Pink Sweets: Ibara Sorekara

From Shmups Wiki -- The Digital Library of Shooting Games
Jump to navigation Jump to search

Pink Sweets ピンクスゥイーツ

Pink Sweets Title.png

Pink Sweets (ピンクスゥイーツ abbreviated: PS) is a bullet hell shoot-em-up developed by CAVE in 2006. It was later ported to the XBox 360 in 2011, as a double-pack of Muchi Muchi Pork & Pink Sweets.

Story wise, this game is a sequel to Ibara

Gameplay Overview

In-Game HUD

Pink Sweets HUD.jpg


1) Rose Cracker Gauge. When fully charged you'll be able to release a Rose Cracker

2) Speed meter. There are 4 different levels of speed

3) Internal auto-fire rate (#10, #12, #15, #20, #30)




Controls

Pink Sweets is a 2-button game in normal play, with an 8 directional joystick for movement.

  • Not shooting will build up your Shield and charge your Rose Cracker. 142 frames after the last regular Shot from your ship, the Rose Cracker Gauge is fully charged.
  • A: 1) Fires your Shot & Rose Hips. However, pressing the button fast enough will raise the internal autofire rate; 2) In case your Rose Cracker Gauge is fully charged, you will additionally release a Rose Cracker.
  • B (press): Cycles through your Rose Hip Formations, if you have any collected on your current life. Cycling between: Forward, Wide, Back, Reverse & Turn in that order.
  • B (hold): Fires your Rose Hips only.
  • A+B (press): 1) Changes your speed; 2) The current charge of the Rose Cracker Gauge is cancelled.

Gameplay Elements

Ships / Characters

PSCharacter.png

Meidi&Midi

  • Info
  • Rapid * Wide
  • Bomb
  • Speed
Speed Level 1 2 3 4
pixels per frame 140 105 71 53


Kasumi

  • Info
  • Rapid * Wide
  • Bomb
  • Speed
Speed Level 1 2 3 4
pixels per frame 171 128 86 64


Shasta

  • Info
  • Rapid * Wide
  • Bomb
  • Speed
Speed Level 1 2 3 4
pixels per frame 140 105 71 53


Lace

  • Info
  • Rapid * Wide
  • Bomb
  • Speed
Speed Level 1 2 3 4
pixels per frame 171 128 86 64

References

  1. Primary info provided by Pearl