Difference between revisions of "User:Trap15/P-47 Aces WIP"
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You can also change the size (in px) in order to better fit all of the text of the page. | You can also change the size (in px) in order to better fit all of the text of the page. | ||
− | + | == Controls == | |
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P-47 Aces is a 2 button game with a typical 8-way lever movement. It's worthwhile to have an autofire A button at 30Hz, as it's faster than the internal autofire. Keeping the internal autofire button is useful both for handling [[Glossary of shmups#Slowdown | slowdown]] more effectively, and to reduce gaps in the firing pattern. | P-47 Aces is a 2 button game with a typical 8-way lever movement. It's worthwhile to have an autofire A button at 30Hz, as it's faster than the internal autofire. Keeping the internal autofire button is useful both for handling [[Glossary of shmups#Slowdown | slowdown]] more effectively, and to reduce gaps in the firing pattern. | ||
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* '''B:''' Bomb | * '''B:''' Bomb | ||
− | + | == Characters == | |
{| class="wikitable" | {| class="wikitable" | ||
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− | + | == Items == | |
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga]]''. Include secret items such as extra lives as well. | This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga]]''. Include secret items such as extra lives as well. | ||
− | + | == Rank == | |
− | + | P-47 Aces features a simple [[rank]] system, based entirely on survival time. It only affects enemy firing rate/complexity. It has 4 steps, from 0 to 3. Difficulty settings only adjust the rank minimum, maximum, and increment time. Each stage has a different setting for minimum and maximum rank. | |
How the rank affects each enemy is described on the [[P-47 Aces/Enemy Detail|enemy details]] page. | How the rank affects each enemy is described on the [[P-47 Aces/Enemy Detail|enemy details]] page. | ||
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− | + | == Scoring == | |
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page. | This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page. | ||
Revision as of 22:35, 23 September 2020
Contents
P-47 Aces
(Template Page) is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new game pages. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.
The title screenshot (on the left on this page) can also be placed to the right if the author wants. Simply just replace "left" with "right" in the brackets.
You can also change the size (in px) in order to better fit all of the text of the page.
Controls
P-47 Aces is a 2 button game with a typical 8-way lever movement. It's worthwhile to have an autofire A button at 30Hz, as it's faster than the internal autofire. Keeping the internal autofire button is useful both for handling slowdown more effectively, and to reduce gaps in the firing pattern.
For scoring, it is also common to add frame buttons on movement, to make positioning for bump wedging simpler and more consistent.
- A: Shot (internal autofire at 20Hz)
- B: Bomb
Characters
Items
This section describes any and all collectibles that you acquire in the game. An example being any Power Up items or Medals from Battle Garegga. Include secret items such as extra lives as well.
Rank
P-47 Aces features a simple rank system, based entirely on survival time. It only affects enemy firing rate/complexity. It has 4 steps, from 0 to 3. Difficulty settings only adjust the rank minimum, maximum, and increment time. Each stage has a different setting for minimum and maximum rank.
How the rank affects each enemy is described on the enemy details page.
EASY | NORMAL | HARD | VERY HARD | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Increase every 45*60 frames | Increase every 30*60 frames | Increase every 15*60 frames | Always maximum | |||||||||||
Stage | Minimum | Maximum | Stage | Minimum | Maximum | Stage | Minimum | Maximum | Stage | Minimum | Maximum | |||
1 | 0 | 2 | 1 | 1 | 3 | 1 | 2 | 3 | 1 | 3 | 3 | |||
2 | 0 | 2 | 2 | 1 | 3 | 2 | 2 | 3 | 2 | 3 | 3 | |||
3 | 1 | 2 | 3 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | |||
4 | 1 | 2 | 4 | 3 | 3 | 4 | 3 | 3 | 4 | 3 | 3 | |||
5 | 1 | 2 | 5 | 3 | 3 | 5 | 3 | 3 | 5 | 3 | 3 | |||
6 | 1 | 2 | 6 | 3 | 3 | 6 | 3 | 3 | 6 | 3 | 3 | |||
7 | 1 | 2 | 7 | 3 | 3 | 7 | 3 | 3 | 7 | 3 | 3 | |||
8 | 1 | 2 | 8 | 3 | 3 | 8 | 3 | 3 | 8 | 3 | 3 |
Scoring
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.
Strategy
See P-47 Aces/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)
Story
Basic story breakdowns, plot information, and endings are included here.
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
There are two versions of P-47 Aces, the original release (V1.0) and a relatively rare bug-fix update (V1.1). The differences are:
- V1.1 fixes a bug that can cause severe sound effect cuing lag.
- V1.1 fixes the sound test to actually work.
Trivia
- Cool facts and random tidbits go here!
Gallery
See P-47 Aces/Gallery for our collection of images and scans for the game.