Difference between revisions of "Pink Sweets: Ibara Sorekara"
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− | # Primary info provided by [[User:Pearl|Pearl]] | + | # Primary info provided by [[User:Pearl|Pearl]] and [[User:Plasmo|Plasmo]] |
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Revision as of 04:10, 13 June 2020
Contents
Pink Sweets ピンクスゥイーツ
Pink Sweets (ピンクスゥイーツ abbreviated: PS) is a bullet hell shoot-em-up developed by CAVE in 2006. It was later ported to the XBox 360 in 2011, as a double-pack of Muchi Muchi Pork & Pink Sweets.
Story wise, this game is a sequel to Ibara
Gameplay Overview
In-Game HUD
1) Rose Cracker Gauge. When fully charged you'll be able to release a Rose Cracker
2) Speed meter. There are 4 different levels of speed
3) Internal auto-fire rate (#10, #12, #15, #20, #30)
Controls
Pink Sweets is a 2-button game in normal play, with an 8 directional joystick for movement.
- Not shooting will build up your Shield and charge your Rose Cracker. 142 frames after the last regular Shot from your ship, the Rose Cracker Gauge is fully charged.
- A: 1) Fires your Shot & Rose Hips. However, pressing the button fast enough will raise the internal autofire rate; 2) In case your Rose Cracker Gauge is fully charged, you will additionally release a Rose Cracker.
- B (press): Cycles through your Rose Hip Formations, if you have any collected on your current life. Cycling between: Forward, Wide, Back, Reverse & Turn in that order.
- B (hold): Fires your Rose Hips only.
- A+B (press): 1) Changes your speed; 2) The current charge of the Rose Cracker Gauge is cancelled.
Gameplay Elements
Ships / Characters
Meidi&Midi
- Info
- Rapid * Wide
- Bomb
- Speed
Speed Level | 1 | 2 | 3 | 4 |
---|---|---|---|---|
pixels per frame | 140 | 105 | 71 | 53 |
Kasumi
- Info
- Rapid * Wide
- Bomb
- Speed
Speed Level | 1 | 2 | 3 | 4 |
---|---|---|---|---|
pixels per frame | 171 | 128 | 86 | 64 |
Shasta
- Info
- Rapid * Wide
- Bomb
- Speed
Speed Level | 1 | 2 | 3 | 4 |
---|---|---|---|---|
pixels per frame | 140 | 105 | 71 | 53 |
Lace
- Info
- Rapid * Wide
- Bomb
- Speed
Speed Level | 1 | 2 | 3 | 4 |
---|---|---|---|---|
pixels per frame | 171 | 128 | 86 | 64 |
References