Difference between revisions of "DoDonPachi SaiDaiOuJou"
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(Created page with "== DoDonPachi Saidaioujou == '''''DoDonPachi Saidaioujou''''' (abbreviated; SDOJ) is the seventh game developed in the ''Donpachi series'' of ...") |
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− | == DoDonPachi Saidaioujou == | + | == DoDonPachi Saidaioujou ("A Most Blissful Death")== |
'''''DoDonPachi Saidaioujou''''' (abbreviated; SDOJ) is the seventh game developed in the ''[[:Category:DonPachi series|Donpachi series]]'' of [[shooting game|shooting games]], the sixth developed by [[CAVE]]. This game was intended to be the final arcade game that CAVE would release, and was designed to be mechanically simpler and more about raw bullet dodging, unlike ''[[DoDonPachi DaiFukkatsu|Dai-Fukkatsu]]'s'' focus on bullet-canceling. SDOJ saw a "''Version 1.5''" release in arcades in order to fix an overflow glitch that allowed the player to gain insane amounts of points, and its Xbox 360 port included a brand new "Xbox 360 mode" with new mechanics and an increased focus on story and characters. | '''''DoDonPachi Saidaioujou''''' (abbreviated; SDOJ) is the seventh game developed in the ''[[:Category:DonPachi series|Donpachi series]]'' of [[shooting game|shooting games]], the sixth developed by [[CAVE]]. This game was intended to be the final arcade game that CAVE would release, and was designed to be mechanically simpler and more about raw bullet dodging, unlike ''[[DoDonPachi DaiFukkatsu|Dai-Fukkatsu]]'s'' focus on bullet-canceling. SDOJ saw a "''Version 1.5''" release in arcades in order to fix an overflow glitch that allowed the player to gain insane amounts of points, and its Xbox 360 port included a brand new "Xbox 360 mode" with new mechanics and an increased focus on story and characters. |
Revision as of 10:26, 17 May 2020
DoDonPachi Saidaioujou ("A Most Blissful Death")
DoDonPachi Saidaioujou (abbreviated; SDOJ) is the seventh game developed in the Donpachi series of shooting games, the sixth developed by CAVE. This game was intended to be the final arcade game that CAVE would release, and was designed to be mechanically simpler and more about raw bullet dodging, unlike Dai-Fukkatsu's focus on bullet-canceling. SDOJ saw a "Version 1.5" release in arcades in order to fix an overflow glitch that allowed the player to gain insane amounts of points, and its Xbox 360 port included a brand new "Xbox 360 mode" with new mechanics and an increased focus on story and characters.