Difference between revisions of "Gekidan Machina"

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[[File:GKD-MCHN_logo.png|center|333px]]
+
[[File:GKD-MCHN_logoV2.png|center|555px]]
  
 
{{GameInfobox
 
{{GameInfobox
Line 5: Line 5:
 
|title =  
 
|title =  
 
|background = #f8f8f8
 
|background = #f8f8f8
|image = GKD-MCHNilust.jpg
+
|image = GKD-MCHNilust.png
 
|width = 333px;
 
|width = 333px;
 
|imagecaption =  
 
|imagecaption =  
 
|imagescalepx = 280px
 
|imagescalepx = 280px
  
|developer = Tenkuudokei
+
|developer = HEY / 凍結
 
|
 
|
|releasedate = 2003
+
|releasedate = 2016
 
}}
 
}}
  
Gekidan Machina (撃弾マキナ) is a shmup by HEY / 凍結 in 2016 created in the STGBuilder game engine. The features a Mecha Ritz styled BGM, and as well tributes CAVE, Toaplan, etc.
+
Gekidan Machina (撃弾マキナ) is a shmup by HEY / 凍結 in 2016 created in the STGBuilder game engine. The game features a Mecha Ritz styled BGM, and as well tributes CAVE, Toaplan, etc.
  
 
{{VideoIndex}}
 
{{VideoIndex}}
Line 21: Line 21:
 
{{clear}}
 
{{clear}}
  
== Menu: ==
+
== Menu ==
 
*Start: Begin the game
 
*Start: Begin the game
 
*Option: Change weaponry, difficulty and tweak some EX options.
 
*Option: Change weaponry, difficulty and tweak some EX options.
Line 36: Line 36:
 
* '''Button 1:''' Shot
 
* '''Button 1:''' Shot
 
* '''Button 2:''' Bomb/Hyper
 
* '''Button 2:''' Bomb/Hyper
 +
* '''Button 3:''' Change option formation
  
 
== Difficulties ==
 
== Difficulties ==
Line 43: Line 44:
 
*Advance: The standard difficulty mode.
 
*Advance: The standard difficulty mode.
 
*Risky: A ridiciously hard difficulty mode.
 
