Difference between revisions of "Dogyuun/Strategy"
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== Weapon Tiers == | == Weapon Tiers == | ||
'''A Tier:''' Mega Shot (Blue) | '''A Tier:''' Mega Shot (Blue) | ||
− | * ~ When not shooting, it starts charging a sphere of energy in front of the ship, which deals damage to enemies at close range; however, the damage doesn't seem to be very high (needs more research) | + | * <span style="color:#1C7BFD">'''(~)'''</span> When not shooting, it starts charging a sphere of energy in front of the ship, which deals damage to enemies at close range; however, the damage doesn't seem to be very high (needs more research) |
− | * + Best damage potential with rapid fire | + | * <span style="color:#009449">'''(+)'''</span> Best damage potential with rapid fire |
− | * + Fantastic vertical coverage | + | * <span style="color:#009449">'''(+)'''</span> Fantastic vertical coverage |
− | * + Pairs great with Thruster sub-function due to a persistent hitbox when firing single-shot bursts, and the side lasers from the Thruster's [[option]]s when rapid firing | + | * <span style="color:#009449">'''(+)'''</span> Pairs great with Thruster sub-function due to a persistent hitbox when firing single-shot bursts, and the side lasers from the Thruster's [[option]]s when rapid firing |
− | ** + Uniquely, this is the only weapon that is directly enhanced by equipping the Thruster sub-function! | + | ** <span style="color:#009449">'''(+)'''</span> Uniquely, this is the only weapon that is directly enhanced by equipping the Thruster sub-function! |
− | * - Weak crowd control ability without a Thruster equipped | + | * <span style="color:#F53D65">'''(-)'''</span> Weak crowd control ability without a Thruster equipped |
'''B Tier:''' Homing Fire (Red) | '''B Tier:''' Homing Fire (Red) | ||
− | * ~ Prioritizes ground enemies over flying enemies | + | * <span style="color:#1C7BFD">'''(~)'''</span> Prioritizes ground enemies over flying enemies |
− | * + Highly versatile weapon | + | * <span style="color:#009449">'''(+)'''</span> Highly versatile weapon |
− | * + Great damage with [[point-blank]]ing + rapid fire, potentially rivaling Mega Shot in damage | + | * <span style="color:#009449">'''(+)'''</span> Great damage with [[point-blank]]ing + rapid fire, potentially rivaling Mega Shot in damage |
− | * + Excellent crowd control | + | * <span style="color:#009449">'''(+)'''</span> Excellent crowd control |
− | * + Angled bullet movement gives good accuracy | + | * <span style="color:#009449">'''(+)'''</span> Angled bullet movement gives good accuracy |
− | * - Only two volleys can be on screen at once | + | * <span style="color:#F53D65">'''(-)'''</span> Only two volleys can be on screen at once |
− | * - Fairly slow bullet travel speed | + | * <span style="color:#F53D65">'''(-)'''</span> Fairly slow bullet travel speed |
− | * - Reckless rapid-fire can create problematic situations in [[zako]] rushes | + | * <span style="color:#F53D65">'''(-)'''</span> Reckless rapid-fire can create problematic situations in [[zako]] rushes |
'''C Tier:''' Psycho Beam (Purple) | '''C Tier:''' Psycho Beam (Purple) | ||
− | * ~ Prioritizes flying enemies over ground enemies | + | * <span style="color:#1C7BFD">'''(~)'''</span> Prioritizes flying enemies over ground enemies |
− | * + Moderate to good damage potential | + | * <span style="color:#009449">'''(+)'''</span> Moderate to good damage potential |
− | * + Large bullet trails | + | * <span style="color:#009449">'''(+)'''</span> Large bullet trails |
− | * + Homing weapon allows you to position yourself in safe positions, which is extremely useful in boss fights | + | * <span style="color:#009449">'''(+)'''</span> Homing weapon allows you to position yourself in safe positions, which is extremely useful in boss fights |
− | * - Only one volley can be on screen at once | + | * <span style="color:#F53D65">'''(-)'''</span> Only one volley can be on screen at once |
− | * - Extremely weak point-blank weapon | + | * <span style="color:#F53D65">'''(-)'''</span> Extremely weak point-blank weapon |
