Difference between revisions of "Shippu Mahou Daisakusen/Enemy list"
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|image = KGP-s1-rareenemy.png | |image = KGP-s1-rareenemy.png | ||
− | |imagepx = | + | |imagepx = 130px |
|health = Medium | |health = Medium | ||
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Body_types|Solid, weak]] | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Body_types|Solid, weak]] |
Revision as of 00:50, 9 July 2020
Contents
Enemy collision types
Each enemy has various properties that determine how they react to collisions.
Body types
- Solid: This enemy can collide with the player.
- None: This enemy cannot collide with the player.
Collision reaction
- Weak: By far the most common collision type, the player will damage the enemy during collision. Only enemies of this type can be spin killed.
- Invincible: Enemies of this type take no damage from a collision, but might still be damaged by weapons.
- Deadly: Enemies of this type destroy the player on collision.
Enemy list
Basalna City
Enemy | Health | Score | Worth spin-killing? | Attack type |
---|---|---|---|---|
![]() |
Low | 50 | Usually | Bumping |
Collision type | Spin score | Appears in... | Danger level | |
Solid, weak | 100 | Basalna city | Very low | |
An imp that will dive and try to non-lethally bump the the player. Extremely harmeless. |
Enemy | Health | Score | Worth spin-killing? | Attack type |
---|---|---|---|---|
![]() |
Medium | 0 | No | Random cone |
Collision type | Spin score | Appears in... | Danger level | |
Solid, weak | 0 | Basalna city | Low | |
An extremely rare and unusual ship that only appears when traveling at minimum speed near the start of Basalna City. Strangely, it is the only enemy that awards no score. |