Kaikan
Kaikan is a doujin PC SHMUP released in 2013 by Zakichi, who has released several games under the name ©-kigekiyahonpo-
Gameplay Overview
Controls
Kaikan is a 3-button game as follows:
- Fire: This is what you press to deploy the fire of your main and subshots.
- Bomb: This is what you press to deploy a bomb when the bomb meter is full.
- Focus: Holding this button shows the ship hitbox and alters properties of the subshot for whichever ship you select.
Ships
All ships have a standard forward shot, the ship picked determines what kind of subshot is powered up along the way.
| Ship | Sprite | Speed | Weapon | Focus | Overview | 
| Type A |  | 5/6 | Napalm | Tightens subshot spread for a focused attack | Pros: Fast Ship with high damageCan change sub to be slightly wider or focused with proper use of Focus.
 Cons: 
 Lingering subshot can make for harder chain timings due to needing to let off the shot for longer to collect medals
 | 
| Type B |  | 4/6 | Wideshot | Engages subshots to fire forward in a 4-line formation | Pros: Most balanced ship in the game, no major flaws and can handle any situationWide shot covers entire screen, focus lets it get better damage on smaller targets or specific spotsSubshot ends quickly to allow for quick easier medal collecting
 | 
| Type C |  | 3/6 | Homing | Puts a target on the field while held, Homing shot directs towards the held target | Pros: Homing subshot lets players concentrate solely on dodging while having good medal collection due to the subshot not lingeringUnique shot strategies in tandem with use of Focus.
 Cons:
 Overall very weak, loses out on bonus waves other ships would seeHas to score completely differently from the other ships due to it's abnormal kit
 | 
| Type D |  | 2/6 | Fire | Slows span of fire pillars from 180 degree fan to 90 degree fan | Pros: Fire Pillars hit wide and pierce through anythingBeing able to have unfocused + focused fire pillars simultaneously gives the ship versatility.
 Cons:
 The slower speed of the ship can be a detriment in some areas.Big damage with this ship requires being close to enemies and stacking fire pillars for optimal destruction
 | 
| Type E |  | 6/6 | Blast | Prevents subshot from swaying while moving left/right | Pros: Fastest ship and highest damaging ship in the gameDue to it's high damage, has access to unique bonus waves only it can reach
 Cons:
 Very high speed means needing to dodge attacks with higher than normal speedDue to the destructive power of it's subshot, it is an extreme version of Type A where one would need to let off Fire longer than they
 might think in order to preserve medals and not lose chains
 | 
| Type F |  | 1/6 | Ball | Freezes balls in place | Pros: A highly disruptive ship that can cover the entire screen in flurries
 Cons:
 The major lack of speed turns into a hindrance when simply collecting ground medals or dodging some attacksIf any balls take too much damage and disappear, that means the ship will lose a power level as balls are tied to power level
 | 
Scoring
WIP
Strategy
WIP
Gallery