Difference between revisions of "Dogyuun/Strategy"

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== Weapon Tiers ==
 
== Weapon Tiers ==
 
'''A Tier:''' Mega Shot (Blue)
 
'''A Tier:''' Mega Shot (Blue)
* ~ When not shooting, it starts charging a sphere of energy in front of the ship, which deals damage to enemies at close range; however, the damage doesn't seem to be very high (needs more research)
+
* <span style="color:#1C7BFD">'''(~)'''</span> When not shooting, it starts charging a sphere of energy in front of the ship, which deals damage to enemies at close range; however, the damage doesn't seem to be very high (needs more research)
* + Best damage potential with rapid fire
+
* <span style="color:#009449">'''(+)'''</span> Best damage potential with rapid fire
* + Fantastic vertical coverage
+
* <span style="color:#009449">'''(+)'''</span> Fantastic vertical coverage
* + Pairs great with Thruster sub-function due to a persistent hitbox when firing single-shot bursts, and the side lasers from the Thruster's [[option]]s when rapid firing
+
* <span style="color:#009449">'''(+)'''</span> Pairs great with Thruster sub-function due to a persistent hitbox when firing single-shot bursts, and the side lasers from the Thruster's [[option]]s when rapid firing
** + Uniquely, this is the only weapon that is directly enhanced by equipping the Thruster sub-function!  
+
** <span style="color:#009449">'''(+)'''</span> Uniquely, this is the only weapon that is directly enhanced by equipping the Thruster sub-function!  
* - Weak crowd control ability without a Thruster equipped
+
* <span style="color:#F53D65">'''(-)'''</span> Weak crowd control ability without a Thruster equipped
  
 
'''B Tier:''' Homing Fire (Red)
 
'''B Tier:''' Homing Fire (Red)
* ~ Prioritizes ground enemies over flying enemies
+
* <span style="color:#1C7BFD">'''(~)'''</span> Prioritizes ground enemies over flying enemies
* + Highly versatile weapon
+
* <span style="color:#009449">'''(+)'''</span> Highly versatile weapon
* + Great damage with [[point-blank]]ing + rapid fire, potentially rivaling Mega Shot in damage
+
* <span style="color:#009449">'''(+)'''</span> Great damage with [[point-blank]]ing + rapid fire, potentially rivaling Mega Shot in damage
* + Excellent crowd control
+
* <span style="color:#009449">'''(+)'''</span> Excellent crowd control
* + Angled bullet movement gives good accuracy
+
* <span style="color:#009449">'''(+)'''</span> Angled bullet movement gives good accuracy
* - Only two volleys can be on screen at once
+
* <span style="color:#F53D65">'''(-)'''</span> Only two volleys can be on screen at once
* - Fairly slow bullet travel speed
+
* <span style="color:#F53D65">'''(-)'''</span> Fairly slow bullet travel speed
* - Reckless rapid-fire can create problematic situations in [[zako]] rushes
+
* <span style="color:#F53D65">'''(-)'''</span> Reckless rapid-fire can create problematic situations in [[zako]] rushes
  
 
'''C Tier:''' Psycho Beam (Purple)
 
'''C Tier:''' Psycho Beam (Purple)
* ~ Prioritizes flying enemies over ground enemies
+
* <span style="color:#1C7BFD">'''(~)'''</span> Prioritizes flying enemies over ground enemies
* + Moderate to good damage potential
+
* <span style="color:#009449">'''(+)'''</span> Moderate to good damage potential
* + Large bullet trails
+
* <span style="color:#009449">'''(+)'''</span> Large bullet trails
* + Homing weapon allows you to position yourself in safe positions, which is extremely useful in boss fights
+
* <span style="color:#009449">'''(+)'''</span> Homing weapon allows you to position yourself in safe positions, which is extremely useful in boss fights
* - Only one volley can be on screen at once
+
* <span style="color:#F53D65">'''(-)'''</span> Only one volley can be on screen at once
* - Extremely weak point-blank weapon
+
* <span style="color:#F53D65">'''(-)'''</span> Extremely weak point-blank weapon
* - Bends and homes in wide arcs, making it difficult to hit enemies with when they are within certain ranges or positions on screen  
+
* <span style="color:#F53D65">'''(-)'''</span> Bends and homes in wide arcs, making it difficult to hit enemies with when they are within certain ranges or positions on screen  
* - Slow refire rate
+
* <span style="color:#F53D65">'''(-)'''</span> Slow refire rate
  
