Difference between revisions of "User:Trap15/P-47 Aces WIP"
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{{GameInfobox | {{GameInfobox | ||
|title = P-47 Aces | |title = P-47 Aces | ||
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|imagecaption = Title screen | |imagecaption = Title screen | ||
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''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)'' | ''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)'' | ||
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== Story == | == Story == |
Revision as of 22:50, 23 September 2020
Title screen
Developer: | NMK |
---|---|
Planning: | Morio Kishimoto |
Music: | Manabu Namiki Hideya Kazunori Akira Hirokami |
Program: | Youichi Koyama |
Art: | Kenji Yokoyama Eisaku Origami Hiromi Seki Akemi Tsunoda (and others?) |
Release date: | 1995 |
Previous game: | P-47 |
P-47 Aces is a horizontally scrolling shoot'em up arcade game developed by NMK and published by Jaleco in 1995. It is notable for its obtuse "bumping"-based scoring system, highly detailed pixel art, and high degree of difficulty.
It has not been ported as of September 2020.
Contents
Controls
P-47 Aces is a 2 button game with a typical 8-way lever movement. It's worthwhile to have an autofire A button at 30Hz, as it's faster than the internal autofire. Keeping the internal autofire button is useful both for handling slowdown more effectively, and to reduce gaps in the firing pattern.
For scoring, it is also common to add frame buttons on movement, to make positioning for bump wedging simpler and more consistent.
- A: Shot (internal autofire at 20Hz)
- B: Bomb
Characters
Items
This section describes any and all collectibles that you acquire in the game. An example being any Power Up items or Medals from Battle Garegga. Include secret items such as extra lives as well.
Rank
P-47 Aces features a simple rank system, based entirely on survival time. It only affects enemy firing rate/complexity. It has 4 steps, from 0 to 3. Difficulty settings only adjust the rank minimum, maximum, and increment time. Each stage has a different setting for minimum and maximum rank.
How the rank affects each enemy is described on the enemy details page.
EASY | NORMAL | HARD | VERY HARD | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Increase every 45*60 frames | Increase every 30*60 frames | Increase every 15*60 frames | Always maximum | |||||||||||
Stage | Minimum | Maximum | Stage | Minimum | Maximum | Stage | Minimum | Maximum | Stage | Minimum | Maximum | |||
1 | 0 | 2 | 1 | 1 | 3 | 1 | 2 | 3 | 1 | 3 | 3 | |||
2 | 0 | 2 | 2 | 1 | 3 | 2 | 2 | 3 | 2 | 3 | 3 | |||
3 | 1 | 2 | 3 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | |||
4 | 1 | 2 | 4 | 3 | 3 | 4 | 3 | 3 | 4 | 3 | 3 | |||
5 | 1 | 2 | 5 | 3 | 3 | 5 | 3 | 3 | 5 | 3 | 3 | |||
6 | 1 | 2 | 6 | 3 | 3 | 6 | 3 | 3 | 6 | 3 | 3 | |||
7 | 1 | 2 | 7 | 3 | 3 | 7 | 3 | 3 | 7 | 3 | 3 | |||
8 | 1 | 2 | 8 | 3 | 3 | 8 | 3 | 3 | 8 | 3 | 3 |
Scoring
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.
Strategy
See P-47 Aces/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)
Story
Basic story breakdowns, plot information, and endings are included here.
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
There are two versions of P-47 Aces, the original release (V1.0) and a relatively rare bug-fix update (V1.1). The differences are:
- V1.1 fixes a bug that can cause severe sound effect cuing lag.
- V1.1 fixes the sound test to actually work.
Trivia
- Cool facts and random tidbits go here!
Gallery
See P-47 Aces/Gallery for our collection of images and scans for the game.