Difference between revisions of "Sky Force 2004"
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The player has a shield gauge along with a lives stock. Shield goes down if damage is recieved. If the shield is depleted, a life will be lost. | The player has a shield gauge along with a lives stock. Shield goes down if damage is recieved. If the shield is depleted, a life will be lost. | ||
− | Each stage has it`s own requirements | + | Each stage has it`s own requirements. |
=== Scoring === | === Scoring === |
Revision as of 04:08, 21 December 2023
Sky Force 2004 is a mobile shmup by Infinite Dreams initially released for Java and Symbian OS phones. In 2011, it was re-released as a remaster for PSP and PS3 as a PlayStation Minis game. In 2014, a remake was made for modern mobile devices for it`s 10th anniversary, and was very different compared to the 2004 release.
Gameplay Overview
The player controls a ship, trying to kill as many enemies as possible while collecting stars and rescuing humans.
The player has a shield gauge along with a lives stock. Shield goes down if damage is recieved. If the shield is depleted, a life will be lost.
Each stage has it`s own requirements.
Scoring
Scoring consist of killing enemies, collecting stars and rescuing humans. Killing an enemy group will award bonus points.
Each stage has a set amount of stars and humans needed to collect.
After a stage is cleared, values goes like this:
- Amount of stars are multiplied by 50.
- Accuracy percentage is multiplied by 200
- Amount of humans rescued are multiplied by 500.
- Percentage of objects destroyed are multiplied by 100.
After that, the total bonus will be formed and will add up to the player´s score.
Difficulties
- Easy: For novice players. Enemies are less agressive and less destroy percentage is required.
- Normal: For moderate players. The original game experience.
- Hard: For veteran players. Enemies are more agressive and more destroy percentage is required.
Ships
There`s 3 ship types in the game. They all fire the same weapon, but each one has it`s own shield and speed values.
- Type-R (Red):
The standard ship. Has moderate speed and shield.
- Type-V (Violet):
The fastest ship with poor shield.
- Type-Y (Yellow):
The slowest ship with good shield.
Items
Star: Spawns from killed enemies. | |
Power-up: Increases shot power. | |
Shield: Recovers player`s shield. | |
Homming missiles: Adds homming missiles equipment to the player. | |
Twin shot: Adds two simultanous shots. | |
Human: They`re stranded troughout different stages, and to rescue them, the player must touch them. In the 2004 Symbian version, if they`re shot, they`ll die. However, they don`t die in the 2011 PlayStation Minis version. |
Trivia
- The game seems to be inspired in Toaplan shmups, along with it`s big hitbox formula. However, in this game, bullet density is quite low and bullets travel slowly.