Difference between revisions of "Parodius Da!"

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=== Controls ===
 
=== Controls ===
 
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''Parodius Da!'' offers two different control styles which can be selected at the start of the game: '''Auto Power-Up''' (uses one button) and '''Manual Power-Up''' (uses three buttons).
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{| class="wikitable" style="text-align: center;"
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|-
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! !! Auto Power-Up !! Manual Power-Up
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|-
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| A button || || Select Power-Up
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|-
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| B button || Primary weapon (shot/laser) <br/>Secondary weapon (missile) <br/>Bell power || Primary weapon (shot/laser)
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|-
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| C button || || Secondary weapon (missile) <br/>Bell power
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|}
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When Auto Power-Up is selected, the game will automatically power up the ship when enough capsules are collected.
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=== Characters ===
 
=== Characters ===

Revision as of 08:50, 4 August 2022

Parodius Da logo.png
Parodius Da!
Parodius Da Title Screen.png

Title screen

Developer: Konami
Music: Muraoka Kazuki
Program: Tokuda Tsukasa
Art: Gakincho, Touyou Syoutarou, Miyoshi Takemasa, Mory-Wandayu, Mikachan
Release date: Arcade: April 25, 1990
Famicom: November 30, 1990
Gameboy: April 5, 1991
PC Engine: February 21, 1992
Super Famicom: July 3, 1992
PlayStation: December 3, 1994
Sega Saturn: May 19, 1995
Previous game: Trigon
Next game: Thunder Cross II

Parodius Da! (Japanese: Parodiusu Da! パロディウスだ!) is a shmup developed and published by Konami in 1990. It is the second installment in the Parodius series succeeding the less popular Parodius (Konami 1988) released on the MSX. It is the first of the three arcade games from the series followed by Gokujou Parodius (Konami 1994) and Sexy Parodius (Konami 1996).

Parodius Da! has received several console ports over the years, e.g. for the Super Nintendo, Sega Saturn or PlayStation - all of which differ significantly from the arcade original as well as from each other.


Gameplay Overview

Controls


Parodius Da! offers two different control styles which can be selected at the start of the game: Auto Power-Up (uses one button) and Manual Power-Up (uses three buttons).

Auto Power-Up Manual Power-Up
A button Select Power-Up
B button Primary weapon (shot/laser)
Secondary weapon (missile)
Bell power
Primary weapon (shot/laser)
C button Secondary weapon (missile)
Bell power

When Auto Power-Up is selected, the game will automatically power up the ship when enough capsules are collected.


Characters


Weapons


Items


Rank


Loops


Scoring


Strategy

Version Differences

Video References

Video index for Parodius Da!

Other

References & Contributors