Difference between revisions of "Jamestown/Enemies"
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AlvaLynsis (talk | contribs) (added the first jt enemy type (of very many)) |
AlvaLynsis (talk | contribs) (→Chapter I: War upon the East Frontier: 4/7 enemies) |
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! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Frontier Tank</big> | ! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Frontier Tank</big> | ||
|- | |- | ||
| − | | rowspan=" | + | | rowspan="3" style="width : 10%"| |
[[File:JamestownFrontierTank.png|150px]] | [[File:JamestownFrontierTank.png|150px]] | ||
|'''Behavior:''' Small grounded walking tanks with little health that come in huge groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them. | |'''Behavior:''' Small grounded walking tanks with little health that come in huge groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them. | ||
| + | |- | ||
| + | |'''Special:''' no Special condition | ||
|- | |- | ||
|'''Stats:''' | |'''Stats:''' | ||
| Line 15: | Line 17: | ||
*point values: 200pts (no special) | *point values: 200pts (no special) | ||
*regular item drops: 1 small cog (10pts, 2.5% Vaunt) | *regular item drops: 1 small cog (10pts, 2.5% Vaunt) | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | <h3> <span style="display:none;">Frontier Hopper</span></h3> | ||
| + | {| class="wikitable" style="background-color:#B6906B; width : 100%" | ||
| + | |- | ||
| + | ! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Frontier Hopper</big> | ||
| + | |- | ||
| + | | rowspan="3" style="width : 10%"| | ||
| + | [[File:JamestownFrontierHopper.png|150px]] | ||
| + | |'''Behavior:''' Small enemies that drill out of the ground and jump along fixed routes. | ||
| + | |- | ||
| + | |'''Special:''' The enemy is destroyed mid-air. | ||
| + | |- | ||
| + | |'''Stats:''' | ||
| + | *health: 9HP | ||
| + | *point values: 200pts (no special), 1000pts (special) | ||
| + | *regular item drops: 1 small cog (10pts, 2.5% Vaunt) | ||
| + | *special item drops: 6 small cogs, 2 medium cogs (260pts, 35% Vaunt) | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | <h3> <span style="display:none;">Frontier Saucer</span></h3> | ||
| + | {| class="wikitable" style="background-color:#B6906B; width : 100%" | ||
| + | |- | ||
| + | ! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Frontier Saucer</big> | ||
| + | |- | ||
| + | | rowspan="3" style="width : 10%"| | ||
| + | [[File:JamestownFrontierSaucer.png|150px]] | ||
| + | |'''Behavior:''' Small betentacled saucers floating across the screen. On Judgement, they shoot revenge bullets upon getting destroyed. | ||
| + | |- | ||
| + | |'''Special:''' no special condition | ||
| + | |- | ||
| + | |'''Stats:''' | ||
| + | *health: 1HP | ||
| + | *point values: 100pts (no special) | ||
| + | *regular item drops: 1 small cog, 1 medium cog (110pts, 12.5% Vaunt) | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | <h3> <span style="display:none;">Frontier Rhino</span></h3> | ||
| + | {| class="wikitable" style="background-color:#B6906B; width : 100%" | ||
| + | |- | ||
| + | ! colspan="2" style="background-color : #804040; color : white; text-align :left" | <big>Frontier Rhino</big> | ||
| + | |- | ||
| + | | rowspan="3" style="width : 10%"| | ||
| + | [[File:JamestownFrontierRhino.png|150px]] | ||
| + | |'''Behavior:''' The turrets don't drop their items until the rhino itself is destroyed. On Judgement difficulty the spiralling bullets will maintain their trajectory and fling unpredictably upon the rhino getting destroyed {add video clip to show this}. | ||
| + | |- | ||
| + | |'''Special:''' The enemy is destroyed after its three turrets have been destroyed. | ||
| + | |- | ||
| + | |'''Stats:''' | ||
| + | *health: 150HP (rhino), 12HP (turret) | ||
| + | *point values: 3000pts (no special), 250pts (turret), 10000pts (special) | ||
| + | *regular item drops: 1 small cog, 1 large cog (1010pts, 22.5% Vaunt) | ||
| + | *turret item drops: 2 small cogs, 2 medium cogs (220pts, 25% Vaunt) | ||
| + | *special item drops: 3 small cogs, 1 large cog, 3 bonus cogs, 1 gear (3630pts, 127.7% Vaunt) | ||
|- | |- | ||
|} | |} | ||
Revision as of 13:41, 2 October 2022
Contents
Chapter I: War upon the East Frontier
| Frontier Tank | |
|---|---|
| Behavior: Small grounded walking tanks with little health that come in huge groups. On Judgement difficulty, they are much more dangerous as they shoot a large amount of bullets in a cone around their target with green rings being shot among them. | |
| Special: no Special condition | |
Stats:
| |
| Frontier Hopper | |
|---|---|
| Behavior: Small enemies that drill out of the ground and jump along fixed routes. | |
| Special: The enemy is destroyed mid-air. | |
Stats:
| |
| Frontier Saucer | |
|---|---|
| Behavior: Small betentacled saucers floating across the screen. On Judgement, they shoot revenge bullets upon getting destroyed. | |
| Special: no special condition | |
Stats:
| |
| Frontier Rhino | |
|---|---|
| Behavior: The turrets don't drop their items until the rhino itself is destroyed. On Judgement difficulty the spiralling bullets will maintain their trajectory and fling unpredictably upon the rhino getting destroyed {add video clip to show this}. | |
| Special: The enemy is destroyed after its three turrets have been destroyed. | |
Stats:
| |