Mr. HELI no Daiboken
Game title screen
| Developer: | Irem | 
|---|---|
| Publisher: | Irem | 
| Planning: | Yoshihito Tagami | 
| Music: | Masahiko Ishida | 
| Program: | Takeo Sumita Ryouichirou Shobu | 
| Art: | Tomohiko Tanabe Yoshio Shimizu Misako Hamada | 
| Release date: | 1987 | 
| Next game: | Image Fight | 
Mr. HELI no Daibouken is a multidirectional scrolling shooter developed and published by Irem in 1987. It was released overseas under the name Battle Chopper.
Gameplay Overview
Mr. Heli is a 2 button game with 8-way movement. The player takes control of a sentient chopper, the eponymous Mr. Heli, on a quest to save the world from the mad scientist "Muddy".
Mr. Heli consists of 6 stages, which alternate between free-roaming and forced scrolling sections. It's a checkpoint-based shmup in typical Irem fashion, although conspicuously, there's no 2nd loop in the arcade version.
Controls
- A: Main Shot
- B (in air): Missiles
- B (on ground): Bombs
Weapons
You have three different weapons at your disposal; a main shot, missiles, and bombs. Each can be upgraded a total of two times.
| Shot (Lvl. 1) | Default shot. | |
| Shot (Lvl. 2) | Level 2 shot. Doubles your firepower. | |
| Shot (Lvl. 3) | Level 3 shot. Sends out a five-way spread for excellent coverage. | |
| Missile (Lvl. 1) | Default missile power. Fires a single missile directly above you. | |
| Missile (Lvl. 2) | Level 2 missile. Sends out three missiles at once, homes in on nearby enemies. | |
| Missile (Lvl. 3) | Level 3 missile. Sends out five missiles at once, homes in on nearby enemies. | |
| Bomb (Lvl. 1) | Default bomb power. Drops 3 bombs onto the ground. | |
| Bomb (Lvl. 2) | Level 2 bomb. Drops 5 bombs onto the ground. | |
| Bomb (Lvl. 3) | Level 3 bomb. Drops 7 bombs onto the ground. | 
Items
Items are found by destroying the bricks scattered throughout the levels, which include crystals (the in-game currency,) as well as weapon upgrades & health restoratives that may be purchased using said crystals.
Rank
Rank is tied to your upgrades. The more upgrades you equip, the more resilient & aggressive the enemies become. The rank increase when a Barrier is active is particularly noticeable. Dying sends you back down to base power levels, and thus the rank along with it.





















