Difference between revisions of "Gekidan Machina"
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− | Gekidan Machina (撃弾マキナ) is a shmup by HEY / 凍結 in 2016 created in the STGBuilder game engine. The features a Mecha Ritz styled BGM, and as well tributes CAVE, Toaplan, etc. | + | Gekidan Machina (撃弾マキナ) is a shmup by HEY / 凍結 in 2016 created in the STGBuilder game engine. The game features a Mecha Ritz styled BGM, and as well tributes CAVE, Toaplan, etc. |
{{VideoIndex}} | {{VideoIndex}} | ||
Line 36: | Line 36: | ||
* '''Button 1:''' Shot | * '''Button 1:''' Shot | ||
* '''Button 2:''' Bomb/Hyper | * '''Button 2:''' Bomb/Hyper | ||
+ | * '''Button 3:''' Change option formation | ||
== Difficulties == | == Difficulties == | ||
Line 43: | Line 44: | ||
*Advance: The standard difficulty mode. | *Advance: The standard difficulty mode. | ||
*Risky: A ridiciously hard difficulty mode. | *Risky: A ridiciously hard difficulty mode. | ||
+ | |||
+ | == Main weaponry == | ||
+ | <h3> <span style="display:none;"> Normal </span></h3> | ||
+ | {| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;" | ||
+ | |- | ||
+ | ! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Normal</big> | ||
+ | |- | ||
+ | {{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Normal.png|200px|frameless|left]]<br> | ||
+ | • '''High-speed:'''4'''<br> | ||
+ | • '''Low-speed: '''2.5'''<br> | ||
+ | | '''Description''': The standard weapon that fires at 10hz. | ||
+ | |- | ||
+ | {{!}}} | ||
+ | |||
+ | <h3> <span style="display:none;"> Rapid </span></h3> | ||
+ | {| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;" | ||
+ | |- | ||
+ | ! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Rapid</big> | ||
+ | |- | ||
+ | {{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Rapid.png|200px|frameless|left]]<br> | ||
+ | • '''High-speed:'''3'''<br> | ||
+ | • '''Low-speed: '''3'''<br> | ||
+ | | '''Description''': A weapon that fires rapid spreads as tap-firing. Holding it will fire strong but really short ranged shots. | ||
+ | |- | ||
+ | {{!}}} | ||
+ | |||
+ | <h3> <span style="display:none;"> Pierce </span></h3> | ||
+ | {| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;" | ||
+ | |- | ||
+ | ! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Pierce</big> | ||
+ | |- | ||
+ | {{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Pierce.png|200px|frameless|left]]<br> | ||
+ | • '''High-speed:'''5'''<br> | ||
+ | • '''Low-speed: '''1.5'''<br> | ||
+ | | '''Description''': A weapon capable of penetrating enemies. | ||
+ | |- | ||
+ | {{!}}} | ||
+ | |||
+ | <h3> <span style="display:none;"> Homing </span></h3> | ||
+ | {| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;" | ||
+ | |- | ||
+ | ! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Homing</big> | ||
+ | |- | ||
+ | {{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Homing.png|200px|frameless|left]]<br> | ||
+ | • '''High-speed:'''3'''<br> | ||
+ | • '''Low-speed: '''2'''<br> | ||
+ | | '''Description''': Homing shots that chase after enemies. | ||
+ | |- | ||
+ | {{!}}} | ||
+ | |||
+ | <h3> <span style="display:none;"> Spread </span></h3> | ||
+ | {| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;" | ||
+ | |- | ||
+ | ! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Spread</big> | ||
+ | |- | ||
+ | {{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Spread.png|200px|frameless|left]]<br> | ||
+ | • '''High-speed:'''4.5'''<br> | ||
+ | • '''Low-speed: '''3'''<br> | ||
+ | | '''Description''': Releases beams that detonate upon impact, dealing napalm-like damage. | ||
+ | |- | ||
+ | {{!}}} | ||
+ | |||
+ | <h3> <span style="display:none;"> Move </span></h3> | ||
+ | {| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;" | ||
+ | |- | ||
+ | ! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Move</big> | ||
+ | |- | ||
+ | {{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Move.png|200px|frameless|left]]<br> | ||
+ | • '''High-speed:'''3'''<br> | ||
+ | • '''Low-speed: '''6'''<br> | ||
+ | | '''Description''': Options tilt left and right depending on the player´s movement. | ||
+ | |- | ||
+ | {{!}}} | ||
+ | |||
+ | == Sub weaponry == | ||
+ | <h3> <span style="display:none;"> Bomber </span></h3> | ||
+ | {| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;" | ||
+ | |- | ||
+ | ! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Bomber</big> | ||
+ | |- | ||
+ | {{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Bomber.png|200px|frameless|left]]<br> | ||
+ | • '''GS:'''2'''<br> | ||
+ | • '''PW: '''M'''<br> | ||
+ | • '''IN: '''240'''<br> | ||
+ | • '''EX: '''120'''<br> | ||
+ | | '''Description''': Deploying it will release a huge explosion. | ||
+ | |- | ||
+ | {{!}}} | ||
+ | |||
+ | <h3> <span style="display:none;"> Techical </span></h3> | ||
+ | {| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;" | ||
