Difference between revisions of "Pink Sweets: Ibara Sorekara/Enemy list"

From Shmups Wiki -- The Digital Library of Shooting Games
Jump to navigation Jump to search
 
(20 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
== Enemy list ==
 
== Enemy list ==
 +
 +
The following list is based on [https://www.cave.co.jp/gameonline/pinksweets/stage/index.html CAVE's official website] for the game. A few additions and corrections have been made.
  
 
=== <span style="font-size:180%"> Stage 1 </span>===
 
=== <span style="font-size:180%"> Stage 1 </span>===
Line 9: Line 11:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Very Low
 
|health = Very Low
|scoresh = Turret: 100 <br>Body: 100
+
|scoresh = Turret: 100 <br>Body: 200
|scorerc = Turret: 200 <br>Body: 200
+
|scorerc = Turret: 100 <br>Body: 200
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 1, 3, 4, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 25: Line 27:
 
|scorerc = 100
 
|scorerc = 100
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 38: Line 40:
 
|scorerc = 100
 
|scorerc = 100
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 51: Line 53:
 
|scorerc = 100
 
|scorerc = 100
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 64: Line 66:
 
|scorerc = 200
 
|scorerc = 200
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1, 2
 
|content =  
 
|content =  
 
}}
 
}}
Line 77: Line 79:
 
|scorerc = 500
 
|scorerc = 500
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 87: Line 89:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Medium
 
|health = Medium
|scoresh = Missile Pod (x2): 1,000 <br>Propellor (x2): 500 <br>Body: 1,000
+
|scoresh = Missile pod (x2): 1,000 <br>Propellor (x2): 500 <br>Body: 1,000
|scorerc = Missile Pod (x2): 1,000 <br>Propellor (x2): 500 <br>Body: 1,000
+
|scorerc = Missile pod (x2): 1,000 <br>Propellor (x2): 500 <br>Body: 1,000
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1, 6
|content =  
+
|content = The missile pods drop one Rose Medal each. The propellors drop one Rose Hip item each.
 
}}
 
}}
  
Line 103: Line 105:
 
|scorerc = Launcher (x2): 1,000 <br>Body: 1,000
 
|scorerc = Launcher (x2): 1,000 <br>Body: 1,000
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 1, 4
|content =  
+
|content = When the body is destroyed while at least one launcher is still intact, an item from the regular item drop table is revealed instead of a Rose Item.
 
}}
 
}}
  
Line 111: Line 113:
 
|name = Scrambled Egg (main)
 
|name = Scrambled Egg (main)
 
|image = PS-scrambledegg1.gif
 
|image = PS-scrambledegg1.gif
|imagepx = 100px
+
|imagepx = 150px
 
|health = High
 
|health = High
|scoresh = Front Propellor: - <br>Back Propellor: - <br>Body: 50,000
+
|scoresh = Front propellor: - <br>Back propellor: - <br>Body: <span style="color:#00FF00">50,000</span>
|scorerc = Front Propellor: 500 <br>Back Propellor: 500 <br>Body: 5,000
+
|scorerc = Front propellor: 500 <br>Back propellor: 500 <br>Body: <span style="color:#FF0000">5,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1
 
|content =  
 
|content =  
 
}}
 
}}
Line 126: Line 128:
 
|imagepx = 75px
 
|imagepx = 75px
 
|health = Medium
 
|health = Medium
|scoresh = 10,000
+
|scoresh = <span style="color:#00FF00">10,000</span>
|scorerc = 1,000
+
|scorerc = <span style="color:#FF0000">1,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1
 
|content =  
 
|content =  
 
}}
 
}}
Line 142: Line 144:
 
|scorerc = -
 
|scorerc = -
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1, 2, 3, 4, 5, 6, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 152: Line 154:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Very High
 
|health = Very High
|scoresh = Hand (x2): 30,000 <br>Launcher: 50,000 <br>Body: 100,000
+
|scoresh = Hand (x2): <span style="color:#00FF00">30,000</span> <br>Launcher: <span style="color:#00FF00">50,000</span> <br>Body: <span style="color:#00FF00">100,000</span>
|scorerc = Hand (x2): 3,000 <br>Launcher: 5,000 <br>Body: 10,000
+
|scorerc = Hand (x2): <span style="color:#FF0000">3,000</span> <br>Launcher: <span style="color:#FF0000">5,000</span> <br>Body: <span style="color:#FF0000">10,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1
 
|content =  
 
|content =  
 
}}
 
}}
Line 167: Line 169:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Very Low
 
|health = Very Low
|scoresh = 200
+
|scoresh = <span style="color:#FF0000">200</span>
|scorerc = 2,000
+
|scorerc = <span style="color:#00FF00">2,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 2, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 183: Line 185:
 
|scorerc = 200
 
|scorerc = 200
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1, 2
 
|content =  
 
|content =  
 
}}
 
}}
Line 196: Line 198:
 
|scorerc = 200
 
|scorerc = 200
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 2, 3, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 209: Line 211:
 
|scorerc = 200
 
|scorerc = 200
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 2, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 222: Line 224:
 
|scorerc = 200
 
|scorerc = 200
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 2, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 235: Line 237:
 
|scorerc = 300
 
|scorerc = 300
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 2, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 248: Line 250:
 
|scorerc = Turret: 100 <br>Body: 200
 
|scorerc = Turret: 100 <br>Body: 200
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 2
 
|content =  
 
|content =  
 
}}
 
}}
Line 261: Line 263:
 
|scorerc = Turret: 100 <br>Body: 200
 
|scorerc = Turret: 100 <br>Body: 200
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 2
 
|content =  
 
|content =  
 
}}
 
}}
Line 274: Line 276:
 
|scorerc = Turret: 100 <br>Body: 200
 
|scorerc = Turret: 100 <br>Body: 200
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 2
 
|content =  
 
|content =  
 
}}
 
}}
Line 284: Line 286:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Very Low
 
|health = Very Low
|scoresh = Turret: 100 <br>Body: 200
+
|scoresh = Turret: 100 <br>Body: <span style="color:#FF0000">200</span>
|scorerc = Turret: 100 <br>Body: 2,000
+
|scorerc = Turret: 100 <br>Body: <span style="color:#00FF00">2,000</span>
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 2
 
|content =  
 
|content =  
 
}}
 
}}
Line 300: Line 302:
 
|scorerc = Turret: 300 <br>Body: 500
 
|scorerc = Turret: 300 <br>Body: 500
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 2, 4
 
|content =  
 
|content =  
 
}}
 
}}
Line 313: Line 315:
 
|scorerc = Turret: 300 <br>Body: 500
 
|scorerc = Turret: 300 <br>Body: 500
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 2
 
|content =  
 
|content =  
 
}}
 
}}
Line 326: Line 328:
 
|scorerc = Turret: 300 <br>Body: 500
 
|scorerc = Turret: 300 <br>Body: 500
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 2, 3, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 336: Line 338:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Medium
 
|health = Medium
|scoresh = Searchlight: 10,000 <br>Body: 1,000 <br>Arm (x2): 1,000
+
|scoresh = Searchlight: <span style="color:#00FF00">10,000</span> <br>Body: 1,000 <br>Arm (x2): 1,000
|scorerc = Searchlight: 1,000 <br>Body: 1,000 <br>Arm (x2): 1,000
+
|scorerc = Searchlight: <span style="color:#FF0000">1,000</span> <br>Body: 1,000 <br>Arm (x2): 1,000
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 2
|content =  
+
|content = While the body reveals an item from the regular item drop table, the two arms and the searchlight drop one fixed Rose Medal each.
 
}}
 
}}
  
Line 349: Line 351:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Medium
 
|health = Medium
|scoresh = Tail Cannon: 3,000 <br>Body: 1,000 <br>Front Laser (x2): 1,000
+
|scoresh = Tail cannon: 3,000 <br>Body: 1,000 <br>Front laser (x2): 1,000
|scorerc = Tail Cannon: 3,000 <br>Body: 1,000 <br>Front Laser (x2): 1,000
+
|scorerc = Tail cannon: 3,000 <br>Body: 1,000 <br>Front laser (x2): 1,000
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 2, 6
|content =  
+
|content = These enemies can be milked for two waves of projectiles which are worth <span style="color:#FF0000">100</span> with Shot and <span style="color:#00FF00">1,000</span> with Rose Cracker. The front lasers can only be destroyed when firing and drop one Rose Hip item each.
 
}}
 
}}
  
Line 362: Line 364:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = High
 
|health = High
|scoresh = Body: 50,000 <br>Upper Arm (x2): 10,000 <br>Lower Arm (x2): 10,000
+
|scoresh = Body: <span style="color:#00FF00">50,000</span> <br>Upper arm (x2): <span style="color:#00FF00">10,000</span> <br>Lower arm (x2): <span style="color:#00FF00">10,000</span>
|scorerc = Body: 5,000 <br>Upper Arm (x2): 1,000 <br>Lower Arm (x2): 1,000
+
|scorerc = Body: <span style="color:#FF0000">5,000</span> <br>Upper arm (x2): <span style="color:#FF0000">1,000</span> <br>Lower arm (x2): <span style="color:#FF0000">1,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 2
 
|content =  
 
|content =  
 
}}
 
}}
Line 373: Line 375:
 
|name = Scrambled Egg (main)
 
|name = Scrambled Egg (main)
 
|image = PS-scrambledegg2.gif
 
|image = PS-scrambledegg2.gif
|imagepx = 100px
+
|imagepx = 150px
 
|health = High
 
|health = High
|scoresh = Body: 50,000 <br>Propellor (x3): 5,000 <br>Light: 3,000
+
|scoresh = Body: <span style="color:#00FF00">50,000</span> <br>Propellor (x3): <span style="color:#00FF00">5,000</span> <br>Light: <span style="color:#00FF00">3,000</span>
|scorerc = Body: 5,000 <br>Propellor (x3): 500 <br>Light: 300
+
|scorerc = Body: <span style="color:#FF0000">5,000</span> <br>Propellor (x3): <span style="color:#FF0000">500</span> <br>Light: <span style="color:#FF0000">300</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 2
|content =  
+
|content = The white homing missiles overlapping with the sword attacks are worth <span style="color:#FF0000">200</span> with Shot and <span style="color:#00FF00">2,000</span> with Rose Cracker.
 
