless buoys that hug the screen edges in Basalna City.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Low |
500 |
Yes |
Aimed 3-way
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
1000 |
Basalna City |
Medium
|
A flying tank. Destroy quickly or they will pollute the area with bullets.
Spinkill strategy: Spinkill ASAP. You will have trouble approaching them once they start firing.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Medium |
1500 |
Yes |
Static shots
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
3000 |
Basalna City |
Medium
|
The "toughest" enemies in Basalna City. Sometimes they fail to spawn, causing resets on score runs.
Spinkill strategy: Spinkill before they can fire, or spinkill from the top where there is no threat of being shot.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Very low |
100 |
Yes |
-
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
200 |
Basalna City |
-
|
Just an enemy racer you can destroy for points.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Very low |
100 |
Yes |
-
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
200 |
Basalna City |
-
|
Just an enemy racer you can destroy for points.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Very low |
100 |
Yes |
-
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
200 |
Basalna City |
-
|
Just an enemy racer you can destroy for points.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Very low |
100 |
Yes |
-
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
200 |
Basalna City |
-
|
Just an enemy racer you can destroy for points.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Very low |
150 |
Yes |
-
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
300 |
Basalna City |
-
|
It's Carpet. She becomes a fully playable character in a later game, Armed Police Batrider.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Very low |
100 |
Yes |
-
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
200 |
Basalna City |
-
|
Just an enemy racer you can destroy for points.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Low |
500 |
Yes |
-
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
1000 |
Basalna City |
-
|
Just an enemy racer you can destroy for points. He's worth more points than the others.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Medium |
1300 |
Yes |
-
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
2600 |
Basalna City |
-
|
A sturdy enemy racer worth many more points than all the others.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
High |
5500 |
Yes |
Random cone
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
11000 |
Basalna City |
Medium
|
See Wild Wyvern for details
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Very high |
18000 |
No |
Aimed random shots
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
30000 |
Basalna City |
High
|
See Wild Wyvern for details
|
Air Circus
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Low |
50 |
If it's safe |
Aimed shots
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
100 |
Air Circus |
Low
|
Air Circus enemies who float slowly and occasionally shoot. Dangerous if left alone for too long in the tight spaces of Air Circus.
Spinkill strategy: Don't bother unless they're alone and you have nothing better to do.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Medium |
800 |
If it's safe |
Static pattern
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
1000 |
Air Circus |
Low
|
A giant turtle that opens its shell to shoot.
Spinkill strategy: Don't bother unless it's alone. 200 extra points isn't worth the risk.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Low |
150 |
- |
Aimed shots
|
Collision type |
Spin score |
Appears in... |
Danger level
|
None |
- |
Air Circus |
Medium
|
Runners who appear on the sides of the Air Circus track. Focus especially on destroying them as they continue to fire at difficult angles.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Low |
500 |
Usually |
Enclosing bullets
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
1000 |
Air Circus, Forest of Dead, Kingdom Grandprix |
Low
|
Mages who appear and fire enclosing patterns. Don't move when they appear and the bullets will fly past.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Low |
100 |
If it's safe |
Static shot
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
200 |
Air Circus |
Very low
|
Demons who will toss a big iron ball to knock racers around. The balls are especially powerful if you're at the very bottom of the screen.
Spinkill Strategy: They are harmless up close, so go ahead and spinkill them unless you have something more important to do.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Medium |
3500 |
No |
-
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
20 |
Air Circus |
-
|
Barricades that break when touched. A massive source of points if you can destroy them with shots or bombs. Worthless when rammed.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Low |
500 |
If it's safe |
Enclosing bullets
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
1000 |
Air Circus, Forest of Dead, Kingdom Grandprix |
Medium
|
Just like regular mages except they fly around before shooting.
Spinkill strategy: It's very tough to pin them down. Shoot them for half points if you can't ram them before they can escape offscreen.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Medium |
500 |
- |
-
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Invincible |
- |
Air Circus |
-
|
Flying bundles of logs that drop 4 logs when destroyed.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Low |
300 |
Yes |
-
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
2000 |
Air Circus |
Medium
|
A falling log. Awards a strangely huge amount of points when spinkilled.
