Difference between revisions of "Pink Sweets: Ibara Sorekara"

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| Homing rockets from all sides and your level 0 Shot
 
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| One laser beam (leaning angle 90°) and a 6-way shot to the front <br>Laser locks on to enemies
 
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'''Speed'''
 
'''Speed'''
  
There are four levels of speed you can switch to by pressing A+B anywhere in the game. In terms of speed, Meidi&Midi and Shasta are both faster than Kasumi and Lace. The speed values in the two tables below are measured by counting the frames it takes to cross the screen horizontally. Therefore, a high value refers to a slower speed and a low value to a faster speed.  
+
There are four levels of speed you can switch to by pressing A+B anywhere in the game. In terms of speed, Meidi&Midi and Shasta are both faster than Kasumi and Lace. The speed values in the two tables below are measured by counting the frames it takes to cross the screen horizontally. Therefore, a high value corresponds to a slower speed and a low value to a faster speed.
  
 
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! Speed Level (Meidi&Midi / Shasta) !! 0 !! 1 !! 2 !! 3
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! Speed Level !! 0 !! 1 !! 2 !! 3
 
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| <small># of frames to move across screen</small> || 140 || 105 || 71 || 53
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! Meidi&Midi / Shasta
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| 140 || 105 || 71 || 53
 
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|}
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
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! Speed Level (Kasumi / Lace) !! 0 !! 1 !! 2 !! 3
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! Speed Level !! 0 !! 1 !! 2 !! 3
 
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| <small># of frames to move across screen</small> || 171 || 128 || 86 || 64
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! Kasumi / Lace
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| 171 || 128 || 86 || 64
 
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Revision as of 20:58, 26 June 2020

Pink Sweets ピンクスゥイーツ

Pink Sweets Title.png

Pink Sweets (ピンクスゥイーツ abbreviated: PS) is a bullet hell shoot-em-up developed by CAVE in 2006. It was later ported to the XBox 360 in 2011, as a double-pack of Muchi Muchi Pork & Pink Sweets.

Story wise, this game is a sequel to Ibara

Gameplay Overview

Controls


Pink Sweets is a 2-button game in normal play, with an 8 directional joystick for movement.

  • Not shooting will build up your Shield and charge your Rose Cracker. 142 frames after the last regular Shot from your ship, the Rose Cracker Gauge is fully charged.
  • A: 1) Fires your Shot & Rose Hips. However, pressing the button fast enough will raise the internal autofire rate; 2) In case your Rose Cracker Gauge is fully charged, you will additionally release a Rose Cracker.
  • B (press): Cycles through your Rose Hip Formations, if you have any collected on your current life. Cycling between: Forward, Wide, Back, Reverse & Turn in that order.
  • B (hold): Fires your Rose Hips only.
  • A+B (press): 1) Changes your speed; 2) The current charge of the Rose Cracker Gauge is cancelled.


In-Game HUD

Pink Sweets HUD.jpg


1) Rose Cracker Gauge. When fully charged you'll be able to release a Rose Cracker

2) Speed meter. There are 4 different levels of speed

3) Internal auto-fire rate (#10, #12, #15, #20, #30)





Characters


Each character has 4 different sub-types to choose from. These types usually have slightly different attacks from Shot Level 1 onwards. Shot Level 0 is the same for each type. The types are decided by which button you press when you select a character: A, B, A+B, and Start.

The 4 types of each character and their Rapid Shot as well as their Wide Shot at Shot Level 3 are as follows.


PSCharacter.png
Gloire De Meidi&Midi
A Rapid Six straight shots to the front
Wide Five wide shots to the front
B Rapid Four straight shots to the front
Two straight shots to the back
Wide Five wider shots to the front
A+B Rapid Four straight shots to the front
Two straight shots to the back
Wide Five even wider shots to the front
Start Rapid Two straight shots to the front
Three wide shots to the back
Wide Two straight shots and one shot each at 45° to the front
One shot each at 45° to the back
Hana Kasumi
A Rapid Six missiles to the front and your level 0 Shot
Wide Six homing rockets to the front and your level 0 Shot
B Rapid Six missiles to the front and your level 0 Shot
Wide Six homing rockets to the front and your level 0 Shot
A+B Rapid Six missiles to the front and your level 0 Shot
Wide 3-way homing rockets from each side and your level 0 Shot
Start Rapid Six missiles to the front and your level 0 Shot
Wide Homing rockets from all sides and your level 0 Shot
Mount Shasta
A Rapid Two fixed laser beams to the front
Wide Two laser beams to the front (leaning angle 20°)
B Rapid One fixed laser beam and your level 0 Shot to the front
Single straight shot to the back
Wide One laser beam (leaning angle 60°) and a 5-way shot to the front
A+B Rapid One fixed laser beam and your level 0 Shot to the front
3-way shot to the back
Wide One laser beam (leaning angle 80°) and a 6-way shot to the front
Laser locks on to enemies
Start Rapid One fixed laser beam to the front
4-way shot to the back
Wide One laser beam (leaning angle 90°) and a 6-way shot to the front
Laser locks on to enemies
French Lace
A Rapid Three straight lightning beams to the front
Wide 3-way wide lightning up to 30° to each side
B Rapid Two straight lightning beams to the front
One straight lightning beam to the back
Wide 3-way wide lightning up to 45° to each side
A+B Rapid Two straight lightning beams to the front
One straight lightning beam to the back
Wide 3-way wide lightning up to 60° to each side
Start Rapid One straight lightning beam to the front
Two straight lightning beams to the back
Wide 3-way wide lightning up to 90° to each side