}}
 
}}
  
Line 388: Line 390:
 
|imagepx = 75px
 
|imagepx = 75px
 
|health = Medium
 
|health = Medium
|scoresh = 10,000
+
|scoresh = <span style="color:#00FF00">10,000</span>
|scorerc = 1,000
+
|scorerc = <span style="color:#FF0000">1,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 2
 
|content =  
 
|content =  
 
}}
 
}}
Line 404: Line 406:
 
|scorerc = -
 
|scorerc = -
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1, 2, 3, 4, 5, 6, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 414: Line 416:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Very High
 
|health = Very High
|scoresh = 100,000
+
|scoresh = Propellor pod: <span style="color:#00FF00">5,000</span> <br>Disc: 1,000 <br>Body: <span style="color:#00FF00">100,000</span>
|scorerc = 10,000
+
|scorerc = Propellor pod: <span style="color:#FF0000">500</span> <br>Disc: 1,000 <br>Body: <span style="color:#FF0000">10,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 2
 
|content =  
 
|content =  
 
}}
 
}}
Line 432: Line 434:
 
|scorerc = 100
 
|scorerc = 100
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 3, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 445: Line 447:
 
|scorerc = 100
 
|scorerc = 100
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 3
 
|content =  
 
|content =  
 
}}
 
}}
Line 458: Line 460:
 
|scorerc = 100
 
|scorerc = 100
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 3, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 471: Line 473:
 
|scorerc = 200
 
|scorerc = 200
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 2, 3, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 484: Line 486:
 
|scorerc = 200
 
|scorerc = 200
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 3, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 494: Line 496:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Very Low
 
|health = Very Low
|scoresh = Turret: 100 <br>Body: 100
+
|scoresh = Turret: 100 <br>Body: 200
|scorerc = Turret: 200 <br>Body: 200
+
|scorerc = Turret: 100 <br>Body: 200
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 1, 3, 4, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 507: Line 509:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Very Low
 
|health = Very Low
|scoresh = Turret: 100 <br>Body: 100
+
|scoresh = Turret: 100 <br>Body: 200
|scorerc = Turret: 200 <br>Body: 200
+
|scorerc = Turret: 100 <br>Body: 200
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 3, 4, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 520: Line 522:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Very Low
 
|health = Very Low
|scoresh = Turret: 100 <br>Body: 100
+
|scoresh = Turret: 100 <br>Body: 200
|scorerc = Turret: 200 <br>Body: 200
+
|scorerc = Turret: 100 <br>Body: 200
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 3, 4, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 536: Line 538:
 
|scorerc = Turret: 300 <br>Body: 500
 
|scorerc = Turret: 300 <br>Body: 500
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 2, 3, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 549: Line 551:
 
|scorerc = Turret: 300 <br>Body: 500
 
|scorerc = Turret: 300 <br>Body: 500
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 3, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 559: Line 561:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Medium
 
|health = Medium
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Back Turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
+
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Back Turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
+
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 3, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 572: Line 574:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Medium
 
|health = Medium
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Back Turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
+
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Back Turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
+
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 3, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 585: Line 587:
 
|imagepx = 175px
 
|imagepx = 175px
 
|health = Medium
 
|health = Medium
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Back Turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
+
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Back Turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
+
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 3, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 598: Line 600:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Medium
 
|health = Medium
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Back Turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
+
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Back Turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
+
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 3, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 611: Line 613:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Medium
 
|health = Medium
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Back Turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
+
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Back Turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
+
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 3, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 624: Line 626:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Medium
 
|health = Medium
|scoresh = Turret: 1,000 <br>Barrel: 1,000 <br>Back Turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
+
|scoresh = Turret: 1,000 <br>Barrel: 1,000 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
|scorerc = Turret: 1,000 <br>Barrel: 1,000 <br>Back Turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
+
|scorerc = Turret: 1,000 <br>Barrel: 1,000 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 3, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 640: Line 642:
 
|scorerc = Turret: 1,000 <br>Barrel: 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|scorerc = Turret: 1,000 <br>Barrel: 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 3, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 653: Line 655:
 
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 3, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 666: Line 668:
 
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 3, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 679: Line 681:
 
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 3, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 692: Line 694:
 
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 3, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 705: Line 707:
 
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 3, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 718: Line 720:
 
|scorerc = Turret: 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|scorerc = Turret: 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 3, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 726: Line 728:
 
|name = Scrambled Egg (main)
 
|name = Scrambled Egg (main)
 
|image = PS-scrambledegg3.gif
 
|image = PS-scrambledegg3.gif
|imagepx = 100px
+
|imagepx = 150px
 
|health = High
 
|health = High
|scoresh = Body: 50,000 <br>Front propellor (x2): - <br>Back propellor (x2): -
+
|scoresh = Body: <span style="color:#00FF00">50,000</span> <br>Front propellor (x2): - <br>Back propellor (x2): -
|scorerc = Body: 5,000 <br>Front propellor (x2): 500 <br>Back propellor (x2): 500
+
|scorerc = Body: <span style="color:#FF0000">5,000</span> <br>Front propellor (x2): 500 <br>Back propellor (x2): 500
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 3
 
|content =  
 
|content =  
 
}}
 
}}
Line 741: Line 743:
 
|imagepx = 75px
 
|imagepx = 75px
 
|health = Medium
 
|health = Medium
|scoresh = 10,000
+
|scoresh = <span style="color:#00FF00">10,000</span>
|scorerc = 1,000
+
|scorerc = <span style="color:#FF0000">1,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 3
 
|content =  
 
|content =  
 
}}
 
}}
Line 757: Line 759:
 
|scorerc = -
 
|scorerc = -
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1, 2, 3, 4, 5, 6, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 767: Line 769:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Very High
 
|health = Very High
|scoresh = Phase 1: 0 <br>Phase 2: 50,000 <br>Phase 3: 100,000
+
|scoresh = <br>Shoulder pad: <span style="color:#00FF00">50,000</span> <br>Bomb: <span style="color:#00FF00">5,000</span> <br>Spike mine: 100 <br>Body: <span style="color:#00FF00">100,000</span>
|scorerc = Phase 1: 0 <br>Phase 2: 5,000 <br>Phase 3: 10,000
+
|scorerc = <br>Shoulder pad: <span style="color:#FF0000">5,000</span> <br>Bomb: <span style="color:#FF0000">500</span> <br>Spike mine: 100 <br>Body: <span style="color:#FF0000">10,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 3
|content =  
+
|content = Phases 1 and 3 share the same HP pool. The HP of phase 2 (shoulder pad) is distinct from that but is nevertheless determined by how damage was dealt to the boss during phase 1. The more damage was dealt, the lower the HP of phase 2.<br>While the exact conditions are unknown, the shoulder pad can sometimes be destroyed during phase 3 when seeminlgy out of nowhere the player is rewarded with a corresponding score gain.<ref>See the following clip as an example: https://x.com/rgrayGM/status/1913867299158921619</ref>
 
}}
 
}}
  
Line 785: Line 787:
 
|scorerc = 100
 
|scorerc = 100
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 4, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 798: Line 800:
 
|scorerc = 100
 
|scorerc = 100
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 4, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 808: Line 810:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Very Low
 
|health = Very Low
|scoresh = Turret: 100 <br>Body: 100
+
|scoresh = Turret: 100 <br>Body: 200
|scorerc = Turret: 200 <br>Body: 200
+
|scorerc = Turret: 100 <br>Body: 200
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 1, 3, 4, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 821: Line 823:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Very Low
 
|health = Very Low
|scoresh = Turret: 100 <br>Body: 100
+
|scoresh = Turret: 100 <br>Body: 200
|scorerc = Turret: 200 <br>Body: 200
+
|scorerc = Turret: 100 <br>Body: 200
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 3, 4, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 834: Line 836:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Very Low
 
|health = Very Low
|scoresh = Turret: 100 <br>Body: 100
+
|scoresh = Turret: 100 <br>Body: 200
|scorerc = Turret: 200 <br>Body: 200
+
|scorerc = Turret: 100 <br>Body: 200
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 3, 4, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 850: Line 852:
 
|scorerc = Turret: 300 <br>Body: 500
 
|scorerc = Turret: 300 <br>Body: 500
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 4, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 863: Line 865:
 
|scorerc = Turret: 300 <br>Body: 500
 
|scorerc = Turret: 300 <br>Body: 500
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 2, 4
 
|content =  
 
|content =  
 
}}
 
}}
Line 876: Line 878:
 
|scorerc = Launcher (x2): 1,000 <br>Body: 1,000
 
|scorerc = Launcher (x2): 1,000 <br>Body: 1,000
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 1, 4
|content =  
+
|content = When the body is destroyed while at least one launcher is still intact, an item from the regular item drop table is revealed instead of a Rose Item.
 
