Difference between revisions of "Eden's Aegis"
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{{GameInfobox | {{GameInfobox | ||
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|title = Eden's Aegis | |title = Eden's Aegis | ||
|background = #fefafb | |background = #fefafb | ||
− | |image = | + | |image = EA2010 Start Screen.png |
|width = 324px; | |width = 324px; | ||
|imagecaption = Start Screen | |imagecaption = Start Screen | ||
|imagescalepx = 180px | |imagescalepx = 180px | ||
|developer = [[x.x]] | |developer = [[x.x]] | ||
− | |releasedate = | + | |releasedate = 2010 |
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}} | }} | ||
− | + | '''Eden's Aegis''' is a shmup by x.x gameroom in 2010. It is basically the 2nd chapter (3rd entry overall) in the Eden`s franchise. | |
− | + | Compared to Eden's Edge, this one plays more like EspRaDe for it`s Special weapon system. | |
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− | The game | + | ==Gameplay Overview== |
+ | The game uses the same mechanics, shot, bombs, full-auto shot and the new EspRaDe styled SP weapon attack. | ||
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− | + | The game has 3 difficulties: | |
+ | '''Heaven:''' A mode with slightly reduced bullet density | ||
− | == | + | '''Original:''' The base difficulty of the game. |
− | + | ||
− | {| class="wikitable" | + | '''Hell:''' An insanely hard mode with tons of bullets. Has a TLB if certain requirements are met. |
+ | |||
+ | '''Accel''' A modified version of Original, in which bullets will fly fast. | ||
+ | |||
+ | == Characters == | ||
+ | <small>''Note: Ship stats are rough stimates until more concrete data is found. Research needed.''</small> | ||
+ | |||
+ | {| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;" | ||
|- | |- | ||
− | ! | + | ! colspan=2 style="background-color:#00FF1A; color:#ffffff;" | <big>Nanathy</big> |
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Unfocused | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Focused | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Damage | ||
|- | |- | ||
− | | | + | {{!}} colspan="2" rowspan="2" | [[File:EA_Nanathy.png|300px]] |
− | + | | style="text-align:center;" | Spread | |
− | + | | style="text-align:center;" | Narrow | |
− | |- | + | | style="text-align:center;" | Average |
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+ | |colspan="13" style="font-size:85%;" | | ||
+ | '''Main Shot:''' Widespread that can be focused. | ||
+ | |||
+ | '''Special Shot:''' Release a rapid barrage of homing stars. | ||
+ | |||
|} | |} | ||
− | '' | + | '''An all-rounder character. Has a decent widespread shot and a good special shot capable of targeting enemies.''' |
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− | + | {| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;" | |
− | {| class="wikitable" | ||
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− | ! | + | ! colspan=2 style="background-color:#00BCFF; color:#ffffff;" | <big>Maple</big> |
− | | | + | ! style="background-color:#a9a9a9; color:#ffffff;" | Unfocused |
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Focused | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Damage | ||
|- | |- | ||
− | ! | + | {{!}} colspan="2" rowspan="2" | [[File:EA_Maple.png|300px]] |
− | | | + | | style="text-align:center;" | Open |
+ | | style="text-align:center;" | Closed | ||
+ | | style="text-align:center;" | Average | ||
|- | |- | ||
− | | | + | |colspan="13" style="font-size:85%;" | |
− | + | '''Main Shot:''' Open narrow shot that can be closed. | |
− | == | ||
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− | + | '''Special Shot:''' Releases a barrage of shots that first fire slow, then the later shots go fast, and has a tiltable aiming. | |
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|} | |} | ||
− | + | '''Maple is a character specialized in open and closed shooting, with a Special Shot that has a variable aiming. To deal big damage with her SP shot, it´s essential to use it at pointblank range.''' | |
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---- | ---- | ||
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− | + | {| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;" | |
+ | |- | ||
+ | ! colspan=2 style="background-color:#00FFD5; color:#ffffff;" | <big>Eve</big> | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Unfocused | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Focused | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Damage | ||
+ | |- | ||
+ | {{!}} colspan="2" rowspan="2" | [[File:EA_Eve.png|300px]] | ||
+ | | style="text-align:center;" | Trace options | ||
+ | | style="text-align:center;" | Front options | ||
+ | | style="text-align:center;" | Somewhat strong | ||
+ | |- | ||
+ | |colspan="13" style="font-size:85%;" | | ||
+ | '''Main Shot:''' Trace options that follow her movement. When she uses focus shots, her options aim in front of her, and she can open them by pressing down while at the bottom. | ||
− | + | '''Special Shot:''' Shotgun of wide-spread shots. | |
+ | |} | ||
+ | |||
