Difference between revisions of "Giga Wing Generations"
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Revision as of 21:24, 20 January 2025
Title screen
Developer: | Takumi |
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Release date: | 2004 |
Previous game: | Night Raid |
Yokushin: Giga Wing Generations (翼神 ギガウイング ジェネレーションズ) is a vertical shooting game developed and published in 2004 by Takumi. Developed for the Taito Type X board, it is the 3rd and last game of Giga Wing. It was eventually ported to the PS2, but it was kinda uncomftable because of fps cutted to 30 during the stages.
Like its predecessor, Giga Wing Generations utilizes the Reflect Force mechanic, which allows players to activate a shield and reflect enemy bullets back to create medals. Attacking at enemies constantly will generate tiny score items. Grabbing score items increases your multiplier, which every enemy's value is multiplied against.
For replay videos, visit the Video Index.
Contents
Gameplay Overview
Giga Wing Generations is a 2 Button game
- A Button (Press): Shot; light tapping will result in a full stream of fire.
- A Button (Hold): Reflect Force (when meter is full; recharges over time)
- B Button: Bomb (limited quantity)
The PS2 port adds a button for dedicated autofire.
Reflect Force
The series' main mechanic is the Reflect Force. Holding down the shot button will cause a shield to envelop the player ship. While this shield is activated, the player is invulnerable to enemy fire (including non-bullet attacks; e.g. missiles, lasers, fire). Depending on the type of Reflect Force chosen, bullets absorbed by the shield will react in different ways.
Items
Certain enemies will drop items when destroyed.
Item | Description |
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Stages
The game takes place over 5 stages, with an extra one that has the TLB, accessible by 1cc`ing. The first two stages can be selectable as the first stage.
First two stages:
- Island
- Volcano
Ships
Giga Wing Generations offers 4 playable ships.
Hawk | Shot: Wide waves | |
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Bomb: Spark spread Movement speed: Somewhat slow This ship has good coverage, altho it kinda lacks some damage when attacking afar. |
Score Multiplier
The primary driver of score in Giga Wing Generations is the multiplier. Everytime you kill enemies or reflected shots hit enemies, medals will be spawned and their value can variate.
Nugget medals appear when attacking enemies.
Medal types
Scoring Tips
By taking advantage of the RF, you can poinblank while reflecting certain attacks to get a huge increase in medal multiplier and make your score shoot right trough the roof.
References
- Primary info provided by JSAV2006STG(ABC)