}}
 
}}
  
 
{{PSEnemyTable
 
{{PSEnemyTable
 
|side=left
 
|side=left
|name = Melon Bowl
+
|name = Marron Bowl
 
|image = PS-melonbowl.gif
 
|image = PS-melonbowl.gif
 
|imagepx = 150px
 
|imagepx = 150px
Line 889: Line 891:
 
|scorerc = Turret: 300 <br>Body: 1,000
 
|scorerc = Turret: 300 <br>Body: 1,000
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 4, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 902: Line 904:
 
|scorerc = Turret: 1,000 <br>Body: 1,000
 
|scorerc = Turret: 1,000 <br>Body: 1,000
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 4
|content =  
+
|content = When destroyed after the boat has come to a halt, Rose Medals are revealed. When destroyed while it is still moving, no items appear. The number of Medals depends on how quickly the boat has been destroyed after stopping for a maximum of 15 Rose Medals.
 
}}
 
}}
  
Line 912: Line 914:
 
|imagepx = 20px
 
|imagepx = 20px
 
|health = Low
 
|health = Low
|scoresh = 1,000
+
|scoresh = <span style="color:#00FF00">1,000</span>
|scorerc = 100
+
|scorerc = <span style="color:#FF0000">100</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 4, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 925: Line 927:
 
|imagepx = 20px
 
|imagepx = 20px
 
|health = Medium
 
|health = Medium
|scoresh = 5,000
+
|scoresh = <span style="color:#00FF00">5,000</span>
|scorerc = 500
+
|scorerc = <span style="color:#FF0000">500</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 4, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 938: Line 940:
 
|imagepx = 50px
 
|imagepx = 50px
 
|health = High
 
|health = High
|scoresh = Turret (x8): 1,000 <br>Body: 50,000
+
|scoresh = Turret (x8): <span style="color:#00FF00">1,000</span> <br>Body: <span style="color:#00FF00">50,000</span>
|scorerc = Turret (x8): 100 <br>Body: 5,000
+
|scorerc = Turret (x8): <span style="color:#FF0000">100</span> <br>Body: <span style="color:#FF0000">5,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 4
 
|content =  
 
|content =  
 
}}
 
}}
Line 949: Line 951:
 
|name = Scrambled Egg (main)
 
|name = Scrambled Egg (main)
 
|image = PS-scrambledegg4.gif
 
|image = PS-scrambledegg4.gif
|imagepx = 100px
+
|imagepx = 150px
 
|health = High
 
|health = High
|scoresh = Body: 50,000 <br>Front propellor (x2): - <br>Back propellor (x2): -
+
|scoresh = Body: <span style="color:#00FF00">50,000</span> <br>Front propellor (x2): - <br>Back propellor (x2): -
|scorerc = Body: 5,000 <br>Front propellor (x2): 500 <br>Back propellor (x2): 500
+
|scorerc = Body: <span style="color:#FF0000">5,000</span> <br>Front propellor (x2): 500 <br>Back propellor (x2): 500
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 4
 
|content =  
 
|content =  
 
}}
 
}}
Line 964: Line 966:
 
|imagepx = 75px
 
|imagepx = 75px
 
|health = Medium
 
|health = Medium
|scoresh = 10,000
+
|scoresh = <span style="color:#00FF00">10,000</span>
|scorerc = 1,000
+
|scorerc = <span style="color:#FF0000">1,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 4
 
|content =  
 
|content =  
 
}}
 
}}
Line 980: Line 982:
 
|scorerc = -
 
|scorerc = -
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1, 2, 3, 4, 5, 6, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 990: Line 992:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Very High
 
|health = Very High
|scoresh = Arm (x2): 10,000 <br>Body: 100,000
+
|scoresh = Arm (x2): 10,000 <br>Body: <span style="color:#00FF00">100,000</span>
|scorerc = Arm (x2): 10,000 <br>Body: 10,000
+
|scorerc = Arm (x2): 10,000 <br>Body: <span style="color:#FF0000">10,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 4
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,008: Line 1,010:
 
|scorerc = 200
 
|scorerc = 200
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 5, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,021: Line 1,023:
 
|scorerc = 200
 
|scorerc = 200
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 5
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,031: Line 1,033:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Low
 
|health = Low
|scoresh = 2,000
+
|scoresh = <span style="color:#00FF00">2,000</span>
|scorerc = 200
+
|scorerc = <span style="color:#FF0000">200</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 5, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,044: Line 1,046:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Low
 
|health = Low
|scoresh = Head: 300 <br>Body: 1,000
+
|scoresh = Head: 300 <br>Body: <span style="color:#00FF00">1,000</span>
|scorerc = Head: 300 <br>Body: 100
+
|scorerc = Head: 300 <br>Body: <span style="color:#FF0000">100</span>
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 5
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,057: Line 1,059:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Medium
 
|health = Medium
|scoresh = Head: 5,000 <br>Upper body: 10,000 <br>Inner turret: 500
+
|scoresh = Head: <span style="color:#00FF00">5,000</span> <br>Upper body: <span style="color:#00FF00">10,000</span> <br>Inner turret: 500
|scorerc = Head: 500 <br>Upper body: 1,000 <br>Inner turret: 500
+
|scorerc = Head: <span style="color:#FF0000">500</span> <br>Upper body: <span style="color:#FF0000">1,000</span> <br>Inner turret: 500
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 5
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,070: Line 1,072:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Medium
 
|health = Medium
|scoresh = Head: 5,000 <br>Turret: 1,000 <br>Arm (x2): 500 <br>Upper body: 10,000 <br>Inner turret: 500
+
|scoresh = Head: <span style="color:#00FF00">5,000</span> <br>Turret: <span style="color:#00FF00">1,000</span> <br>Arm (x2): 500 <br>Upper body: <span style="color:#00FF00">10,000</span> <br>Inner turret: 500
|scorerc = Head: 500 <br>Turret: 100 <br>Arm (x2): 500 <br>Upper body: 1,000 <br>Inner turret: 500
+
|scorerc = Head: <span style="color:#FF0000">500</span> <br>Turret: <span style="color:#FF0000">100</span> <br>Arm (x2): 500 <br>Upper body: <span style="color:#FF0000">1,000</span> <br>Inner turret: 500
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 5
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,083: Line 1,085:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Medium
 
|health = Medium
|scoresh = Head: 5,000 <br>Arm (x2): 500 <br>Upper body: 10,000 <br>Inner turret: 500
+
|scoresh = Head: <span style="color:#00FF00">5,000</span> <br>Arm (x2): 500 <br>Upper body: <span style="color:#00FF00">10,000</span> <br>Inner turret: 500
|scorerc = Head: 500 <br>Arm (x2): 500 <br>Upper body: 1,000 <br>Inner turret: 500
+
|scorerc = Head: <span style="color:#FF0000">500</span> <br>Arm (x2): 500 <br>Upper body: <span style="color:#FF0000">1,000</span> <br>Inner turret: 500
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 5
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,096: Line 1,098:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Low
 
|health = Low
|scoresh = Roof turret (x8): 500 <br>Foot turret (x2): 1,000 <br>Container: 5,000
+
|scoresh = Roof turret (x8): 500 <br>Foot turret (x2): <span style="color:#00FF00">1,000</span> <br>Container: <span style="color:#00FF00">5,000</span>
|scorerc = Roof turret (x8): 500 <br>Foot turret (x2): 100 <br>Container: 500
+
|scorerc = Roof turret (x8): 500 <br>Foot turret (x2): <span style="color:#FF0000">100</span> <br>Container: <span style="color:#FF0000">500</span>
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 5
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,109: Line 1,111:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Medium
 
|health = Medium
|scoresh = Main turret (x2): 1,000 <br>Foot turret (x2): 1,000 <br>Container: 5,000
+
|scoresh = Main turret (x2): <span style="color:#00FF00">1,000</span> <br>Foot turret (x2): <span style="color:#00FF00">1,000</span> <br>Container: <span style="color:#00FF00">5,000</span>
|scorerc = Main turret (x2): 100 <br>Foot turret (x2): 100 <br>Container: 500
+
|scorerc = Main turret (x2): <span style="color:#FF0000">100</span> <br>Foot turret (x2): <span style="color:#FF0000">100</span> <br>Container: <span style="color:#FF0000">500</span>
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 5
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,122: Line 1,124:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Medium
 
|health = Medium
|scoresh = Main turret (x2): 1,000 <br>Foot turret (x2): 1,000 <br>Container: 5,000
+
|scoresh = Main turret (x2): <span style="color:#00FF00">1,000</span> <br>Foot turret (x2): <span style="color:#00FF00">1,000</span> <br>Container: <span style="color:#00FF00">5,000</span>
|scorerc = Main turret (x2): 100 <br>Foot turret (x2): 100 <br>Container: 500
+
|scorerc = Main turret (x2): <span style="color:#FF0000">100</span> <br>Foot turret (x2): <span style="color:#FF0000">100</span> <br>Container: <span style="color:#FF0000">500</span>
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 5
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,135: Line 1,137:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Low
 
|health = Low
|scoresh = Container (x8): 300 <br>Foot turret (x2): 1,000
+
|scoresh = Container (x8): 300 <br>Foot turret (x2): <span style="color:#00FF00">1,000</span>
|scorerc = Container (x8): 300 <br>Foot turret (x2): 100
+
|scorerc = Container (x8): 300 <br>Foot turret (x2): <span style="color:#FF0000">100</span>
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 5
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,148: Line 1,150:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Low
 