*Risky: A ridiciously hard difficulty mode.
 +
 +
== Main weaponry ==
 +
<h3> <span style="display:none;"> Normal </span></h3>
 +
{| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;"
 +
|-
 +
! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Normal</big>
 +
|-
 +
{{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Normal.png|200px|frameless|left]]<br>
 +
• '''High-speed:'''4'''<br>
 +
• '''Low-speed: '''2.5'''<br>
 +
| '''Description''': The standard weapon that fires at 10hz.
 +
|-
 +
{{!}}}
 +
 +
<h3> <span style="display:none;"> Rapid </span></h3>
 +
{| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;"
 +
|-
 +
! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Rapid</big>
 +
|-
 +
{{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Rapid.png|200px|frameless|left]]<br>
 +
• '''High-speed:'''3'''<br>
 +
• '''Low-speed: '''3'''<br>
 +
| '''Description''': A weapon that fires rapid spreads as tap-firing. Holding it will fire strong but really short ranged shots.
 +
|-
 +
{{!}}}
 +
 +
<h3> <span style="display:none;"> Pierce </span></h3>
 +
{| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;"
 +
|-
 +
! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Pierce</big>
 +
|-
 +
{{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Pierce.png|200px|frameless|left]]<br>
 +
• '''High-speed:'''5'''<br>
 +
• '''Low-speed: '''1.5'''<br>
 +
| '''Description''': A weapon capable of penetrating enemies.
 +
|-
 +
{{!}}}
 +
 +
<h3> <span style="display:none;"> Homing </span></h3>
 +
{| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;"
 +
|-
 +
! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Homing</big>
 +
|-
 +
{{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Homing.png|200px|frameless|left]]<br>
 +
• '''High-speed:'''3'''<br>
 +
• '''Low-speed: '''2'''<br>
 +
| '''Description''': Homing shots that chase after enemies.
 +
|-
 +
{{!}}}
 +
 +
<h3> <span style="display:none;"> Spread </span></h3>
 +
{| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;"
 +
|-
 +
! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Spread</big>
 +
|-
 +
{{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Spread.png|200px|frameless|left]]<br>
 +
• '''High-speed:'''4.5'''<br>
 +
• '''Low-speed: '''3'''<br>
 +
| '''Description''': Releases beams that detonate upon impact, dealing napalm-like damage.
 +
|-
 +
{{!}}}
 +
 +
<h3> <span style="display:none;"> Move </span></h3>
 +
{| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;"
 +
|-
 +
! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Move</big>
 +
|-
 +
{{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Move.png|200px|frameless|left]]<br>
 +
• '''High-speed:'''3'''<br>
 +
• '''Low-speed: '''6'''<br>
 +
| '''Description''': Options tilt left and right depending on the player´s movement.
 +
|-
 +
{{!}}}
 +
 +
== Sub weaponry ==
 +
<h3> <span style="display:none;"> Bomber </span></h3>
 +
{| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;"
 +
|-
 +
! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Bomber</big>
 +
|-
 +
{{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Bomber.png|200px|frameless|left]]<br>
 +
• '''GS:'''2'''<br>
 +
• '''PW: '''M'''<br>
 +
• '''IN: '''240'''<br>
 +
• '''EX: '''120'''<br>
 +
| '''Description''': Deploying it will release a huge explosion.
 +
|-
 +
{{!}}}
 +
 +
<h3> <span style="display:none;"> Techical </span></h3>
 +
{| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;"
 +
|-
 +
! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Technical</big>
 +
|-
 +
{{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Tech.png|200px|frameless|left]]<br>
 +
• '''GS:'''S'''<br>
 +
• '''PW: '''L'''<br>
 +
• '''IN: '''120'''<br>
 +
• '''EX: '''30'''<br>
 +
• '''Left: '''0'''<br>
 +
• '''Extend: '''3 to 6'''<br>
 +
| '''Description''': Deploying it´s bomb will trigger quick explosions.
 +
|-
 +
{{!}}}
 +
 +
<h3> <span style="display:none;"> Sword </span></h3>
 +
{| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;"
 +
|-
 +
! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Sword</big>
 +
|-
 +
{{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Sword.png|200px|frameless|left]]<br>
 +
• '''GS:'''16'''<br>
 +
• '''PW: '''H'''<br>
 +
• '''IN: '''O'''<br>
 +
• '''EX: '''Hit'''<br>
 +
| '''Description''': Swords capable of cancelling bullets.
 +
|-
 +
{{!}}}
 +
 +
<h3> <span style="display:none;"> Hyper </span></h3>
 +
{| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;"
 +
|-
 +
! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Hyper</big>
 +
|-
 +
{{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Hyper.png|200px|frameless|left]]<br>
 +
• '''GS:'''4'''<br>
 +
• '''PW: '''MSx1.2'''<br>
 +
• '''IN: '''0'''<br>
 +
• '''EX: '''1 x2'''<br>
 +
| '''Description''': Cancels bullets on Hyper activation and Hyper rejection. Can temporarrily enhance player´s shot.
 +
|-
 +
{{!}}}
 +
 +
<h3> <span style="display:none;"> Autoshield </span></h3>
 +
{| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;"
 +
|-
 +
! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Autoshield</big>
 +
|-
 +
{{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Autoshield.png|200px|frameless|left]]<br>
 +
• '''GS:'''16'''<br>
 +
• '''PW: '''0'''<br>
 +
• '''IN: '''Hit+120'''<br>
 +
• '''EX: '''1'''<br>
 +
| '''Description''': ¨Protects the player with a shield that slowly recharges overtime.
 +
|-
 +
{{!}}}
 +
 +
<h3> <span style="display:none;"> Avoid </span></h3>
 +
{| class="wikitable" style="width: 75%; margin-bottom: 0px; margin-top: 0px;"
 +
|-
 +
! colspan=6 style="background-color:#B6D0C8; color:#ffffff;" | <big>Avoid</big>
 +
|-
 +
{{!}} colspan="6" rowspan="1" | [[File:GKDMCHN-Avoid.png|200px|frameless|left]]<br>
 +
• '''GS:'''16'''<br>
 +
• '''PW: '''0'''<br>
 +
• '''IN: '''30'''<br>
 +
• '''EX: '''0'''<br>
 +
| '''Description''': Grants brief i-frames.
 +
|-
 +
{{!}}}
  
 
== Scoring ==
 
== Scoring ==
Line 51: Line 212:
 
== Unlockables ==
 
== Unlockables ==
 
*True Last Boss: Triggered by playing on Advance or Risky and beating all 5 stages with at least 4 lives. Beating it once will unlock it for stage select.
 
*True Last Boss: Triggered by playing on Advance or Risky and beating all 5 stages with at least 4 lives. Beating it once will unlock it for stage select.
*Boss Rush: Fight all 5 bosses. (Unlock condition currently not checked?)
+
*Boss Rush: Fight all 5 bosses. Unlocked by clearing game once (on newer versions).
*Exceed Extra: A special boss rush course with a unique deadly difficulty style. (Unlock condition currently not checked?)
+
*Exceed Extra: A special boss rush course with a unique deadly difficulty style. Unlocked by clearing game once (on newer versions)
 +
*EX options: The unlockable EX options are high-speed, stealth, giant, vibrate and boundary reflection. (Unlock conditions currently not checked?)
  
 
== References & Contributors ==
 
== References & Contributors ==
Line 58: Line 220:
 
'''Contributors:'''</br>
 
'''Contributors:'''</br>
  
# Page made by[[User:JSAV2006STG(ABC)|JSAV2006STG(ABC)]], who also tried checking some of the unlocks.
+
# Page made by[[User:JSAV2006STG(ABC)|JSAV2006STG(ABC)]], who checked the unlocks.
 +
# Link to download the game: https://www.freem.ne.jp/win/game/11351
  
 
== Trivia ==
 
== Trivia ==
*Some of the bullet designs are similar to CAVE´s in DoDonPachi
+
*Some of the bullet designs are similar to CAVE´s in DoDonPachi.
 +
*On early playable demo prototypes, the game was originally meant to have coins as items, but then the items idea was scrapped in the final release.
  
