Difference between revisions of "User:Trap15/P-47 Aces WIP"

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=== Rank ===
 
=== Rank ===
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''
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This game features a simple [[rank]] system, based entirely on survival time. It only affects enemy firing rate/complexity. It has 4 steps, from 0 to 3. Difficulty settings only adjust the rank minimum, maximum, and increment time. Each stage has a different setting for minimum and maximum rank.
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How the rank affects each enemy is described on the [[P-47 Aces/Enemy Detail|enemy details]] page.
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{| class="wikitable"
 +
|-
 +
! colspan="3" | EASY ||
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! colspan="3" | NORMAL ||
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! colspan="3" | HARD ||
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! colspan="3" | VERY HARD
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|-
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| colspan="3" | Increase every 45*60 frames ||
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| colspan="3" | Increase every 30*60 frames ||
 +
| colspan="3" | Increase every 15*60 frames ||
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| colspan="3" | Increase every 5*60 frames
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|-
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! Stage || Minimum || Maximum ||
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! Stage || Minimum || Maximum ||
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! Stage || Minimum || Maximum ||
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! Stage || Minimum || Maximum
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|-
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| 1 || 0 || 2 ||
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| 1 || 1 || 3 ||
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| 1 || 2 || 3 ||
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| 1 || 3 || 3
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|-
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| 2 || 0 || 2 ||
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| 2 || 1 || 3 ||
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| 2 || 2 || 3 ||
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| 2 || 3 || 3
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|-
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| 3 || 1 || 2 ||
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| 3 || 2 || 3 ||
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| 3 || 3 || 3 ||
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| 3 || 3 || 3
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|-
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| 4 || 1 || 2 ||
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| 4 || 3 || 3 ||
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| 4 || 3 || 3 ||
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| 4 || 3 || 3
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|-
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| 5 || 1 || 2 ||
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| 5 || 3 || 3 ||
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| 5 || 3 || 3 ||
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| 5 || 3 || 3
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|-
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| 6 || 1 || 2 ||
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| 6 || 3 || 3 ||
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| 6 || 3 || 3 ||
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| 6 || 3 || 3
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|-
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| 7 || 1 || 2 ||
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| 7 || 3 || 3 ||
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| 7 || 3 || 3 ||
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| 7 || 3 || 3
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|-
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| 8 || 1 || 2 ||
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| 8 || 3 || 3 ||
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| 8 || 3 || 3 ||
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| 8 || 3 || 3
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|-
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|}
  
 
=== Scoring ===
 
=== Scoring ===

Revision as of 21:14, 23 September 2020

P-47 Aces

Template Logo.png
Template Title.png

(Template Page) is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new game pages. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.

It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.

The title screenshot (on the left on this page) can also be placed to the right if the author wants. Simply just replace "left" with "right" in the brackets.

You can also change the size (in px) in order to better fit all of the text of the page.


Gameplay Overview

The gameplay overview section starts out with the controls of the game, including all of the buttons used and what they're used for. It's recommended to keep the control layout simple and easy to understand. Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.

Controls

  • A: Shot
  • B: Bomb

Characters

This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as DoDonPachi) would also be included here.

If there is only one playable character and no elements to augment/customize your ship, this section can be omitted from the page.

Items

This section describes any and all collectibles that you acquire in the game. An example being any Power Up items or Medals from Battle Garegga. Include secret items such as extra lives as well.

Rank

This game features a simple rank system, based entirely on survival time. It only affects enemy firing rate/complexity. It has 4 steps, from 0 to 3. Difficulty settings only adjust the rank minimum, maximum, and increment time. Each stage has a different setting for minimum and maximum rank.

How the rank affects each enemy is described on the enemy details page.

EASY NORMAL HARD VERY HARD
Increase every 45*60 frames Increase every 30*60 frames Increase every 15*60 frames Increase every 5*60 frames
Stage Minimum Maximum Stage Minimum Maximum Stage Minimum Maximum Stage Minimum Maximum
1 0 2 1 1 3 1 2 3 1 3 3
2 0 2 2 1 3 2 2 3 2 3 3
3 1 2 3 2 3 3 3 3 3 3 3
4 1 2 4 3 3 4 3 3 4 3 3
5 1 2 5 3 3 5 3 3 5 3 3
6 1 2 6 3 3 6 3 3 6 3 3
7 1 2 7 3 3 7 3 3 7 3 3
8 1 2 8 3 3 8 3 3 8 3 3

Scoring

This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See P-47 Aces/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.

This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.

Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.

Version Differences

There are two versions of P-47 Aces, the original release (1.0) and a relatively rare bug-fix update (1.1). The differences are:

  • 1.1 fixes a bug that can cause severe sound effect cuing lag.
  • 1.1 fixes the sound test to actually work.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See P-47 Aces/Gallery for our collection of images and scans for the game.