|health = Low
|scoresh = Container (x8): 1,000 <br>Foot turret (x2): 1,000
+
|scoresh = Container (x8): 1,000 <br>Foot turret (x2): <span style="color:#00FF00">1,000</span>
|scorerc = Container (x8): 1,000 <br>Foot turret (x2): 100
+
|scorerc = Container (x8): 1,000 <br>Foot turret (x2): <span style="color:#FF0000">100</span>
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 5
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,161: Line 1,163:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Very Low
 
|health = Very Low
|scoresh = 500
+
|scoresh = <span style="color:#FF0000">500</span>
|scorerc = 5,000
+
|scorerc = <span style="color:#00FF00">5,000</span>
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 5
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,174: Line 1,176:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Very Low
 
|health = Very Low
|scoresh = 500
+
|scoresh = <span style="color:#FF0000">500</span>
|scorerc = 5,000
+
|scorerc = <span style="color:#00FF00">5,000</span>
 
|type = Ground
 
|type = Ground
|locales =  
+
|locales = Stage 5
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,185: Line 1,187:
 
|name = Scrambled Egg (main)
 
|name = Scrambled Egg (main)
 
|image = PS-scrambledegg5.gif
 
|image = PS-scrambledegg5.gif
|imagepx = 100px
+
|imagepx = 150px
 
|health = High
 
|health = High
|scoresh = Back Propellor (x3): 5,000 <br>Body: 50,000
+
|scoresh = Back Propellor (x3): <span style="color:#00FF00">5,000</span> <br>Body: <span style="color:#00FF00">50,000</span>
|scorerc = Back Propellor (x3): 500 <br>Body: 5,000
+
|scorerc = Back Propellor (x3): <span style="color:#FF0000">500</span> <br>Body: <span style="color:#FF0000">5,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 5
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,200: Line 1,202:
 
|imagepx = 75px
 
|imagepx = 75px
 
|health = Medium
 
|health = Medium
|scoresh = 10,000
+
|scoresh = <span style="color:#00FF00">10,000</span>
|scorerc = 1,000
+
|scorerc = <span style="color:#FF0000">1,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 5
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,216: Line 1,218:
 
|scorerc = -
 
|scorerc = -
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1, 2, 3, 4, 5, 6, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,226: Line 1,228:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Extremely High
 
|health = Extremely High
|scoresh = Back Launcher (x2): 1,000 <br>Body: 100,000
+
|scoresh = Spike ball: <span style="color:#00FF00">30,000</span> <br>Back launcher (x2): 1,000 <br>Body: <span style="color:#00FF00">100,000</span>
|scorerc = Back Launcher (x2): 1,000 <br>Body: 10,000
+
|scorerc = Spike ball: <span style="color:#FF0000">3000</span> <br>Back launcher (x2): 1,000 <br>Body: <span style="color:#FF0000">10,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 5
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,244: Line 1,246:
 
|scorerc = 200
 
|scorerc = 200
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 2, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,257: Line 1,259:
 
|scorerc = 200
 
|scorerc = 200
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 5, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,270: Line 1,272:
 
|scorerc = 200
 
|scorerc = 200
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,283: Line 1,285:
 
|scorerc = 100
 
|scorerc = 100
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 3, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,296: Line 1,298:
 
|scorerc = 100
 
|scorerc = 100
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,309: Line 1,311:
 
|scorerc = 100
 
|scorerc = 100
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 4, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,322: Line 1,324:
 
|scorerc = 100
 
|scorerc = 100
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,332: Line 1,334:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Very Low
 
|health = Very Low
|scoresh = 200
+
|scoresh = <span style="color:#FF0000">200</span>
|scorerc = 2,000
+
|scorerc = <span style="color:#00FF00">2,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,348: Line 1,350:
 
|scorerc = 100
 
|scorerc = 100
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 3, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,358: Line 1,360:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Very Low
 
|health = Very Low
|scoresh = 200
+
|scoresh = <span style="color:#FF0000">200</span>
|scorerc = 2,000
+
|scorerc = <span style="color:#00FF00">2,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 2, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,374: Line 1,376:
 
|scorerc = 100
 
|scorerc = 100
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,387: Line 1,389:
 
|scorerc = 100
 
|scorerc = 100
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 4, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,397: Line 1,399:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Very Low
 
|health = Very Low
|scoresh = 2,000
+
|scoresh = <span style="color:#00FF00">2,000</span>
|scorerc = 200
+
|scorerc = <span style="color:#FF0000">200</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,413: Line 1,415:
 
|scorerc = 100
 
|scorerc = 100
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,426: Line 1,428:
 
|scorerc = 200
 
|scorerc = 200
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,436: Line 1,438:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Medium
 
|health = Medium
|scoresh = 1,000
+
|scoresh = <span style="color:#00FF00">1,000</span>
|scorerc = 100
+
|scorerc = <span style="color:#FF0000">100</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,452: Line 1,454:
 
|scorerc = 200
 
|scorerc = 200
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 2, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,465: Line 1,467:
 
|scorerc = 300
 
|scorerc = 300
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 2, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,478: Line 1,480:
 
|scorerc = 500
 
|scorerc = 500
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,491: Line 1,493:
 
|scorerc = 100
 
|scorerc = 100
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 6
|content =  
+
|content = This enemy always drop a Rose Medal.
 
}}
 
}}
  
Line 1,501: Line 1,503:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Low
 
|health = Low
|scoresh = 10,000
+
|scoresh = <span style="color:#00FF00">10,000</span>
|scorerc = 1,000
+
|scorerc = <span style="color:#FF0000">1,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,514: Line 1,516:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Medium
 
|health = Medium
|scoresh = 200
+
|scoresh = <span style="color:#FF0000">200</span>
|scorerc = 2,000
+
|scorerc = <span style="color:#00FF00">2,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,530: Line 1,532:
 
|scorerc = 500
 
|scorerc = 500
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,538: Line 1,540:
 
|name = Fat Date
 
|name = Fat Date
 
|image = PS-fatdate.gif
 
|image = PS-fatdate.gif
|imagepx = 100px
+
|imagepx = 150px
 
|health = Medium
 
|health = Medium
|scoresh = 10,000
+
|scoresh = <span style="color:#00FF00">10,000</span>
|scorerc = 1,000
+
|scorerc = <span style="color:#FF0000">1,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,553: Line 1,555:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Low
 
|health = Low
|scoresh = 2,000
+
|scoresh = <span style="color:#00FF00">2,000</span>
|scorerc = 200
+
|scorerc = <span style="color:#FF0000">200</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 5, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,566: Line 1,568:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Medium
 
|health = Medium
|scoresh = Missile Pod (x2): 1,000 <br>Propellor (x2): 500 <br>Body: 1,000
+
|scoresh = Missile pod (x2): 1,000 <br>Propellor (x2): 500 <br>Body: 1,000
|scorerc = Missile Pod (x2): 1,000 <br>Propellor (x2): 500 <br>Body: 1,000
+
|scorerc = Missile pod (x2): 1,000 <br>Propellor (x2): 500 <br>Body: 1,000
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1, 6
|content =  
+
|content = The missile pods drop one Rose Medal each. The propellors drop one Rose Hip item each.
 
}}
 
}}
  
Line 1,579: Line 1,581:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Medium
 
|health = Medium
|scoresh = Turret: 1,000 <br>Body: 500
+
|scoresh = Turret: <span style="color:#00FF00">1,000</span> <br>Body: 500
|scorerc = Turret: 100 <br>Body: 500
+
|scorerc = Turret: <span style="color:#FF0000">100</span> <br>Body: 500
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,592: Line 1,594:
 
|imagepx = 100px
 
|imagepx = 100px
 
|health = Medium
 
|health = Medium
|scoresh = Tail Cannon: 3,000 <br>Body: 1,000 <br>Front Laser (x2): 1,000
+
|scoresh = Tail cannon: 3,000 <br>Body: 1,000 <br>Front laser (x2): 1,000
|scorerc = Tail Cannon: 3,000 <br>Body: 1,000 <br>Front Laser (x2): 1,000
+
|scorerc = Tail cannon: 3,000 <br>Body: 1,000 <br>Front laser (x2): 1,000
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 2, 6
|content =  
+
|content = These enemies can be milked for two waves of projectiles which are worth <span style="color:#FF0000">100</span> with Shot and <span style="color:#00FF00">1,000</span> with Rose Cracker. The front lasers can only be destroyed when firing and drop one Rose Hip item each.
 
}}
 
}}
  
Line 1,605: Line 1,607:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Medium
 
|health = Medium
|scoresh = Head: 500 <br>Arm (x2): 500 <br>Body: 10,000
+
|scoresh = Head: <span style="color:#FF0000">500</span> <br>Arm (x2): <span style="color:#FF0000">500</span> <br>Body: 10,000
|scorerc = Head: 5,000 <br>Arm (x2): 5,000 <br>Body: 10,000
+
|scorerc = Head: <span style="color:#00FF00">5,000</span> <br>Arm (x2): <span style="color:#00FF00">5,000</span> <br>Body: 10,000
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,618: Line 1,620:
 
|imagepx = 20px
 
|imagepx = 20px
 
|health = Low
 
|health = Low
|scoresh = 1,000
+
|scoresh = <span style="color:#00FF00">1,000</span>
|scorerc = 100
+
|scorerc = <span style="color:#FF0000">100</span>
|type = Air
+
|type = Air
|locales =  
+
|locales = Stage 4, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,631: Line 1,633:
 
|imagepx = 20px
 
|imagepx = 20px
 
|health = Medium
 
|health = Medium
|scoresh = 5,000
+
|scoresh = <span style="color:#00FF00">5,000</span>
|scorerc = 500
+
|scorerc = <span style="color:#FF0000">500</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 4, 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,644: Line 1,646:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = High
 
|health = High
|scoresh = 50,000
+
|scoresh = <span style="color:#00FF00">50,000</span>
|scorerc = 5,000
+
|scorerc = <span style="color:#FF0000">5,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 6
|content =  
+
|content = The white homing missiles fired after the laser attack are worth 100 regardless whether destroyed with Shot or Rose Cracker.
 