 
'''D Tier:''' V-Laser (Green)
 
'''D Tier:''' V-Laser (Green)
* + Persistent hitboxes by holding the Fire button
+
* <span style="color:#009449">'''(+)'''</span> Persistent hitboxes by holding the Fire button
* + Pairs well with the Thruster, making it good for tearing down big groups of popcorn enemies
+
* <span style="color:#009449">'''(+)'''</span> Pairs well with the Thruster, making it good for tearing down big groups of popcorn enemies
* + No bullet travel time -- press the button to instantly start dealing damage
+
* <span style="color:#009449">'''(+)'''</span> No bullet travel time -- press the button to instantly start dealing damage
* - Very low damage weapon
+
* <span style="color:#F53D65">'''(-)'''</span> Very low damage weapon
* - Huge blind spot in the center
+
* <span style="color:#F53D65">'''(-)'''</span> Huge blind spot in the center
* - Horrible to useless for point blanking
+
* <span style="color:#F53D65">'''(-)'''</span> Horrible to useless for point blanking
* - Severely underpowered in almost all boss encounters in the game
+
* <span style="color:#F53D65">'''(-)'''</span> Severely underpowered in almost all boss encounters in the game
* - Awful earsore of a sound effect when firing the weapon
+
* <span style="color:#F53D65">'''(-)'''</span> Awful earsore of a sound effect when firing the weapon
  
 
== Basic Strats ==
 
== Basic Strats ==

Revision as of 14:47, 25 May 2020

Weapon Tiers

A Tier: Mega Shot (Blue)

  • (~) When not shooting, it starts charging a sphere of energy in front of the ship, which deals damage to enemies at close range; however, the damage doesn't seem to be very high (needs more research)
  • (+) Best damage potential with rapid fire
  • (+) Fantastic vertical coverage
  • (+) Pairs great with Thruster sub-function due to a persistent hitbox when firing single-shot bursts, and the side lasers from the Thruster's options when rapid firing
    • (+) Uniquely, this is the only weapon that is directly enhanced by equipping the Thruster sub-function!
  • (-) Weak crowd control ability without a Thruster equipped

B Tier: Homing Fire (Red)

  • (~) Prioritizes ground enemies over flying enemies
  • (+) Highly versatile weapon
  • (+) Great damage with point-blanking + rapid fire, potentially rivaling Mega Shot in damage
  • (+) Excellent crowd control
  • (+) Angled bullet movement gives good accuracy
  • (-) Only two volleys can be on screen at once
  • (-) Fairly slow bullet travel speed
  • (-) Reckless rapid-fire can create problematic situations in zako rushes

C Tier: Psycho Beam (Purple)

  • (~) Prioritizes flying enemies over ground enemies
  • (+) Moderate to good damage potential
  • (+) Large bullet trails
  • (+) Homing weapon allows you to position yourself in safe positions, which is extremely useful in boss fights
  • (-) Only one volley can be on screen at once
  • (-) Extremely weak point-blank weapon
  • (-) Bends and homes in wide arcs, making it difficult to hit enemies with when they are within certain ranges or positions on screen
  • (-) Slow refire rate

D Tier: V-Laser (Green)

  • (+) Persistent hitboxes by holding the Fire button
  • (+) Pairs well with the Thruster, making it good for tearing down big groups of popcorn enemies
  • (+) No bullet travel time -- press the button to instantly start dealing damage
  • (-) Very low damage weapon
  • (-) Huge blind spot in the center
  • (-) Horrible to useless for point blanking
  • (-) Severely underpowered in almost all boss encounters in the game
  • (-) Awful earsore of a sound effect when firing the weapon

Basic Strats

Advanced Strats

(in progress)

Enemy Overview

(in progress)

Individual Stage Breakdown

Stage 1

(in progress)

Stage 2

(in progress)

Stage 3

(in progress)

Stage 4

(in progress)

Stage 5

(in progress)

Stage 6

(in progress)

Stage 7

(in progress)

Stage 8

(in progress)

Stage 9

(in progress)

Stage 10

(in progress)