Difference between revisions of "Giga Wing"

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== Giga Wing ==
 
== Giga Wing ==
'''''Giga Wing''''' is a vertical shooting game released by [[Takumi]] in 1999 for the CPS-2 arcade system. It was later ported to the Sega Dreamcast in 2000 (1999 for Japan), and is also available on the ''Capcom Arcade Stadium'' collection, released in 2021. Although it is a vertically-oriented game, it features a wide aspect ratio (commonly referred to as '''"vertizontals"''' in the STG fandom). It is the second game Takumi released, and the first featuring their own original IP. The game was published by [[Capcom]]. It is notable for its massive score potential -- reaching even higher than the trillions when played for score proper --, huge number of bullets and its bullet- reflecting mechanic, which was one of the first of its kind, and would prove to become a central idea in all of Takumi's games moving forward.  
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'''''Giga Wing''''' is a vertical shooting game released by [[Takumi]] in 1999 for the CPS-2 arcade system. It was later ported to the Sega Dreamcast in 2000 (1999 for Japan), and is also available on the ''Capcom Arcade Stadium'' collection, released in 2021. Although it is a vertically-oriented game, it features a wide aspect ratio (commonly referred to as '''"vertizontals"''' in the STG fandom). It is the second game Takumi released, and the first featuring their own original IP. The game was published by [[Capcom]]. It is notable for its massive score potential -- reaching even higher than the trillions when played for score proper, huge number of bullets on-dcreen, and its bullet- reflecting mechanic -- one of the first of its kind -- which would prove to become a central idea in all of Takumi's games moving forward.  
  
 
It was successful enough to be followed up by a [[Giga Wing 2|sequel]] the following year, and a third game (''[[Giga Wing Generations]]'') released in 2004, ending the trilogy.
 
It was successful enough to be followed up by a [[Giga Wing 2|sequel]] the following year, and a third game (''[[Giga Wing Generations]]'') released in 2004, ending the trilogy.

Revision as of 11:17, 30 January 2022

GW Logo.png
Giga Wing
GW Title.png

Title screen

Developer: Takumi
Music: Yasushi Kaminishi
Designer: Kei Toume
Release date: 1999
Next game: Mars Matrix: Hyper Solid Shooting


Giga Wing

Giga Wing is a vertical shooting game released by Takumi in 1999 for the CPS-2 arcade system. It was later ported to the Sega Dreamcast in 2000 (1999 for Japan), and is also available on the Capcom Arcade Stadium collection, released in 2021. Although it is a vertically-oriented game, it features a wide aspect ratio (commonly referred to as "vertizontals" in the STG fandom). It is the second game Takumi released, and the first featuring their own original IP. The game was published by Capcom. It is notable for its massive score potential -- reaching even higher than the trillions when played for score proper, huge number of bullets on-dcreen, and its bullet- reflecting mechanic -- one of the first of its kind -- which would prove to become a central idea in all of Takumi's games moving forward.

It was successful enough to be followed up by a sequel the following year, and a third game (Giga Wing Generations) released in 2004, ending the trilogy.

In Giga Wing, the player is fighting through a war in a futuristic steampunk setting, with the end goal of destroying the Medallion (spelled as "Medalion" in game), a powerful artifact that is being used for evil. There are four characters in the game, each with their own story unfolding around the chase for the Medallion. Notably, if the game is being played with two players at once, another story unfolds where the two characters work as a team, and it even features both good and bad endings.

Gameplay Overview

Giga Wing features seven total stages, although the seventh stage can only be played by completing the first six stages without using a continue. It is a single-loop game with a large focus on scoring.

Controls


Giga Wing uses two buttons for its control scheme, with the Shot button also controlling the game's bullet reflection mechanic. On the Sega Dreamcast port, the player can set up dedicated buttons for auto-firing the Shot and using the reflection weapon.

Button Function
A (Tap)
Shot
Fire the player's Shot weapon.
Tap intervals are very wide, reducing the overall rate of button mashing.
A (Hold)
Reflect Force
Unleashes a massive blast that reflects enemy bullets.
Takes a second to charge, and once used, the gauge must cool down before it can be used again.
Fully invincible upon successful activation.
B
Bomb
Releases a massive, explosive bomb attack that clears the screen of bullets, makes the player invincible, and deals massive damage.

Ships


There are four ships to play in Giga Wing, each one being piloted by a different character, which feature their own unique dialogue between stages.

Sinnosuke Power Weapon Speed
GW CharSel Sinnosuke.png
Low Wide Shot Average
Raijin

GW Ship Raijin.png


Items


Item Description
Power-Up
Increases the player's shot strength. Once the player reaches max power (three powerups), collecting these adds to the score multiplier.
Bomb Item
Bomb item. Adds a bomb to the stock.
Gold Medal
Primary score item. Adds to the score multiplier. Worth exponentially more the more they are collected.

Scoring


TBD

Strategy

See Giga Wing/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


Story

TBD

Endings

TBD


Development History

TBD


Version Differences

TBD


Trivia

TBD


Gallery

See Giga Wing/Gallery for our collection of images and scans for the game.


Video References

Video Index

References & Contributors

  1. Page text, info, and formatting by CHA-STG