}}
 
}}
  
 
{{PSEnemyTable
 
{{PSEnemyTable
 
|side=left
 
|side=left
|name = Cheese Korone
+
|name = Cheese Cornet
 
|image = PS-cheesekorone.gif
 
|image = PS-cheesekorone.gif
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = High
 
|health = High
|scoresh = 50,000
+
|scoresh = <span style="color:#00FF00">50,000</span>
|scorerc = 5,000
+
|scorerc = <span style="color:#FF0000">5,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,666: Line 1,668:
 
{{PSEnemyTable
 
{{PSEnemyTable
 
|side=left
 
|side=left
|name = Scrambled Egg (main)
+
|name = Scrambled Egg
 
|image = PS-scrambledegg6.gif
 
|image = PS-scrambledegg6.gif
|imagepx = 100px
+
|imagepx = 150px
 
|health = High
 
|health = High
|scoresh = Body: 50,000 <br>Front propellor (x2): - <br>Back propellor (x2): 0<ref>CAVE's official homepage states that the back propellors are indestructible with Shot. However, they can be destroyed with Shot and then appear to give no points at all. This was noted by E.G.I. before: https://twitter.com/e3g6i1/status/1334227781505359872</ref> <br>Turret (x2): 5,000 <br>Opening back turrets (x2): 5,000
+
|scoresh = Body: <span style="color:#00FF00">50,000</span> <br>Front propellor (x2): - <br>Back propellor (x2): <span style="color:#FF0000">0</span><ref>CAVE's official homepage states that the back propellors are indestructible with Shot. However, they can be destroyed with Shot and then appear to give no points at all. This was noted by E.G.I. before: https://twitter.com/e3g6i1/status/1334227781505359872</ref> <br>Turret (x2): 5,000 <br>Opening back turret (x2): <span style="color:#00FF00">5,000</span>
|scorerc = Body: 5,000 <br>Front propellor (x2): 10,000 <br>Back propellor (x2): 30,000 <br>Turret (x2): 5,000 <br>Opening back turrets (x2): 500
+
|scorerc = Body: <span style="color:#FF0000">5,000</span> <br>Front propellor (x2): <span style="color:#00FF00">10,000</span> <br>Back propellor (x2): <span style="color:#00FF00">30,000</span> <br>Turret (x2): 5,000 <br>Opening back turret (x2): <span style="color:#FF0000">500</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 6
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,686: Line 1,688:
 
|scorerc = -
 
|scorerc = -
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 1, 2, 3, 4, 5, 6, 7
 
|content =  
 
|content =  
 
}}
 
}}
Line 1,696: Line 1,698:
 
|imagepx = 150px
 
|imagepx = 150px
 
|health = Very High
 
|health = Very High
|scoresh = Phase 1: 50,000 <br>Phase 2: 50,000 <br>Phase 3: 100,000
+
|scoresh = Outer ring: <span style="color:#00FF00">50,000</span> <br>Phase 2: <span style="color:#00FF00">50,000</span> <br>Phase 3: <span style="color:#00FF00">100,000</span>
|scorerc = Phase 1: 5,000<ref>CAVE's official homepage has 50,000 for Rose Cracker as well which appears to be a mistake. This was noted by E.G.I. before: https://twitter.com/e3g6i1/status/1338509836829347840</ref> <br>Phase 2: 5,000 <br>Phase 3: 10,000
+
|scorerc = Outer ring: <span style="color:#FF0000">5,000</span><ref>CAVE's official homepage has 50,000 for Rose Cracker as well which appears to be a mistake. This was noted by E.G.I. before: https://twitter.com/e3g6i1/status/1338509836829347840</ref> <br>Phase 2: <span style="color:#FF0000">5,000</span> <br>Phase 3: <span style="color:#FF0000">10,000</span>
 +
|type = Air
 +
|locales = Stage 6
 +
|content =
 +
}}
 +
 
 +
=== <span style="font-size:180%"> Stage 7 </span>===
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Lemon Peel
 +
|image = PS-lemonpeel.gif
 +
|imagepx = 100px
 +
|health = Very Low
 +
|scoresh = 200
 +
|scorerc = 200
 +
|type = Air
 +
|locales = Stage 2, 3, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Orange Pekoe
 +
|image = PS-orangepekoe.gif
 +
|imagepx = 100px
 +
|health = Very Low
 +
|scoresh = 100
 +
|scorerc = 100
 +
|type = Air
 +
|locales = Stage 1, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Muscat Candy
 +
|image = PS-muscatcandy.gif
 +
|imagepx = 100px
 +
|health = Very Low
 +
|scoresh = 200
 +
|scorerc = 200
 +
|type = Air
 +
|locales = Stage 3, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Blue Castella
 +
|image = PS-bluecastella.gif
 +
|imagepx = 100px
 +
|health = Very Low
 +
|scoresh = Turret: 100 <br>Body: 200
 +
|scorerc = Turret: 100 <br>Body: 200
 +
|type = Ground
 +
|locales = Stage 3, 4, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Honey Castella
 +
|image = PS-honeycastella.gif
 +
|imagepx = 100px
 +
|health = Very Low
 +
|scoresh = Turret: 100 <br>Body: 200
 +
|scorerc = Turret: 100 <br>Body: 200
 +
|type = Ground
 +
|locales = Stage 3, 4, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Mint Castella
 +
|image = PS-mintcastella.png
 +
|imagepx = 100px
 +
|health = Very Low
 +
|scoresh = Turret: 100 <br>Body: 200
 +
|scorerc = Turret: 100 <br>Body: 200
 +
|type = Ground
 +
|locales = Stage 1, 3, 4, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Mille-feuille Glacê
 +
|image = PS-millefeuilleglacê.gif
 +
|imagepx = 100px
 +
|health = Low
 +
|scoresh = Turret: 300 <br>Body: 500
 +
|scorerc = Turret: 300 <br>Body: 500
 +
|type = Ground
 +
|locales = Stage 4, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Banana Glacé
 +
|image = PS-bananaglacé.gif
 +
|imagepx = 100px
 +
|health = Low
 +
|scoresh = Turret: 300 <br>Body: 500
 +
|scorerc = Turret: 300 <br>Body: 500
 +
|type = Ground
 +
|locales = Stage 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Kinton Glacé
 +
|image = PS-kintonglacé.gif
 +
|imagepx = 100px
 +
|health = Low
 +
|scoresh = Turret: 300 <br>Body: 500
 +
|scorerc = Turret: 300 <br>Body: 500
 +
|type = Ground
 +
|locales = Stage 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Kuri-zaemon
 +
|image = PS-kurizaemon.gif
 +
|imagepx = 100px
 +
|health = Low
 +
|scoresh = Turret: 300 <br>Body: 500
 +
|scorerc = Turret: 300 <br>Body: 500
 +
|type = Ground
 +
|locales = Stage 2, 3, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Mille-feuille Tart
 +
|image = PS-millefeuilletart.gif
 +
|imagepx = 100px
 +
|health = Low
 +
|scoresh = Turret: 300 <br>Body: 500
 +
|scorerc = Turret: 300 <br>Body: 500
 +
|type = Ground
 +
|locales = Stage 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Banana Tart
 +
|image = PS-bananatart.gif
 +
|imagepx = 100px
 +
|health = Low
 +
|scoresh = Turret: 300 <br>Body: 500
 +
|scorerc = Turret: 300 <br>Body: 500
 +
|type = Ground
 +
|locales = Stage 3, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Tamago Tofu
 +
|image = PS-tamagotofu.gif
 +
|imagepx = 75px
 +
|health = Very Low
 +
|scoresh = 100
 +
|scorerc = 100
 +
|type = Ground
 +
|locales = Stage 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Ichigo Tofu
 +
|image = PS-ichigotofu.gif
 +
|imagepx = 75px
 +
|health = Very Low
 +
|scoresh = 100
 +
|scorerc = 100
 +
|type = Ground
 +
|locales = Stage 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Mint Tofu
 +
|image = PS-minttofu.gif
 +
|imagepx = 75px
 +
|health = Very Low
 +
|scoresh = 100
 +
|scorerc = 100
 +
|type = Ground
 +
|locales = Stage 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Mille-feuille Bowl
 +
|image = PS-millefeuillebowl.gif
 +
|imagepx = 150px
 +
|health = Low
 +
|scoresh = Turret: 300 <br>Body: 1,000
 +
|scorerc = Turret: 300 <br>Body: 1,000
 +
|type = Ground
 +
|locales = Stage 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Banana Bowl II
 +
|image = PS-bananabowlii.gif
 +
|imagepx = 150px
 +
|health = Low
 +
|scoresh = Turret: 300 <br>Body: 1,000
 +
|scorerc = Turret: 300 <br>Body: 1,000
 +
|type = Ground
 +
|locales = Stage 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Marron Bowl
 +
|image = PS-melonbowl.gif
 +
|imagepx = 150px
 +
|health = Low
 +
|scoresh = Turret: 300 <br>Body: 1,000
 +
|scorerc = Turret: 300 <br>Body: 1,000
 +
|type = Ground
 +
|locales = Stage 4, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Avocado Roll
 +
|image = PS-avocadoroll.gif
 +
|imagepx = 150px
 +
|health = Medium
 +
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|type = Ground
 +
|locales = Stage 3, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Marble Roll
 +
|image = PS-marbleroll.gif
 +
|imagepx = 150px
 +
|health = Medium
 +
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|type = Ground
 +
|locales = Stage 3, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Banana Roll
 +
|image = PS-bananaroll.gif
 +
|imagepx = 175px
 +
|health = Medium
 +
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|type = Ground
 +
|locales = Stage 3, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Strawberry Roll
 +
|image = PS-strawberryroll.gif
 +
|imagepx = 150px
 +
|health = Medium
 +
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|type = Ground
 +
|locales = Stage 3, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Pear Roll
 +
|image = PS-piaroll.gif
 +
|imagepx = 150px
 +
|health = Medium
 +
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|type = Ground
 +
|locales = Stage 3, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Choco Roll
 +
|image = PS-chocoroll.gif
 +
|imagepx = 150px
 +
|health = Medium
 +
|scoresh = Turret: 1,000 <br>Barrel: 1,000 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|scorerc = Turret: 1,000 <br>Barrel: 1,000 <br>Back turret (x2): 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|type = Ground
 +
|locales = Stage 3, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Choco Crêpe
 +
|image = PS-chococrêpe.gif
 +
|imagepx = 150px
 +
|health = Medium
 +
|scoresh = Turret: 1,000 <br>Barrel: 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|scorerc = Turret: 1,000 <br>Barrel: 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|type = Ground
 +
|locales = Stage 3, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Avocado Crêpe
 +
|image = PS-avocadocrêpe.gif
 +
|imagepx = 150px
 +
|health = Medium
 +
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|type = Ground
 +
|locales = Stage 3, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Marble Crêpe
 +
|image = PS-marblecrêpe.gif
 +
|imagepx = 150px
 +
|health = Medium
 +
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|type = Ground
 +
|locales = Stage 3, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Banana Crêpe
 +
|image = PS-bananacrêpe.gif
 +
|imagepx = 175px
 +
|health = Medium
 +
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|type = Ground
 +
|locales = Stage 3, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Strawberry Crêpe
 +
|image = PS-strawberrycrêpe.gif
 +
|imagepx = 150px
 +
|health = Medium
 +
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|type = Ground
 +
|locales = Stage 3, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Pear Crêpe
 +
|image = PS-piacrêpe.gif
 +
|imagepx = 150px
 +
|health = Medium
 +
|scoresh = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|scorerc = Turret: 1,000 <br>Barrel (x2): 500 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|type = Ground
 +
|locales = Stage 3, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Blueberry Roll
 +
|image = PS-blueberryroll.gif
 +
|imagepx = 150px
 +
|health = Medium
 +
|scoresh = Turret: 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|scorerc = Turret: 1,000 <br>Tread (x4): 5,000 <br>Body: 1,000
 +
|type = Ground
 +
|locales = Stage 3, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Scrambled Egg
 +
|image = PS-scrambledegg7.gif
 +
|imagepx = 150px
 +
|health = High
 +
|scoresh = Body: <span style="color:#00FF00">50,000</span> <br>Back propellor (x4): - <br>Turret (x2): <span style="color:#00FF00">10,000</span> <br>Spike mine: <span style="color:#00FF00">1,000</span>
 +
|scorerc = Body: <span style="color:#FF0000">5,000</span> <br>Back propellor (x4): 500 <br>Turret (x2): <span style="color:#FF0000">1,000</span> <br>Spike mine: <span style="color:#FF0000">100</span>
 +
|type = Air
 +
|locales = Stage 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Flying Egg
 +
|image = PS-flyingegg.gif
 +
|imagepx = 100px
 +
|health = -
 +
|scoresh = -
 +
|scorerc = -
 +
|type = Air
 +
|locales = Stage 1, 2, 3, 4, 5, 6, 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Big Burn (robot form)
 +
|image = PS-boss7a.gif
 +
|imagepx = 150px
 +
|health = Very High
 +
|scoresh = <span style="color:#00FF00">100,000</span>
 +
|scorerc = <span style="color:#FF0000">10,000</span>
 +
|type = Air
 +
|locales = Stage 7
 +
|content =
 +
}}
 +
 