+ | |- | ||
+ | ! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Technical</big> | ||
+ | |- | ||
+ | {{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Tech.png|200px|frameless|left]]<br> | ||
+ | • '''GS:'''S'''<br> | ||
+ | • '''PW: '''L'''<br> | ||
+ | • '''IN: '''120'''<br> | ||
+ | • '''EX: '''30'''<br> | ||
+ | • '''Left: '''0'''<br> | ||
+ | • '''Extend: '''3 to 6'''<br> | ||
+ | | '''Description''': Deploying it´s bomb will trigger quick explosions. | ||
+ | |- | ||
+ | {{!}}} | ||
+ | |||
+ | <h3> <span style="display:none;"> Sword </span></h3> | ||
+ | {| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;" | ||
+ | |- | ||
+ | ! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Sword</big> | ||
+ | |- | ||
+ | {{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Sword.png|200px|frameless|left]]<br> | ||
+ | • '''GS:'''16'''<br> | ||
+ | • '''PW: '''H'''<br> | ||
+ | • '''IN: '''O'''<br> | ||
+ | • '''EX: '''Hit'''<br> | ||
+ | | '''Description''': Swords capable of cancelling bullets. | ||
+ | |- | ||
+ | {{!}}} | ||
+ | |||
+ | <h3> <span style="display:none;"> Hyper </span></h3> | ||
+ | {| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;" | ||
+ | |- | ||
+ | ! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Hyper</big> | ||
+ | |- | ||
+ | {{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Hyper.png|200px|frameless|left]]<br> | ||
+ | • '''GS:'''4'''<br> | ||
+ | • '''PW: '''MSx1.2'''<br> | ||
+ | • '''IN: '''0'''<br> | ||
+ | • '''EX: '''1 x2'''<br> | ||
+ | | '''Description''': Cancels bullets on Hyper activation and Hyper rejection. Can temporarrily enhance player´s shot. | ||
+ | |- | ||
+ | {{!}}} | ||
+ | |||
+ | <h3> <span style="display:none;"> Autoshield </span></h3> | ||
+ | {| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;" | ||
+ | |- | ||
+ | ! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Autoshield</big> | ||
+ | |- | ||
+ | {{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Autoshield.png|200px|frameless|left]]<br> | ||
+ | • '''GS:'''16'''<br> | ||
+ | • '''PW: '''0'''<br> | ||
+ | • '''IN: '''Hit+120'''<br> | ||
+ | • '''EX: '''1'''<br> | ||
+ | | '''Description''': ¨Protects the player with a shield that slowly recharges overtime. | ||
+ | |- | ||
+ | {{!}}} | ||
+ | |||
+ | <h3> <span style="display:none;"> Avoid </span></h3> | ||
+ | {| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;" | ||
+ | |- | ||
+ | ! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Avoid</big> | ||
+ | |- | ||
+ | {{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Avoid.png|200px|frameless|left]]<br> | ||
+ | • '''GS:'''16'''<br> | ||
+ | • '''PW: '''0'''<br> | ||
+ | • '''IN: '''30'''<br> | ||
+ | • '''EX: '''0'''<br> | ||
+ | | '''Description''': Grants brief i-frames. | ||
+ | |- | ||
+ | {{!}}} | ||
== Scoring == | == Scoring == | ||
Line 51: | Line 212: | ||
== Unlockables == | == Unlockables == | ||
*True Last Boss: Triggered by playing on Advance or Risky and beating all 5 stages with at least 4 lives. Beating it once will unlock it for stage select. | *True Last Boss: Triggered by playing on Advance or Risky and beating all 5 stages with at least 4 lives. Beating it once will unlock it for stage select. | ||
− | *Boss Rush: Fight all 5 bosses. ( | + | *Boss Rush: Fight all 5 bosses. Unlocked by clearing game once (on newer versions). |
− | *Exceed Extra: A special boss rush course with a unique deadly difficulty style. (Unlock | + | *Exceed Extra: A special boss rush course with a unique deadly difficulty style. Unlocked by clearing game once (on newer versions) |
+ | *EX options: The unlockable EX options are high-speed, stealth, giant, vibrate and boundary reflection. (Unlock conditions currently not checked?) | ||
== References & Contributors == | == References & Contributors == | ||
Line 58: | Line 220: | ||
'''Contributors:'''</br> | '''Contributors:'''</br> | ||
− | # Page made by[[User:JSAV2006STG(ABC)|JSAV2006STG(ABC)]], who | + | # Page made by[[User:JSAV2006STG(ABC)|JSAV2006STG(ABC)]], who checked the unlocks. |
+ | # Link to download the game: https://www.freem.ne.jp/win/game/11351 | ||
== Trivia == | == Trivia == | ||
− | *Some of the bullet designs are similar to CAVE´s in DoDonPachi | + | *Some of the bullet designs are similar to CAVE´s in DoDonPachi. |
+ | *On early playable demo prototypes, the game was originally meant to have coins as items, but then the items idea was scrapped in the final release. | ||
[[Category:Independent/Doujin shooting games]] | [[Category:Independent/Doujin shooting games]] | ||
[[Category:True Last Boss]] | [[Category:True Last Boss]] |
Latest revision as of 20:51, 8 February 2025
Gekidan Machina (撃弾マキナ) is a shmup by HEY / 凍結 in 2016 created in the STGBuilder game engine. The game features a Mecha Ritz styled BGM, and as well tributes CAVE, Toaplan, etc.
