Difference between revisions of "P-47 Aces/Strategy"

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(Add common enemy details)
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== Enemy Detail ==
 
== Enemy Detail ==
''This is a stub''
+
There is never any randomness with regards to how and when enemies fire. Aiming is also rather precise, so any shots that are not fired at the player are definitely not fired at the player (instead of an artifact of "angle locking" as is common in other shooters).
  
 
=== Common ===
 
=== Common ===
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! Name
 
! Name
 
! Value
 
! Value
 +
! Contains Item
 
! colspan="2" | HP
 
! colspan="2" | HP
 +
! Notes
 
|-
 
|-
 
| style="text-align:center" | [[File:p47aces_heli.png]]
 
| style="text-align:center" | [[File:p47aces_heli.png]]
 
| Heli
 
| Heli
 
| 100
 
| 100
 +
| No
 
| colspan="2" | '''1'''
 
| colspan="2" | '''1'''
 +
| Some instances fire ''away'' from the player.
 
|-
 
|-
 
| style="text-align:center" | [[File:p47aces_jet.png]]
 
| style="text-align:center" | [[File:p47aces_jet.png]]
 
| Jet
 
| Jet
 
| 200
 
| 200
 +
| No
 
| colspan="2" | '''1'''
 
| colspan="2" | '''1'''
 +
| Some instances fire ''away'' from the player.
 
|-
 
|-
 
| style="text-align:center" | [[File:p47aces_roll.png]]
 
| style="text-align:center" | [[File:p47aces_roll.png]]
 
| Roll
 
| Roll
 
| 200
 
| 200
 +
| No
 
| colspan="2" | '''1'''
 
| colspan="2" | '''1'''
 +
| Some instances fire ''away'' from the player.
 
|-
 
|-
 
| style="text-align:center" | [[File:p47aces_zako.png]]
 
| style="text-align:center" | [[File:p47aces_zako.png]]
 
| Zako
 
| Zako
 
| 100
 
| 100
 +
| No
 
| colspan="2" | '''1'''
 
| colspan="2" | '''1'''
 +
| Some instances fire ''away'' from the player.
 
|-
 
|-
 
| rowspan="4" style="text-align:center" | [[File:p47aces_icarya.png]]
 
| rowspan="4" style="text-align:center" | [[File:p47aces_icarya.png]]
 
| rowspan="4" | Item Carrier
 
| rowspan="4" | Item Carrier
 
| rowspan="4" | 400
 
| rowspan="4" | 400
 +
| rowspan="4" | Yes
 
| Stage 1/3(AS)/5 || '''192'''+'''192'''
 
| Stage 1/3(AS)/5 || '''192'''+'''192'''
 +
| rowspan="4" | Fires different attacks depending on the stage they are in.
 
|-
 
|-
 
| Stage 4/6 || '''224'''+'''224'''
 
| Stage 4/6 || '''224'''+'''224'''
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! Name
 
! Name
 
! Value
 
! Value
 +
! Contains Item
 
! colspan="2" | HP
 
! colspan="2" | HP
 +
! Notes
 
|-
 
|-
 
|}
 
|}

Revision as of 09:20, 24 September 2020

Score Area Locations

Stage 1

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Stage 2

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Stage 3

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Stage 4

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Stage 5

This is a stub

Stage 6

This is a stub

Stage 7

This is a stub

Stage 8

This is a stub

Enemy Detail

There is never any randomness with regards to how and when enemies fire. Aiming is also rather precise, so any shots that are not fired at the player are definitely not fired at the player (instead of an artifact of "angle locking" as is common in other shooters).

Common

Enemy Name Value Contains Item HP Notes
P47aces heli.png Heli 100 No 1 Some instances fire away from the player.
P47aces jet.png Jet 200 No 1 Some instances fire away from the player.
P47aces roll.png Roll 200 No 1 Some instances fire away from the player.
P47aces zako.png Zako 100 No 1 Some instances fire away from the player.
P47aces icarya.png Item Carrier 400 Yes Stage 1/3(AS)/5 192+192 Fires different attacks depending on the stage they are in.
Stage 4/6 224+224
Stage 7 256+224
Stage 3(AA) 256+256
Enemy Name Value Contains Item HP Notes

Stage 1

  • AAG
  • B-Zako
  • Chuu A
  • H-Truck
  • PZ-40

Stage 2

  • B-Jet
  • B-Zako
  • Houses

Stage 3

  • Chuu A
  • Niedl
  • P-61
  • Ramia

Stage 4

  • Asa
  • Ramia
  • Tiger

Stage 5

  • Geta
  • Heflt
  • Hukuy

Stage 6

  • Betty
  • Toriko
  • King
  • Night

Stage 7

  • Toriko
  • Ramia

Stage 8

  • Conso

Boss Detail

This is a stub

Stage 1

LOKI

Stage 2

GIGAH

Stage 3

FE-223

Stage 4

B-SHIP

Stage 5

HE-813

Stage 6

E-1000

Stage 7

RAGNA-313

Stage 8

SHETLAND