Difference between revisions of "HishouAyu"

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[[File:hishouayu_logo.png|center]]
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[[File:hishouayu_logo.png|center|333px]]
  
 
{{GameInfobox
 
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HishouAyu: Dreampainter (飛翔鮎 ~ ドリームペインター) is a shmup by Tenkuudokei in 2003. The game is parody and tribute to the anime Kanon and Hishouzame, mostly in Dangun Feveron for the bullet patterns in the game.
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HishouAyu: Dreampainter (飛翔鮎 ~ ドリームペインター) is a shmup by Tenkuudokei in 2003. The game is parody and tribute to the anime Kanon and Hishouzame, mostly in Dangun Feveron and NMK shmups for the bullet patterns in the game.
  
 
{{VideoIndex}}
 
{{VideoIndex}}
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== Modes: ==
 
== Modes: ==
 
*HishouAyu mode (Normal): The standard game mode.
 
*HishouAyu mode (Normal): The standard game mode.
*Ayu! Ayu! Ayu! (Hard): Same as Normal mode, with the addition of slightly more aggresive patterns. Kinda like a 2nd loop.
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*Ayu! Ayu! Ayu! mode (Hard): Same as Normal mode, with the addition of slightly more aggresive patterns. Kinda like a 2nd loop.
  
 
== Gameplay Overview ==
 
== Gameplay Overview ==
The player has a widespread shot, and pointblanking can deal big damage to enemies. The player can also deploy a bomb, that not only works as a bullet neutralizer weapon, but also triggers a 20 second timer, in which the shot is enhanced temporarily.
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The player has a widespread shot, and pointblanking can deal big damage to enemies. The player can also deploy a Hyper bomb, that not only works as a bullet neutralizer weapon, but also triggers a 20 second timer, in which the shot is enhanced temporarily.
  
 
=== Controls ===
 
=== Controls ===
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* '''Button 2:''' Bomb/Hyper
 
* '''Button 2:''' Bomb/Hyper
  
=== Scoring ===
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== Scoring ==
----
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Scoring consists of cancelling bullets with the bomb blast to increase multiplier. When the hyper timer expires, the multplier resets to x1. Killing enemies with Hyper will create a hit count.
In Normal mode, scoring consists of cancelling bullets with the bomb blast to increase multiplier. When the hyper timer expires, the multplier resets to x1. Killing enemies with Hyper will create a hit count.
 
  
 
After a stage is cleared, the hit count will by multiplied by x10.
 
After a stage is cleared, the hit count will by multiplied by x10.
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{| class="wikitable" style="width:100%;"
 
{| class="wikitable" style="width:100%;"
 
|-
 
|-
| [[File:HISHOUAYU-Hyper.png|center]] ||'''Hyper:''' Adds an extra bomb.
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| [[File:HISHOUAYU-Hyper.png|center]] ||'''Hyper:''' Adds an extra Hyper bomb.
 
|-
 
|-
| [[File:TUKIYONO-20000Item.png|center]] ||'''20000 pts.: ''' Grants extra 20000 pts.
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| [[File:HISHOUAYU-20000Item.png|center]] ||'''20000 pts.: ''' Grants extra 20000 pts.
 
|-
 
|-
 
|}
 
|}
  
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== References & Contributors ==
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'''Contributors:'''</br>
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# Images provided by[[User:JSAV2006STG(ABC)|JSAV2006STG(ABC)]]</br>
  
 
== Trivia ==
 
== Trivia ==
*The BGM of Stage 1 and Stage 5 are a reference to Same! Same! Same!`s Stage 1 and Stage 6 BGM "Fire Shark".
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*While the game is a tribute to Hishouzame and Same! Same! Same!, it`s mostly focused on Dangun Feveron styled patterns
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[[Category:Independent/Doujin shooting games]]
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[[Category:Hyper system mechanic]]

Latest revision as of 19:20, 21 September 2024

Hishouayu logo.png
Hsihouayuilust.jpg

Developer: Tenkuudokei
Release date: 2003

HishouAyu: Dreampainter (飛翔鮎 ~ ドリームペインター) is a shmup by Tenkuudokei in 2003. The game is parody and tribute to the anime Kanon and Hishouzame, mostly in Dangun Feveron and NMK shmups for the bullet patterns in the game.

For replay videos, visit the Video Index.

Modes:

  • HishouAyu mode (Normal): The standard game mode.
  • Ayu! Ayu! Ayu! mode (Hard): Same as Normal mode, with the addition of slightly more aggresive patterns. Kinda like a 2nd loop.

Gameplay Overview

The player has a widespread shot, and pointblanking can deal big damage to enemies. The player can also deploy a Hyper bomb, that not only works as a bullet neutralizer weapon, but also triggers a 20 second timer, in which the shot is enhanced temporarily.

Controls


  • Button 1: Shot
  • Button 2: Bomb/Hyper

Scoring

Scoring consists of cancelling bullets with the bomb blast to increase multiplier. When the hyper timer expires, the multplier resets to x1. Killing enemies with Hyper will create a hit count.

After a stage is cleared, the hit count will by multiplied by x10.

Items

HISHOUAYU-Hyper.png
Hyper: Adds an extra Hyper bomb.
HISHOUAYU-20000Item.png
20000 pts.: Grants extra 20000 pts.

References & Contributors

Contributors:

  1. Images provided byJSAV2006STG(ABC)

Trivia

  • While the game is a tribute to Hishouzame and Same! Same! Same!, it`s mostly focused on Dangun Feveron styled patterns