 +
{{PSEnemyTable
 +
|side=left
 +
|name = Big Burn (head)
 +
|image = PS-boss7b.gif
 +
|imagepx = 150px
 +
|health = Very High
 +
|scoresh = <span style="color:#00FF00">100,000</span>
 +
|scorerc = <span style="color:#FF0000">10,000</span>
 
|type = Air
 
|type = Air
|locales =  
+
|locales = Stage 7
 
|content =  
 
|content =  
 
}}
 
}}

Latest revision as of 10:19, 20 April 2025

Enemy list

The following list is based on CAVE's official website for the game. A few additions and corrections have been made.

Stage 1

Mint Castella Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-mintcastella.png Very Low Turret: 100
Body: 200
Turret: 100
Body: 200
Ground Stage 1, 3, 4, 7
Peppermint Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-peppermint.gif Very Low 100 100 Air Stage 1, 6
Pistachio Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-pistachio.gif Very Low 100 100 Air Stage 1, 6
Orange Pekoe Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-orangepekoe.gif Very Low 100 100 Air Stage 1, 7
Cranberry Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-cranberry.gif Very Low 200 200 Air Stage 1, 2
Mint Galette Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-mintgalette.gif Low 500 500 Air Stage 1, 6
Zuccotto Soda Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-zuccottosoda.gif Medium Missile pod (x2): 1,000
Propellor (x2): 500
Body: 1,000
Missile pod (x2): 1,000
Propellor (x2): 500
Body: 1,000
Air Stage 1, 6
The missile pods drop one Rose Medal each. The propellors drop one Rose Hip item each.
Cinnamon Waffle Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-cinnamonwaffle.gif Low Launcher (x2): 1,000
Body: 1,000
Launcher (x2): 1,000
Body: 1,000
Ground Stage 1, 4
When the body is destroyed while at least one launcher is still intact, an item from the regular item drop table is revealed instead of a Rose Item.
Scrambled Egg (main) Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-scrambledegg1.gif High Front propellor: -
Back propellor: -
Body: 50,000
Front propellor: 500
Back propellor: 500
Body: 5,000
Air Stage 1
Scrambled Egg (pod) Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-scrambledegg1pod.gif Medium 10,000 1,000 Air Stage 1
Flying Egg Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-flyingegg.gif - - - Air Stage 1, 2, 3, 4, 5, 6, 7
Maple Pink & Caramel Pink Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-boss1.gif Very High Hand (x2): 30,000
Launcher: 50,000
Body: 100,000
Hand (x2): 3,000
Launcher: 5,000
Body: 10,000
Air Stage 1

Stage 2

Pretzel Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-pretzel.gif Very Low 200 2,000 Air Stage 2, 6
Cranberry Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-cranberry.gif Very Low 200 200 Air Stage 1, 2
Lemon Peel Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-lemonpeel.gif Very Low 200 200 Air Stage 2, 3, 7
Honeycomb Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-honeycomb.gif Very Low 200 200 Air Stage 2, 6
Apple Star Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-applestar.gif Low 200 200 Air Stage 2, 6
Melonpan Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-melonpan.gif Low 300 300 Air Stage 2, 6
Marron Glacé Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-marronglacé.gif Very Low Turret: 100
Body: 200
Turret: 100
Body: 200
Ground Stage 2
Blue Candy Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-bluecandy.gif Very Low Turret: 100
Body: 200
Turret: 100
Body: 200
Ground Stage 2
Blue Hawaii Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-bluehawaii.gif Very Low Turret: 100
Body: 200
Turret: 100
Body: 200
Ground Stage 2
Orange Chiffon Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-orangechiffon.gif Very Low Turret: 100
Body: 200
Turret: 100
Body: 2,000
Ground Stage 2
Mont Blanc Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-montblanc.gif Very Low Turret: 300
Body: 500
Turret: 300
Body: 500
Ground Stage 2, 4
Banana Sundae Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-bananasundae.gif Very Low Turret: 300
Body: 500
Turret: 300
Body: 500
Ground Stage 2
Kuri-zaemon Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-kurizaemon.gif Low Turret: 300
Body: 500
Turret: 300
Body: 500
Ground Stage 2, 3, 7
Super Ice Tower Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-supericetower.gif Medium Searchlight: 10,000
Body: 1,000
Arm (x2): 1,000
Searchlight: 1,000
Body: 1,000
Arm (x2): 1,000
Ground Stage 2
While the body reveals an item from the regular item drop table, the two arms and the searchlight drop one fixed Rose Medal each.
Thunder Cream Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-thundercream.gif Medium Tail cannon: 3,000
Body: 1,000
Front laser (x2): 1,000
Tail cannon: 3,000
Body: 1,000
Front laser (x2): 1,000
Air Stage 2, 6
These enemies can be milked for two waves of projectiles which are worth 100 with Shot and 1,000 with Rose Cracker. The front lasers can only be destroyed when firing and drop one Rose Hip item each.
Melon Blizzard Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-melonblizzard.gif High Body: 50,000
Upper arm (x2): 10,000
Lower arm (x2): 10,000
Body: 5,000
Upper arm (x2): 1,000
Lower arm (x2): 1,000
Air Stage 2
Scrambled Egg (main) Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-scrambledegg2.gif High Body: 50,000
Propellor (x3): 5,000
Light: 3,000
Body: 5,000
Propellor (x3): 500
Light: 300
Air Stage 2
The white homing missiles overlapping with the sword attacks are worth 200 with Shot and 2,000 with Rose Cracker.
Scrambled Egg (pod) Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-scrambledegg2pod.gif Medium 10,000 1,000 Air Stage 2
Flying Egg Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-flyingegg.gif - - - Air Stage 1, 2, 3, 4, 5, 6, 7
Socie Soar Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-boss2.gif Very High Propellor pod: 5,000
Disc: 1,000
Body: 100,000
Propellor pod: 500
Disc: 1,000
Body: 10,000
Air Stage 2