For replay videos, visit the Video Index.
Contents
Menu
- Start: Begin the game
- Option: Change weaponry, difficulty and tweak some EX options.
- Stage Select: Choose any stage to practice from.
Gameplay Overview
The player controls a girl, and it´s customizable weaponry (changable in options). The player has 3 slots of Sub-skill. Each stage has 2 mid-bosses and a boss each. Destroying all their parts results in a Break Bonus.
There´s also a combo mechanic that builds up when killing enemies. As well features it´s Max combo reached mechanic.
Like Mecha Ritz, if all lives are lost, it will result in an absolute loss with no continiues available.
Controls
- Button 1: Shot
- Button 2: Bomb/Hyper
- Button 3: Change option formation
Difficulties
They can be changed in options.
- Safety: An easy difficulty mode.
- Advance: The standard difficulty mode.
- Risky: A ridiciously hard difficulty mode.
Main weaponry
Normal | ||||||
---|---|---|---|---|---|---|
• High-speed:4 |
Description: The standard weapon that fires at 10hz. |
Rapid | ||||||
---|---|---|---|---|---|---|
• High-speed:3 |
Description: A weapon that fires rapid spreads as tap-firing. Holding it will fire strong but really short ranged shots. |
Pierce | ||||||
---|---|---|---|---|---|---|
• High-speed:5 |
Description: A weapon capable of penetrating enemies. |
Homing | ||||||
---|---|---|---|---|---|---|
• High-speed:3 |
Description: Homing shots that chase after enemies. |
Spread | ||||||
---|---|---|---|---|---|---|
• High-speed:4.5 |
Description: Releases beams that detonate upon impact, dealing napalm-like damage. |
Move | ||||||
---|---|---|---|---|---|---|
• High-speed:3 |
Description: Options tilt left and right depending on the player´s movement. |
Sub weaponry
Bomber | ||||||
---|---|---|---|---|---|---|
• GS:2 |
Description: Deploying it will release a huge explosion. |
Technical | ||||||
---|---|---|---|---|---|---|
• GS:S |
Description: Deploying it´s bomb will trigger quick explosions. |
Sword | ||||||
---|---|---|---|---|---|---|
• GS:16 |
Description: Swords capable of cancelling bullets. |
Hyper | ||||||
---|---|---|---|---|---|---|
• GS:4 |
Description: Cancels bullets on Hyper activation and Hyper rejection. Can temporarrily enhance player´s shot. |
Autoshield | ||||||
---|---|---|---|---|---|---|
• GS:16 |
Description: ¨Protects the player with a shield that slowly recharges overtime. |
Avoid | ||||||
---|---|---|---|---|---|---|
• GS:16 |
Description: Grants brief i-frames. |
Scoring
The scoring relies on multiplier that increases when killing enemies, and it´s value is up to 16x. It resets if combo timer gauge depletes.
After the stage is cleared, the bonus is summed up. There´s also bonuses for No-Miss clearing a stage or if all boss parts are destroyed for a Break Bonus.
Unlockables
- True Last Boss: Triggered by playing on Advance or Risky and beating all 5 stages with at least 4 lives. Beating it once will unlock it for stage select.
- Boss Rush: Fight all 5 bosses. Unlocked by clearing game once (on newer versions).
- Exceed Extra: A special boss rush course with a unique deadly difficulty style. Unlocked by clearing game once (on newer versions)
- EX options: The unlockable EX options are high-speed, stealth, giant, vibrate and boundary reflection. (Unlock conditions currently not checked?)
References & Contributors
Contributors:
- Page made byJSAV2006STG(ABC), who checked the unlocks.
- Link to download the game: https://www.freem.ne.jp/win/game/11351
Trivia
- Some of the bullet designs are similar to CAVE´s in DoDonPachi.
- On early playable demo prototypes, the game was originally meant to have coins as items, but then the items idea was scrapped in the final release.