Difference between revisions of "Shippu Mahou Daisakusen/Enemy list"

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|imagepx = 100px
 
|imagepx = 100px
 
|health = Low
 
|health = Low
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Body_types|Weak]]
+
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]]
 
|score = 50
 
|score = 50
 
|spinscore = 100
 
|spinscore = 100
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|imagepx = 122px
 
|imagepx = 122px
 
|health = Medium
 
|health = Medium
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Body_types|Weak]]
+
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]]
 
|score = 0
 
|score = 0
 
|spinscore = 0
 
|spinscore = 0
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|imagepx = 88px
 
|imagepx = 88px
 
|health = Low
 
|health = Low
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Body_types|Weak]]
+
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]]
 
|score = 100
 
|score = 100
 
|spinscore = 200
 
|spinscore = 200
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|imagepx = 88px
 
|imagepx = 88px
 
|health = Low
 
|health = Low
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Body_types|Weak]]
+
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]]
 
|score = 500
 
|score = 500
 
|spinscore = 1000
 
|spinscore = 1000
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|imagepx = 88px
 
|imagepx = 88px
 
|health = Medium
 
|health = Medium
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Body_types|Weak]]
+
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]]
 
|score = 1500
 
|score = 1500
 
|spinscore = 3000
 
|spinscore = 3000
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|imagepx = 88px
 
|imagepx = 88px
 
|health = Very low
 
|health = Very low
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Body_types|Weak]]
+
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]]
 
|score = 100
 
|score = 100
 
|spinscore = 200
 
|spinscore = 200
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|imagepx = 88px
 
|imagepx = 88px
 
|health = Very low
 
|health = Very low
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Body_types|Weak]]
+
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]]
 
|score = 100
 
|score = 100
 
|spinscore = 200
 
|spinscore = 200
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|imagepx = 88px
 
|imagepx = 88px
 
|health = Very low
 
|health = Very low
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Body_types|Weak]]
+
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]]
 
|score = 100
 
|score = 100
 
|spinscore = 200
 
|spinscore = 200
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|imagepx = 88px
 
|imagepx = 88px
 
|health = Very low
 
|health = Very low
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Body_types|Weak]]
+
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]]
 
|score = 100
 
|score = 100
 
|spinscore = 200
 
|spinscore = 200
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|imagepx = 88px
 
|imagepx = 88px
 
|health = Very low
 
|health = Very low
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Body_types|Weak]]
+
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]]
 
|score = 150
 
|score = 150
 
|spinscore = 300
 
|spinscore = 300
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|imagepx = 77px
 
|imagepx = 77px
 
|health = Very low
 
|health = Very low
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Body_types|Weak]]
+
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]]
 
|score = 100
 
|score = 100
 
|spinscore = 200
 
|spinscore = 200
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|imagepx = 88px
 
|imagepx = 88px
 
|health = Low
 
|health = Low
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Body_types|Weak]]
+
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]]
 
|score = 500
 
|score = 500
 
|spinscore = 1000
 
|spinscore = 1000
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|imagepx = 88px
 
|imagepx = 88px
 
|health = Medium
 
|health = Medium
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Body_types|Weak]]
+
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]]
 
|score = 1300
 
|score = 1300
 
|spinscore = 2600
 
|spinscore = 2600

Revision as of 04:04, 9 July 2020

Enemy collision types

Each enemy has various properties that determine how they react to collisions.

Collision types

  • None: This enemy cannot collide with the player.
  • Weak: By far the most common collision type, the player will damage the enemy during collision. Only enemies of this type can be spin killed.
  • Invincible: Enemies of this type take no damage from a collision, but might still be damaged by weapons.
  • Deadly: Enemies of this type destroy the player on collision.

Enemy list

Basalna City

Enemy Health Score Worth spin-killing? Attack type
KGP-impenemy.png Low 50 If not dangerous Bumping
Collision type Spin score Appears in... Danger level
Weak 100 Basalna City Very low
An imp that will dive and try to non-lethally bump the the player. Extremely harmless.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-rareenemy.png Medium 0 No Random cone
Collision type Spin score Appears in... Danger level
Weak 0 Basalna City Low
An extremely rare and unusual ship that only appears when traveling at minimum speed near the start of Basalna City. Strangely, it is the only enemy that awards no score.


Enemy Health Score Worth spin-killing? Attack type
KGP-s1-rotator.png Low 100 Yes -
Collision type Spin score Appears in... Danger level
Weak 200 Basalna City -
Harmless buoys that hug the screen edges in Basalna City.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-purpleflyingtank.png Low 500 Yes Aimed 3-way
Collision type Spin score Appears in... Danger level
Weak 1000 Basalna City Medium
A flying tank. Destroy quickly or they will pollute the area with bullets.

Spinkill strategy: Spinkill ASAP. You will have trouble approaching them once they start firing.


Enemy Health Score Worth spin-killing? Attack type
KGP-s1-skullship.png Medium 1500 Yes Static shots
Collision type Spin score Appears in... Danger level
Weak 3000 Basalna City Medium
The "toughest" enemies in Basalna City. Sometimes they fail to spawn, causing resets on score runs.

Spinkill strategy: Spinkill before they can fire, or spinkill from the top where there is no threat of being shot.

Enemy Health Score Worth spin-killing? Attack type
KGP-s1-witch.png Very low 100 Yes -
Collision type Spin score Appears in... Danger level
Weak 200 Basalna City -
Just an enemy racer you can destroy for points.


Enemy Health Score Worth spin-killing? Attack type
KGP-s1-gareggaship.png Very low 100 Yes -
Collision type Spin score Appears in... Danger level
Weak 200 Basalna City -
Just an enemy racer you can destroy for points.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-yellowgaregga.png Very low 100 Yes -
Collision type Spin score Appears in... Danger level
Weak 200 Basalna City -
Just an enemy racer you can destroy for points.


Enemy Health Score Worth spin-killing? Attack type
KGP-s1-musclegaregga.png Very low 100 Yes -
Collision type Spin score Appears in... Danger level
Weak 200 Basalna City -
Just an enemy racer you can destroy for points.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-carpet.png Very low 150 Yes -
Collision type Spin score Appears in... Danger level
Weak 300 Basalna City -
It's Carpet. She becomes a fully playable character in a later game, Armed Police Batrider.



Enemy Health Score Worth spin-killing? Attack type
KGP-s1-pointyracer.png Very low 100 Yes -
Collision type Spin score Appears in... Danger level
Weak 200 Basalna City -
Just an enemy racer you can destroy for points.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-meteorracer.png Low 500 Yes -
Collision type Spin score Appears in... Danger level
Weak 1000 Basalna City -
Just an enemy racer you can destroy for points. He's worth more points than the others.


Enemy Health Score Worth spin-killing? Attack type
KGP-s1-bugjockey.png Medium 1300 Yes -
Collision type Spin score Appears in... Danger level
Weak 2600 Basalna City -
A sturdy enemy racer worth many more points than all the others.

Air Circus