− | * - Bends and homes in wide arcs, making it difficult to hit enemies with when they are within certain ranges or positions on screen | + | * <span style="color:#F53D65">'''(-)'''</span> Bends and homes in wide arcs, making it difficult to hit enemies with when they are within certain ranges or positions on screen |
− | * - Slow refire rate | + | * <span style="color:#F53D65">'''(-)'''</span> Slow refire rate |
'''D Tier:''' V-Laser (Green) | '''D Tier:''' V-Laser (Green) | ||
− | * + Persistent hitboxes by holding the Fire button | + | * <span style="color:#009449">'''(+)'''</span> Persistent hitboxes by holding the Fire button |
− | * + Pairs well with the Thruster, making it good for tearing down big groups of popcorn enemies | + | * <span style="color:#009449">'''(+)'''</span> Pairs well with the Thruster, making it good for tearing down big groups of popcorn enemies |
− | * + No bullet travel time -- press the button to instantly start dealing damage | + | * <span style="color:#009449">'''(+)'''</span> No bullet travel time -- press the button to instantly start dealing damage |
− | * - Very low damage weapon | + | * <span style="color:#F53D65">'''(-)'''</span> Very low damage weapon |
− | * - Huge blind spot in the center | + | * <span style="color:#F53D65">'''(-)'''</span> Huge blind spot in the center |
− | * - Horrible to useless for point blanking | + | * <span style="color:#F53D65">'''(-)'''</span> Horrible to useless for point blanking |
− | * - Severely underpowered in almost all boss encounters in the game | + | * <span style="color:#F53D65">'''(-)'''</span> Severely underpowered in almost all boss encounters in the game |
− | * - Awful earsore of a sound effect when firing the weapon | + | * <span style="color:#F53D65">'''(-)'''</span> Awful earsore of a sound effect when firing the weapon |
== Basic Strats == | == Basic Strats == |
Revision as of 14:47, 25 May 2020
Contents
Weapon Tiers
A Tier: Mega Shot (Blue)
- (~) When not shooting, it starts charging a sphere of energy in front of the ship, which deals damage to enemies at close range; however, the damage doesn't seem to be very high (needs more research)
- (+) Best damage potential with rapid fire
- (+) Fantastic vertical coverage
- (+) Pairs great with Thruster sub-function due to a persistent hitbox when firing single-shot bursts, and the side lasers from the Thruster's options when rapid firing
- (+) Uniquely, this is the only weapon that is directly enhanced by equipping the Thruster sub-function!
- (-) Weak crowd control ability without a Thruster equipped
B Tier: Homing Fire (Red)
- (~) Prioritizes ground enemies over flying enemies
- (+) Highly versatile weapon
- (+) Great damage with point-blanking + rapid fire, potentially rivaling Mega Shot in damage
- (+) Excellent crowd control
- (+) Angled bullet movement gives good accuracy
- (-) Only two volleys can be on screen at once
- (-) Fairly slow bullet travel speed
- (-) Reckless rapid-fire can create problematic situations in zako rushes
C Tier: Psycho Beam (Purple)
- (~) Prioritizes flying enemies over ground enemies
- (+) Moderate to good damage potential
- (+) Large bullet trails
- (+) Homing weapon allows you to position yourself in safe positions, which is extremely useful in boss fights
- (-) Only one volley can be on screen at once
- (-) Extremely weak point-blank weapon
- (-) Bends and homes in wide arcs, making it difficult to hit enemies with when they are within certain ranges or positions on screen
- (-) Slow refire rate
D Tier: V-Laser (Green)
- (+) Persistent hitboxes by holding the Fire button
- (+) Pairs well with the Thruster, making it good for tearing down big groups of popcorn enemies
- (+) No bullet travel time -- press the button to instantly start dealing damage
- (-) Very low damage weapon
- (-) Huge blind spot in the center
- (-) Horrible to useless for point blanking
- (-) Severely underpowered in almost all boss encounters in the game
- (-) Awful earsore of a sound effect when firing the weapon
Basic Strats
Advanced Strats
(in progress)
Enemy Overview
(in progress)
Individual Stage Breakdown
Stage 1
(in progress)
Stage 2
(in progress)
Stage 3
(in progress)
Stage 4
(in progress)
Stage 5
(in progress)
Stage 6
(in progress)
Stage 7
(in progress)
Stage 8
(in progress)
Stage 9
(in progress)
Stage 10
(in progress)