Spinkill strategy: Essential for scoring. The strategy is different for each character. Check the strategy page.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
High |
23000 |
Yes |
Various
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
46000 |
Air Circus |
High
|
See Wheel Crab for details
|
Velmatic Ocean
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Low |
250 |
- |
Aimed shots
|
Collision type |
Spin score |
Appears in... |
Danger level
|
None |
- |
Velmatic Ocean |
Low
|
Velmatic Ocean's cannon turtles. Only appear during the chaotic opening of the race. Watch for their shots as they may get lost in the chaos.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
low |
200 |
- |
(Loop 2) Aimed shots
|
Collision type |
Spin score |
Appears in... |
Danger level
|
None |
- |
Velmatic Ocean |
Very low
|
Speedboats that are normally too docile to even fire.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Medium |
1000 |
- |
-
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Invincible |
- |
Velmatic Ocean |
Very low
|
Large rocks worth some points if destroyed with weapons. They can crush racers at the bottom of the screen.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
low |
150 |
Sometimes |
Aimed shots
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
300 |
Velmatic Ocean, Crossfire |
Low
|
Rotating tanks piloted by goblins. They can overwhelm with numbers.
Spinkill strategy: They fire at fixed intervals, so it is possible to safely do spinkills with the right timing and if no other dangers are present, but it's still a bit risky.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Medium |
650 |
- |
-
|
Collision type |
Spin score |
Appears in... |
Danger level
|
None |
- |
Velmatic Ocean |
-
|
Some uninhabited shacks near the Velmatic Ocean you can destroy for decent points.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
High |
1000 |
Yes |
Static shot spread
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
2000 |
Velmatic Ocean |
Medium
|
The toughest enemies in the Velmatic Ocean. Focus fire and memorizing their pattern helps.
Spinkill strategy: Try to get behind them and bump carefully lest you accidentally end up falling down into their bullet patterns.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Medium-high |
300 |
- |
Aimed shots
|
Collision type |
Spin score |
Appears in... |
Danger level
|
None |
- |
Velmatic Ocean |
High
|
Their strange attack angles and relative sturdiness make them quite dangerous, especially on loop 2 where their bullets are very fast. It's possible to sometimes fly directly above them in safety.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
High |
25000 |
Yes |
Various
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
50000 |
Velmatic Ocean |
High
|
See Little Brother Gillman for details
|
Outcast Castle
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Very low |
50 |
Sometimes |
Aimed shots
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
100 |
Outcast Castle |
Low
|
Spinning coffins that sometimes shoot.
Spinkill strategy: Their rapid movements make them hard to consistently bump and they will shoot you once your speed drops. Bump until it's no longer safe.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Low |
500 |
- |
Various
|
Collision type |
Spin score |
Appears in... |
Danger level
|
None |
- |
Outcast Castle |
Low
|
Their unexpected shots can make them dangerous while trying to bump kill enemies in the vicinity.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Very low |
30 |
Usually no |
Suicide bullets (Loop 2)
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
60 |
Outcast Castle, Forest of Dead |
Very low (High)
|
Bats that can only slightly bump players. Extremely dangerous on loop 2 where they fire suicide bullets.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Low |
150 |
Usually |
Bumping
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Weak |
300 |
Outcast Castle |
Very low
|
Flying portraits of the undead that try to block and decelerate the player.
Spinkill strategy: There's not much happening during this section, so try to bump kill these guys when there's no pods nearby. The score is little so it's not worth much risk.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Very low |
100 |
- |
Aimed shots
|
Collision type |
Spin score |
Appears in... |
Danger level
|
None |
- |
Outcast Castle, Cold Corridor |
Medium
|
Zombies. Their unexpected and sudden aimed shots make them surprisingly dangerous.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Low |
100 |
- |
Aimed shots
|
Collision type |
Spin score |
Appears in... |
Danger level
|
None |
- |
Outcast Castle |
Medium
|
A ghost that can pass through solid matter. Their sudden aimed shots from odd angles make them surprisingly dangerous.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
Medium |
800 |
Usually no |
Static shots
|
Collision type |
Spin score |
Appears in... |
Danger level
|
None |
1000 |
Outcast Castle, Deeply Dungeon |
Medium
|
Floating zombies that are sturdier than others. Weak attacks, but they can swarm the screen and trap you.
Spinkill strategy: They can randomly shoot you at close range, ruining a score run over 200 points. Pretty much don't bother.
|
Enemy |
Health |
Score |
Worth spin-killing? |
Attack type
|
 |
High |
28000 |
Yes |
|
Collision type |
Spin score |
Appears in... |
Danger level
|
Invincible |
50000 |
Outcast Castle |
High
|
See Vampire Earl McGee-McGee for details
|