Speed

There are four levels of speed you can switch to by pressing A+B anywhere in the game. In terms of speed, Meidi&Midi and Shasta are both faster than Kasumi and Lace. The speed values in the two tables below are measured by counting the frames it takes to cross the screen horizontally. Therefore, a high value corresponds to a slower speed and a low value to a faster speed.

Speed Level 0 1 2 3
Meidi&Midi / Shasta 140 105 71 53
Speed Level 0 1 2 3
Kasumi / Lace 171 128 86 64

Items



Rank


There are two separate settings determining the rank in Pink Sweets. Difficulty 1 determines only the starting rank and has no further effect on the gameplay. After the player has started a run, the rank is then gradually increasing determined by difficulty 2, which is the per frame rank increase.

Difficulty 1 (starting rank) in dec (hex)
Super Easy 16,252,928 (F80,000)
Very Easy 15,728,640 (F00,000)
Easy 15,204,352 (E80,000)
Normal [default] 14,680,064 (E00,000)
Hard 14,155,776 (D80,000)
Very Hard 13,631,488 (D00,000)
Super Hard 13,107,200 (C80,000)
Unbelievable 12,582,912 (C00,000)
Difficulty 2 (per frame rank)
Minimum Slow 4 (4)
Very Slow 8 (8)
Slow 12 (C)
Medium [default] 16 (10)
Fast 20 (14)
Very Fast 24 (18)
Maximum Fast 28 (1C)
Unforgettable 32 (20)

Notes:

  • Rank maxes out at 00,000,000 (000,000 in hex) regardless of the difficulty settings.
  • Starting rank for Score Attack mode is the same as on Normal.
  • Starting rank for Extended mode is 11,010,048 (A80,000 in hex) on loop 1 and 8,257,536 (7E0,000 in hex) on loop 2 on default settings.


Both the overall rank and the per frame rank are influenced by certain actions of the player, e.g. firing your Shot or picking up an item. All of the actions that have an effect on rank are listed in the tables below. Even though, an increase in difficulty is actually measured by a decreasing rank counter, the numbers below are listed as if the rank counter would count up. This is simply to make things easier to follow.

Action Rank increase in dec (hex)
Death from 0 lives > Game Over -2,097,152 (-200,000)
Death from 1 life > 0 lives -1,048,576 (-100,000)
Death from 2 lives > 1 life -524,288 (-80,000)
Death from 3 lives > 2 lives -262,144 (-40,000)
Death from 4 lives > 3 lives -131,072 (-20,000)
Death from 5 lives > 4 lives -65,536 (-10,000)
Death while on infinite lives -1,048,576 (-100,000)
Death during Score Attack mode -524,288 (-80,000)
Speed Change 16,384 (4,000)
Formation Change 4,096 (1,000)
Absorb a bullet w/ Shield or RC 16 (10)
Shoot a destructible bullet 16 (10)
Seal a bullet 1,024 (400)

Notes:

  • Simply pressing the A or B button has no effect on rank. It is only the action that counts.
  • Grazing enemy bullets has no effect on rank.
  • Absorbing enemy lasers with your Rose Cracker has no effect on rank.


Action Per Frame Rank increase in dec (hex)
Shot Special Power Up 1 (1) [permanent]
Search Formation 1 (1) [permanent]
Rose Hip equipped (per Rose Hip) 10 (A)
Rose Cracker Gauge fully charged 64 (40)

Notes:

  • The per frame rank increase from activating Shot Special Power Up and Search Formation stays even after the player dies or unequips them.


Item Rank increase in dec (hex)
100~900 Medals 256 (100)
1,000~9,000 Medals 1,024 (400)
10,000 Medal 4,096 (1,000)
100pt. Rose Item 256 (100)
200pt. Rose Item 512 (200)
400pt. Rose Item 768 (300)
800pt. Rose Item 1,024 (400)
Power Up Item 16,384 (4,000)
Rose Hip Item 16,384 (4,000)
1-Up Item 524,288 (80,000)

Notes:

  • Dropping a medal has no effect on rank.


Attack Rank increase in dec (hex)
Any character, Shot (power Level 0) 5 (5)
Rose Hip Shot 10 (A)
Rose Cracker 32,768 (8,000)
Meidi&Midi, Twin Shot 5 (5)
Kasumi, Napalm 20 (14)
Kasumi Homing 15 (F)
Shasta, Laser (per frame) 6 (6)
Lace, Lightning (per beam) 60 (3C)


Scoring



References

  1. Primary info provided by Pearl and Plasmo
  2. Rank info from Archer's website: http://archerstg.web.fc2.com/pinksweets/bitterrank.htm