Difference between revisions of "User:Trap15/P-47 Aces WIP"

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'''Speed''': Medium (2.5px / f)
 
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'''Anti-Air''': 5-way
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'''Anti-Air''': 1-way

Revision as of 23:09, 23 September 2020

P47aces logo.png
P-47 Aces
P47aces title.png

Title screen

Developer: NMK
Planning: Morio Kishimoto
Music: Manabu Namiki
Hideya Kazunori
Akira Hirokami
Program: Youichi Koyama
Art: Kenji Yokoyama
Eisaku Origami
Hiromi Seki
Akemi Tsunoda
(and others?)
Release date: 1995
Previous game: P-47

P-47 Aces is a horizontally scrolling shoot'em up arcade game developed by NMK and published by Jaleco in 1995. It is notable for its obtuse "bumping"-based scoring system, highly detailed pixel art, and high degree of difficulty.

It has not been ported as of September 2020.

Controls

P-47 Aces is a 2 button game with a typical 8-way lever movement. It's worthwhile to have an autofire A button at 30Hz, as it's faster than the internal autofire. Keeping the internal autofire button is useful both for handling slowdown more effectively, and to reduce gaps in the firing pattern.

For scoring, it is also common to add frame buttons on movement, to make positioning for bump wedging simpler and more consistent.

  • A: Shot (internal autofire at 20Hz)
  • B: Bomb

Characters

Thunderbolt
Sergeant Jody S. Age 21
P47aces thunderbolt portrait.png

P47aces thunderbolt firing.png

P47aces thunderbolt ship.png

P47aces thunderbolt char.png

Speed: Medium (2.5px / f)

Hitbox: 13x5

Anti-Air: 5-way

Anti-Surface: Normal Bomb

Strengths:

  • Anti-air is very effective on zako at long range
  • Anti-surface is very effective in most situations
  • Highest scoring potential

Weaknesses:

  • Non-integer move speed makes bump positioning tricky
  • Anti-air attack is not very effective at long range
  • Second-largest hitbox
Black Widow
Sergeant Kim Blair Age 28
P47aces blackwidow portrait.png

P47aces blackwidow firing.png

P47aces blackwidow ship.png

P47aces blackwidow char.png

Speed: Medium (3px / f)

Hitbox: 17x7

Anti-Air: 1-way

Anti-Surface: Smart Bomb

Strengths:

  • High damage at medium and close range
  • Homing anti-air and semi-homing anti-surface make targeting extremely easy
  • Good speed

Weaknesses:

  • Homing makes targeting unreliable
  • Anti-surface is limited in range as it does not "travel"
  • Very large hitbox
Swordfish
Captain Uncle Age 52
P47aces swordfish portrait.png

P47aces swordfish firing.png

P47aces swordfish ship.png

P47aces swordfish char.png

Speed: Low (2.0px / f)

Hitbox: 9x5

Anti-Air: Sidewinder

Anti-Surface: Dispenser

Strengths:

  • Anti-air is very effective on zako at any range
  • Speed makes bump positioning relatively easy
  • Smallest hitbox

Weaknesses:

  • Slow speed makes many situations dangerous without extensive planning
  • Anti-surface is unreliable as it does not always drop bombs
Spitfire
Sergeant Harry B. Age 24
P47aces spitfire portrait.png

P47aces spitfire firing.png

P47aces spitfire ship.png

P47aces spitfire char.png

Speed: High (3.5px / f)

Hitbox: 11x5

Anti-Air: 1-way

Anti-Surface: Napalm

Strengths:

  • Extremely high damage at nearly any range from both anti-air and anti-surface
  • Very high speed easily makes up for lack of range
  • Second-smallest hitbox

Weaknesses:

  • Anti-air does not spread, so zako can become more dangerous
  • Bump positioning is extremely difficult due to high, non-integer move speed

Items

This section describes any and all collectibles that you acquire in the game. An example being any Power Up items or Medals from Battle Garegga. Include secret items such as extra lives as well.

Rank

P-47 Aces features a simple rank system, based entirely on survival time. It only affects enemy firing rate/complexity. It has 4 steps, from 0 to 3. Difficulty settings only adjust the rank minimum, maximum, and increment time. Each stage has a different setting for minimum and maximum rank.

How the rank affects each enemy is described on the enemy details page.

EASY NORMAL HARD VERY HARD
Increase every 45*60 frames Increase every 30*60 frames Increase every 15*60 frames Always maximum
Stage Minimum Maximum Stage Minimum Maximum Stage Minimum Maximum Stage Minimum Maximum
1 0 2 1 1 3 1 2 3 1 3 3
2 0 2 2 1 3 2 2 3 2 3 3
3 1 2 3 2 3 3 3 3 3 3 3
4 1 2 4 3 3 4 3 3 4 3 3
5 1 2 5 3 3 5 3 3 5 3 3
6 1 2 6 3 3 6 3 3 6 3 3
7 1 2 7 3 3 7 3 3 7 3 3
8 1 2 8 3 3 8 3 3 8 3 3

Scoring

This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See P-47 Aces/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.

This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)

Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.

Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.

Version Differences

There are two versions of P-47 Aces, the original release (V1.0) and a relatively rare bug-fix update (V1.1). The differences are:

  • V1.1 fixes a bug that can cause severe sound effect cuing lag.
  • V1.1 fixes the sound test to actually work.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See P-47 Aces/Gallery for our collection of images and scans for the game.