+ | '''Originates from Eden's Edge. She has trace options that follow her movement, and withfocus shots, her options aim in front of her, and she can open them by pressing down while at the bottom. Has a very handy shotgun SP shot that was a really wide-spread range.''' | ||
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− | + | {| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;" | |
− | ---- | + | |- |
− | + | ! colspan=2 style="background-color:#00FFA2; color:#ffffff;" | <big>Ridmie</big> | |
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Unfocused | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Focused | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Damage | ||
+ | |- | ||
+ | {{!}} colspan="2" rowspan="2" | [[File:EA_Ridmie.png|300px]] | ||
+ | | style="text-align:center;" | Narrow shot | ||
+ | | style="text-align:center;" | Narrow shot | ||
+ | | style="text-align:center;" | Somewhat strong | ||
+ | |- | ||
+ | |colspan="13" style="font-size:85%;" | | ||
+ | '''Main Shot:''' Narrow. | ||
− | + | '''Special Shot:''' Short-ranged slash. | |
+ | |} | ||
− | + | '''Originates from Green Wind. Her SP attack is a powerful short-ranged slash attack.''' | |
− | + | === Items === | |
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{| class="wikitable" | {| class="wikitable" | ||
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− | + | | [[File:EAItem_bomb.gif|center]] || '''Bomb''' <br>Increases your bomb stock by 1. | |
|- | |- | ||
− | | | + | | [[File:EAItem_item.gif|center]] || '''Crystals''' <br>Spawns from destroyed enemies and cancelled bullets. They variate between medium and large size. |
|- | |- | ||
− | | | + | | [[File:EAItem_1up.gif|center]] || '''1UP''' <br>Appears in a location of Stage 4, revealed by using SP attack. Grants an extra life. |
|- | |- | ||
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|} | |} | ||
− | + | == Scoring == | |
− | + | Scoring consists of collecting crystal items from enemies and cancelled bullets. | |
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− | == | + | == Trivia == |
+ | *The SP attack are basically based on EspRaDe | ||
− | == | + | == References & Contributors == |
− | + | '''Contributors:'''</br> | |
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− | + | # Images provided by[[User:JSAV2006STG(ABC)|JSAV2006STG(ABC)]]</br> | |
− | |||
− | + | [[Category:x.x]] | |
− | [[ | + | [[Category:True Last Boss]] |
− | [[ | + | [[Category:Vertical orientation]] |
Revision as of 03:11, 22 April 2024
Eden's Aegis is a shmup by x.x gameroom in 2010. It is basically the 2nd chapter (3rd entry overall) in the Eden`s franchise.
Compared to Eden's Edge, this one plays more like EspRaDe for it`s Special weapon system.
Gameplay Overview
The game uses the same mechanics, shot, bombs, full-auto shot and the new EspRaDe styled SP weapon attack.
The game has 3 difficulties:
Heaven: A mode with slightly reduced bullet density
Original: The base difficulty of the game.
Hell: An insanely hard mode with tons of bullets. Has a TLB if certain requirements are met.
Accel A modified version of Original, in which bullets will fly fast.
Characters
Note: Ship stats are rough stimates until more concrete data is found. Research needed.
Nanathy | Unfocused | Focused | Damage | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
300px | Spread | Narrow | Average | |||||||||
Main Shot: Widespread that can be focused. Special Shot: Release a rapid barrage of homing stars. |
An all-rounder character. Has a decent widespread shot and a good special shot capable of targeting enemies.
Maple is a character specialized in open and closed shooting, with a Special Shot that has a variable aiming. To deal big damage with her SP shot, it´s essential to use it at pointblank range.
Eve | Unfocused | Focused | Damage | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
300px | Trace options | Front options | Somewhat strong | |||||||||
Main Shot: Trace options that follow her movement. When she uses focus shots, her options aim in front of her, and she can open them by pressing down while at the bottom. Special Shot: Shotgun of wide-spread shots. |
Originates from Eden's Edge. She has trace options that follow her movement, and withfocus shots, her options aim in front of her, and she can open them by pressing down while at the bottom. Has a very handy shotgun SP shot that was a really wide-spread range.
Ridmie | Unfocused | Focused | Damage | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
300px | Narrow shot | Narrow shot | Somewhat strong | |||||||||
Main Shot: Narrow. Special Shot: Short-ranged slash. |
Originates from Green Wind. Her SP attack is a powerful short-ranged slash attack.
Items
Bomb Increases your bomb stock by 1. | |
Crystals Spawns from destroyed enemies and cancelled bullets. They variate between medium and large size. | |
1UP Appears in a location of Stage 4, revealed by using SP attack. Grants an extra life. |
Scoring
Scoring consists of collecting crystal items from enemies and cancelled bullets.
Trivia
- The SP attack are basically based on EspRaDe
References & Contributors
Contributors:
- Images provided byJSAV2006STG(ABC)