Stage 3

Watermelon Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-watermelon.gif Very Low 100 100 Air Stage 3, 6
Konpeito Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-konpeito.gif Very Low 100 100 Air Stage 3
Sweet Potato Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-sweetpotato.gif Very Low 100 100 Air Stage 3, 6
Lemon Peel Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-lemonpeel.gif Very Low 200 200 Air Stage 2, 3, 7
Muscat Candy Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-muscatcandy.gif Very Low 200 200 Air Stage 3, 7
Mint Castella Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-mintcastella.png Very Low Turret: 100
Body: 200
Turret: 100
Body: 200
Ground Stage 1, 3, 4, 7
Blue Castella Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-bluecastella.gif Very Low Turret: 100
Body: 200
Turret: 100
Body: 200
Ground Stage 3, 4, 7
Honey Castella Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-honeycastella.gif Very Low Turret: 100
Body: 200
Turret: 100
Body: 200
Ground Stage 3, 4, 7
Kuri-zaemon Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-kurizaemon.gif Low Turret: 300
Body: 500
Turret: 300
Body: 500
Ground Stage 2, 3, 7
Banana Tart Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-bananatart.gif Low Turret: 300
Body: 500
Turret: 300
Body: 500
Ground Stage 3, 7
Avocado Roll Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-avocadoroll.gif Medium Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Marble Roll Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-marbleroll.gif Medium Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Banana Roll Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-bananaroll.gif Medium Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Strawberry Roll Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-strawberryroll.gif Medium Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Pear Roll Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-piaroll.gif Medium Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Choco Roll Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-chocoroll.gif Medium Turret: 1,000
Barrel: 1,000
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel: 1,000
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Choco Crêpe Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-chococrêpe.gif Medium Turret: 1,000
Barrel: 500
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel: 500
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Avocado Crêpe Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-avocadocrêpe.gif Medium Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Marble Crêpe Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-marblecrêpe.gif Medium Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Banana Crêpe Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-bananacrêpe.gif Medium Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Strawberry Crêpe Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-strawberrycrêpe.gif Medium Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Pear Crêpe Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-piacrêpe.gif Medium Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Blueberry Roll Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-blueberryroll.gif Medium Turret: 1,000
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Scrambled Egg (main) Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-scrambledegg3.gif High Body: 50,000
Front propellor (x2): -
Back propellor (x2): -
Body: 5,000
Front propellor (x2): 500
Back propellor (x2): 500
Air Stage 3
Scrambled Egg (pod) Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-scrambledegg3pod.gif Medium 10,000 1,000 Air Stage 3
Flying Egg Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-flyingegg.gif - - - Air Stage 1, 2, 3, 4, 5, 6, 7
Harmony Humming Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-boss3.gif Very High
Shoulder pad: 50,000
Bomb: 5,000
Spike mine: 100
Body: 100,000

Shoulder pad: 5,000
Bomb: 500
Spike mine: 100
Body: 10,000
Air Stage 3
Phases 1 and 3 share the same HP pool. The HP of phase 2 (shoulder pad) is distinct from that but is nevertheless determined by how damage was dealt to the boss during phase 1. The more damage was dealt, the lower the HP of phase 2.
While the exact conditions are unknown, the shoulder pad can sometimes be destroyed during phase 3 when seeminlgy out of nowhere the player is rewarded with a corresponding score gain.[1]

Stage 4

Biscuit Orange Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-biscuitorange.gif Very Low 100 100 Air Stage 4, 6
Melon Candy Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-meloncandy.gif Very Low 100 100 Air Stage 4, 6
Mint Castella Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-mintcastella.png Very Low Turret: 100
Body: 200
Turret: 100
Body: 200
Ground Stage 1, 3, 4, 7
Blue Castella Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-bluecastella.gif Very Low Turret: 100
Body: 200
Turret: 100
Body: 200
Ground Stage 3, 4, 7
Honey Castella Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-honeycastella.gif Very Low Turret: 100
Body: 200
Turret: 100
Body: 200
Ground Stage 3, 4, 7
Mille-feuille Glacê Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-millefeuilleglacê.gif Low Turret: 300
Body: 500
Turret: 300
Body: 500
Ground Stage 4, 7
Mont Blanc Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-montblanc.gif Very Low Turret: 300
Body: 500
Turret: 300
Body: 500
Ground Stage 2, 4
Cinnamon Waffle Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-cinnamonwaffle.gif Low Launcher (x2): 1,000
Body: 1,000
Launcher (x2): 1,000
Body: 1,000
Ground Stage 1, 4
When the body is destroyed while at least one launcher is still intact, an item from the regular item drop table is revealed instead of a Rose Item.
Marron Bowl Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-melonbowl.gif Low Turret: 300
Body: 1,000
Turret: 300
Body: 1,000
Ground Stage 4, 7
Banana Boat Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-bananaboat.gif Medium Turret: 1,000
Body: 1,000
Turret: 1,000
Body: 1,000
Ground Stage 4
When destroyed after the boat has come to a halt, Rose Medals are revealed. When destroyed while it is still moving, no items appear. The number of Medals depends on how quickly the boat has been destroyed after stopping for a maximum of 15 Rose Medals.
Soda Churros Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-sodachurros.gif Low 1,000 100 Air Stage 4, 6
Mint Churros Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-mintchurros.gif Medium 5,000 500 Air Stage 4, 6
Strong Strawberry Churros Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-strongstrawberrychurros.gif High Turret (x8): 1,000
Body: 50,000
Turret (x8): 100
Body: 5,000
Air Stage 4
Scrambled Egg (main) Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-scrambledegg4.gif High Body: 50,000
Front propellor (x2): -
Back propellor (x2): -
Body: 5,000
Front propellor (x2): 500
Back propellor (x2): 500
Air Stage 4
Scrambled Egg (pod) Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-scrambledegg4pod.gif Medium 10,000 1,000 Air Stage 4
Flying Egg Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-flyingegg.gif - - - Air Stage 1, 2, 3, 4, 5, 6, 7
Uni Ulysses Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-boss4.gif Very High Arm (x2): 10,000
Body: 100,000
Arm (x2): 10,000
Body: 10,000
Air Stage 4

Stage 5

Cigar Choco Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-cigarchoco.gif Very Low 200 200 Air Stage 5, 6
Fruit Gum Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-fruitsgum.gif Very Low 200 200 Air Stage 5
Robo PEZ Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-robopez.gif Low 2,000 200 Air Stage 5, 6
Pâtissier Sachertorte Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-pâtissiersachertoerte.gif Low Head: 300
Body: 1,000
Head: 300
Body: 100
Ground Stage 5
Hadou Cake Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-hadoucake.gif Medium Head: 5,000
Upper body: 10,000
Inner turret: 500
Head: 500
Upper body: 1,000
Inner turret: 500
Ground Stage 5
Electric Cake Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-electriccake.gif Medium Head: 5,000
Turret: 1,000
Arm (x2): 500
Upper body: 10,000
Inner turret: 500
Head: 500
Turret: 100
Arm (x2): 500
Upper body: 1,000
Inner turret: 500
Ground Stage 5
Fire Cake Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-firecake.gif Medium Head: 5,000
Arm (x2): 500
Upper body: 10,000
Inner turret: 500
Head: 500
Arm (x2): 500
Upper body: 1,000
Inner turret: 500
Ground Stage 5
Chestnut Bug Yokan Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-chestnutbugyokan.gif Low Roof turret (x8): 500
Foot turret (x2): 1,000
Container: 5,000
Roof turret (x8): 500
Foot turret (x2): 100
Container: 500
Ground Stage 5
Peach Bug Yokan Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-peachbugyokan.gif Medium Main turret (x2): 1,000
Foot turret (x2): 1,000
Container: 5,000
Main turret (x2): 100
Foot turret (x2): 100
Container: 500
Ground Stage 5
Potato Bug Yokan Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-potatobugyokan.gif Medium Main turret (x2): 1,000
Foot turret (x2): 1,000
Container: 5,000
Main turret (x2): 100
Foot turret (x2): 100
Container: 500
Ground Stage 5
Mango Pudding (pack of 8) Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-mangopudding8.gif Low Container (x8): 300
Foot turret (x2): 1,000
Container (x8): 300
Foot turret (x2): 100
Ground Stage 5
Mango Pudding (pack of 2) Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-mangopudding2.gif Low Container (x8): 1,000
Foot turret (x2): 1,000
Container (x8): 1,000
Foot turret (x2): 100
Ground Stage 5
Strawberry Jelly Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-strawberryjelly.gif Very Low 500 5,000 Ground Stage 5
Blueberry Jelly Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-blueberryjelly.gif Very Low 500 5,000 Ground Stage 5
Scrambled Egg (main) Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-scrambledegg5.gif High Back Propellor (x3): 5,000
Body: 50,000
Back Propellor (x3): 500
Body: 5,000
Air Stage 5
Scrambled Egg (pod) Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-scrambledegg5pod.gif Medium 10,000 1,000 Air Stage 5
Flying Egg Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-flyingegg.gif - - - Air Stage 1, 2, 3, 4, 5, 6, 7
Freesia Freedom Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-boss5.gif Extremely High Spike ball: 30,000
Back launcher (x2): 1,000
Body: 100,000
Spike ball: 3000
Back launcher (x2): 1,000
Body: 10,000
Air Stage 5

