Difference between revisions of "Cyvern: The Dragon Weapons"
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'''Small powerup''' : equivalent to a quarter of a big powerup. It slightly fills the banish gauge and increases the firepower. | '''Small powerup''' : equivalent to a quarter of a big powerup. It slightly fills the banish gauge and increases the firepower. | ||
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+ | Powerups are usually dropped by orange ships. Get a big one by destroying him fast, otherwise you'll get only 2 small items. | ||
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+ | '''Bomb''' : usually dropped by blue ships. | ||
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+ | You can also get items by destroying parts of some bosses. | ||
== Rank == | == Rank == |
Revision as of 17:31, 3 February 2023
Cyvern: The Dragon Weapons
サイヴァーンTitle screen
Developer: | Kaneko |
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Music: | Katsuya Yoneda |
Program: | K.Minegishi Hiyorinn.S Sho-Chan Osapan |
Art: | U-Zool Hiroki Narisawa Endo Chang Ryo.Kimura Ishi-Ryu Gomez Marukeni |
Release date: | 1998 |
Contents
Cyvern: The Dragon Weapons サイヴァーン is a vertically scrolling shoot'em up game developed by Kaneko and released in 1998 on Kaneko Super Nova System. It has 5 stages and 2 loops.
Controls
- A: Shot
- A (Hold): Special Weapon ("banish")
- B: Bomb
Characters
There are three playable dragons. Depending on whether you play as player 1 or 2, name and color of the characters change but not their speed nor weapons.
1. Altair (red) / Veqa (purple) : shot with homing elements, banish = flames
2. Schwarz (blue) / Vais (orange) : wide shot, banish = lightning bolts
3. Ferious (green) / Serene (yellow) : narrow shot with missiles, banish = focused laser beam
Weapons
Each dragon has three weapons: a shot, the special weapon "banish" and a bomb. The bomb is identical for all three dragons.
Shot
Use it to destroy pop-corn ennemies or to refill the banish gauge. When you reach a high power level, shot get additional elements depending on the character: homing lasers for Altair/Veqa, additionnal shots for Shwarz/Vais, missiles for Ferious/Serene.
Special weapon "banish"
Use it to score and destroy multiple/strong enemies. The use of the special weapons empties the "banish" gauge. When it is empty, the special weapon is completely inoperative. To fill up the gauge you must shoot enemies, pick up powerups or die (dragon respawns with a full banish gauge and two bombs).
The special weapon is very different depending on the character and changes drastically the gameplay.
Altair/Veqa = flames with medium DPS
Shwarz/Vais = lightning bolts with weak DPS but covering a large part of the screen but you can focus your power though by point-blanking enemies.
Ferious/Serene = powerful laser beam that shoots straight forward and slants to the right or to the left depending on the direction you take.
Bomb
Explodes mid-screen in front of you. Use it to destroy ennemies, cancel bullets and get some invicibility frames.
Items
Big powerup : equivalent to 4 small powerups. It strongly fills the banish gauge and increases firepower by one full level.
Small powerup : equivalent to a quarter of a big powerup. It slightly fills the banish gauge and increases the firepower.
Powerups are usually dropped by orange ships. Get a big one by destroying him fast, otherwise you'll get only 2 small items.
Bomb : usually dropped by blue ships.
You can also get items by destroying parts of some bosses.
Rank
If the game features a relevant rank system, use this section to discuss it in more detail. Otherwise, this can be omitted.
Loops
If a game features a loop system, elaborate on it in detail here. Otherwise, omit this section.
Scoring
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.
Strategy
See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)
Story
Basic story breakdowns, plot information, and endings are included here.
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
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Trivia
- Cool facts and random tidbits go here!
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Video References
If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
Other
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
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put your stuff here |
References & Contributors
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