Stage 6

Honeycomb Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-honeycomb.gif Very Low 200 200 Air Stage 2, 6
Cigar Choco Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-cigarchoco.gif Very Low 200 200 Air Stage 5, 6
Pecan Beet Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-pecanbeet.gif Low 200 200 Air Stage 6
Watermelon Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-watermelon.gif Very Low 100 100 Air Stage 3, 6
Peppermint Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-peppermint.gif Very Low 100 100 Air Stage 1, 6
Biscuit Orange Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-biscuitorange.gif Very Low 100 100 Air Stage 4, 6
Honey Chip Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-honeychip.gif Very Low 100 100 Air Stage 6
Anise Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-anise.gif Very Low 200 2,000 Air Stage 6
Sweet Potato Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-sweetpotato.gif Very Low 100 100 Air Stage 3, 6
Pretzel Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-pretzel.gif Very Low 200 2,000 Air Stage 2, 6
Pistachio Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-pistachio.gif Very Low 100 100 Air Stage 1, 6
Melon Candy Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-meloncandy.gif Very Low 100 100 Air Stage 4, 6
Arazan Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-arazan.gif Very Low 2,000 200 Air Stage 6
Poppy Seed Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-poppyseed.gif Medium 1,000 100 Air Stage 6
Noisette Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-noisette.gif Very Low 200 200 Air Stage 6
Tapioca Nut Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-tapiocanut.gif Medium 1,000 100 Air Stage 6
Apple Star Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-applestar.gif Low 200 200 Air Stage 2, 6
Melonpan Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-melonpan.gif Low 300 300 Air Stage 2, 6
Mint Galette Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-mintgalette.gif Low 500 500 Air Stage 1, 6
Sour Fromage Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-sourfromage.gif Low 100 100 Air Stage 6
This enemy always drop a Rose Medal.
Coriander Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-coriander.gif Low 10,000 1,000 Air Stage 6
Sultana Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-sultana.gif Medium 200 2,000 Air Stage 6
Cardamom Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-cardamom.gif Medium 500 500 Air Stage 6
Fat Date Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-fatdate.gif Medium 10,000 1,000 Air Stage 6
Robo PEZ Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-robopez.gif Low 2,000 200 Air Stage 5, 6
Zuccotto Soda Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-zuccottosoda.gif Medium Missile pod (x2): 1,000
Propellor (x2): 500
Body: 1,000
Missile pod (x2): 1,000
Propellor (x2): 500
Body: 1,000
Air Stage 1, 6
The missile pods drop one Rose Medal each. The propellors drop one Rose Hip item each.
Dill Seed Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-dillseed.gif Medium Turret: 1,000
Body: 500
Turret: 100
Body: 500
Air Stage 6
Thunder Cream Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-thundercream.gif Medium Tail cannon: 3,000
Body: 1,000
Front laser (x2): 1,000
Tail cannon: 3,000
Body: 1,000
Front laser (x2): 1,000
Air Stage 2, 6
These enemies can be milked for two waves of projectiles which are worth 100 with Shot and 1,000 with Rose Cracker. The front lasers can only be destroyed when firing and drop one Rose Hip item each.
Gruyère Robo Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-gruyèrerobo.gif Medium Head: 500
Arm (x2): 500
Body: 10,000
Head: 5,000
Arm (x2): 5,000
Body: 10,000
Air Stage 6
Soda Churros Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-sodachurros.gif Low 1,000 100 Air Stage 4, 6
Mint Churros Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-mintchurros.gif Medium 5,000 500 Air Stage 4, 6
Mint York Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-mintyork.gif High 50,000 5,000 Air Stage 6
The white homing missiles fired after the laser attack are worth 100 regardless whether destroyed with Shot or Rose Cracker.
Cheese Cornet Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-cheesekorone.gif High 50,000 5,000 Air Stage 6
Scrambled Egg Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-scrambledegg6.gif High Body: 50,000
Front propellor (x2): -
Back propellor (x2): 0[2]
Turret (x2): 5,000
Opening back turret (x2): 5,000
Body: 5,000
Front propellor (x2): 10,000
Back propellor (x2): 30,000
Turret (x2): 5,000
Opening back turret (x2): 500
Air Stage 6
Flying Egg Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-flyingegg.gif - - - Air Stage 1, 2, 3, 4, 5, 6, 7
Super Nova Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-boss6.gif Very High Outer ring: 50,000
Phase 2: 50,000
Phase 3: 100,000
Outer ring: 5,000[3]
Phase 2: 5,000
Phase 3: 10,000
Air Stage 6

Stage 7

Lemon Peel Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-lemonpeel.gif Very Low 200 200 Air Stage 2, 3, 7
Orange Pekoe Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-orangepekoe.gif Very Low 100 100 Air Stage 1, 7
Muscat Candy Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-muscatcandy.gif Very Low 200 200 Air Stage 3, 7
Blue Castella Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-bluecastella.gif Very Low Turret: 100
Body: 200
Turret: 100
Body: 200
Ground Stage 3, 4, 7
Honey Castella Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-honeycastella.gif Very Low Turret: 100
Body: 200
Turret: 100
Body: 200
Ground Stage 3, 4, 7
Mint Castella Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-mintcastella.png Very Low Turret: 100
Body: 200
Turret: 100
Body: 200
Ground Stage 1, 3, 4, 7
Mille-feuille Glacê Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-millefeuilleglacê.gif Low Turret: 300
Body: 500
Turret: 300
Body: 500
Ground Stage 4, 7
Banana Glacé Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-bananaglacé.gif Low Turret: 300
Body: 500
Turret: 300
Body: 500
Ground Stage 7
Kinton Glacé Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-kintonglacé.gif Low Turret: 300
Body: 500
Turret: 300
Body: 500
Ground Stage 7
Kuri-zaemon Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-kurizaemon.gif Low Turret: 300
Body: 500
Turret: 300
Body: 500
Ground Stage 2, 3, 7
Mille-feuille Tart Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-millefeuilletart.gif Low Turret: 300
Body: 500
Turret: 300
Body: 500
Ground Stage 7
Banana Tart Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-bananatart.gif Low Turret: 300
Body: 500
Turret: 300
Body: 500
Ground Stage 3, 7
Tamago Tofu Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-tamagotofu.gif Very Low 100 100 Ground Stage 7
Ichigo Tofu Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-ichigotofu.gif Very Low 100 100 Ground Stage 7
Mint Tofu Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-minttofu.gif Very Low 100 100 Ground Stage 7
Mille-feuille Bowl Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-millefeuillebowl.gif Low Turret: 300
Body: 1,000
Turret: 300
Body: 1,000
Ground Stage 7
Banana Bowl II Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-bananabowlii.gif Low Turret: 300
Body: 1,000
Turret: 300
Body: 1,000
Ground Stage 7
Marron Bowl Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-melonbowl.gif Low Turret: 300
Body: 1,000
Turret: 300
Body: 1,000
Ground Stage 4, 7
Avocado Roll Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-avocadoroll.gif Medium Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Marble Roll Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-marbleroll.gif Medium Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Banana Roll Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-bananaroll.gif Medium Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Strawberry Roll Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-strawberryroll.gif Medium Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Pear Roll Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-piaroll.gif Medium Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Choco Roll Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-chocoroll.gif Medium Turret: 1,000
Barrel: 1,000
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel: 1,000
Back turret (x2): 1,000
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Choco Crêpe Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-chococrêpe.gif Medium Turret: 1,000
Barrel: 500
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel: 500
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Avocado Crêpe Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-avocadocrêpe.gif Medium Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Marble Crêpe Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-marblecrêpe.gif Medium Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Banana Crêpe Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-bananacrêpe.gif Medium Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Strawberry Crêpe Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-strawberrycrêpe.gif Medium Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Pear Crêpe Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-piacrêpe.gif Medium Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Barrel (x2): 500
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Blueberry Roll Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-blueberryroll.gif Medium Turret: 1,000
Tread (x4): 5,000
Body: 1,000
Turret: 1,000
Tread (x4): 5,000
Body: 1,000
Ground Stage 3, 7
Scrambled Egg Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-scrambledegg7.gif High Body: 50,000
Back propellor (x4): -
Turret (x2): 10,000
Spike mine: 1,000
Body: 5,000
Back propellor (x4): 500
Turret (x2): 1,000
Spike mine: 100
Air Stage 7
Flying Egg Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-flyingegg.gif - - - Air Stage 1, 2, 3, 4, 5, 6, 7
Big Burn (robot form) Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-boss7a.gif Very High 100,000 10,000 Air Stage 7
Big Burn (head) Health Score
(Shot)
Score
(Rose Cracker)
Enemy type Appears in...
PS-boss7b.gif Very High 100,000 10,000 Air Stage 7
  1. See the following clip as an example: https://x.com/rgrayGM/status/1913867299158921619
  2. CAVE's official homepage states that the back propellors are indestructible with Shot. However, they can be destroyed with Shot and then appear to give no points at all. This was noted by E.G.I. before: https://twitter.com/e3g6i1/status/1334227781505359872
  3. CAVE's official homepage has 50,000 for Rose Cracker as well which appears to be a mistake. This was noted by E.G.I. before: https://twitter.com/e3g6i1/status/1338509836829347840