 
[[Category:Independent/Doujin shooting games]]
 
[[Category:Independent/Doujin shooting games]]
 
[[Category:True Last Boss]]
 
[[Category:True Last Boss]]

Latest revision as of 20:51, 8 February 2025

GKD-MCHN logoV2.png
GKD-MCHNilust.png

Developer: HEY / 凍結
Release date: 2016

Gekidan Machina (撃弾マキナ) is a shmup by HEY / 凍結 in 2016 created in the STGBuilder game engine. The game features a Mecha Ritz styled BGM, and as well tributes CAVE, Toaplan, etc.

For replay videos, visit the Video Index.

Menu

  • Start: Begin the game
  • Option: Change weaponry, difficulty and tweak some EX options.
  • Stage Select: Choose any stage to practice from.

Gameplay Overview

The player controls a girl, and it´s customizable weaponry (changable in options). The player has 3 slots of Sub-skill. Each stage has 2 mid-bosses and a boss each. Destroying all their parts results in a Break Bonus.

There´s also a combo mechanic that builds up when killing enemies. As well features it´s Max combo reached mechanic.

Like Mecha Ritz, if all lives are lost, it will result in an absolute loss with no continiues available.

Controls

  • Button 1: Shot
  • Button 2: Bomb/Hyper
  • Button 3: Change option formation

Difficulties

They can be changed in options.

  • Safety: An easy difficulty mode.
  • Advance: The standard difficulty mode.
  • Risky: A ridiciously hard difficulty mode.

Main weaponry

Normal

Normal
GKDMCHN-Normal.png

High-speed:4
Low-speed: 2.5

Description: The standard weapon that fires at 10hz.

Rapid

Rapid
GKDMCHN-Rapid.png

High-speed:3
Low-speed: 3

Description: A weapon that fires rapid spreads as tap-firing. Holding it will fire strong but really short ranged shots.

Pierce

Pierce
GKDMCHN-Pierce.png

High-speed:5
Low-speed: 1.5

Description: A weapon capable of penetrating enemies.

Homing

Homing
GKDMCHN-Homing.png

High-speed:3
Low-speed: 2

Description: Homing shots that chase after enemies.

Spread

Spread
GKDMCHN-Spread.png

High-speed:4.5
Low-speed: 3

Description: Releases beams that detonate upon impact, dealing napalm-like damage.

Move

Move
GKDMCHN-Move.png

High-speed:3
Low-speed: 6

Description: Options tilt left and right depending on the player´s movement.

Sub weaponry

Bomber

Bomber
GKDMCHN-Bomber.png

GS:2
PW: M
IN: 240
EX: 120

Description: Deploying it will release a huge explosion.

Techical

Technical
GKDMCHN-Tech.png

GS:S
PW: L
IN: 120
EX: 30
Left: 0
Extend: 3 to 6

Description: Deploying it´s bomb will trigger quick explosions.

Sword

Sword
GKDMCHN-Sword.png

GS:16
PW: H
IN: O
EX: Hit

Description: Swords capable of cancelling bullets.

Hyper

Hyper
GKDMCHN-Hyper.png

GS:4
PW: MSx1.2
IN: 0
EX: 1 x2

Description: Cancels bullets on Hyper activation and Hyper rejection. Can temporarrily enhance player´s shot.

Autoshield

Autoshield
GKDMCHN-Autoshield.png

GS:16
PW: 0
IN: Hit+120
EX: 1

Description: ¨Protects the player with a shield that slowly recharges overtime.

Avoid

Avoid
GKDMCHN-Avoid.png

GS:16
PW: 0
IN: 30
EX: 0

Description: Grants brief i-frames.

Scoring

The scoring relies on multiplier that increases when killing enemies, and it´s value is up to 16x. It resets if combo timer gauge depletes.

After the stage is cleared, the bonus is summed up. There´s also bonuses for No-Miss clearing a stage or if all boss parts are destroyed for a Break Bonus.

Unlockables

  • True Last Boss: Triggered by playing on Advance or Risky and beating all 5 stages with at least 4 lives. Beating it once will unlock it for stage select.
  • Boss Rush: Fight all 5 bosses. Unlocked by clearing game once (on newer versions).
  • Exceed Extra: A special boss rush course with a unique deadly difficulty style. Unlocked by clearing game once (on newer versions)
  • EX options: The unlockable EX options are high-speed, stealth, giant, vibrate and boundary reflection. (Unlock conditions currently not checked?)

References & Contributors

Contributors:

  1. Page made byJSAV2006STG(ABC), who checked the unlocks.
  2. Link to download the game: https://www.freem.ne.jp/win/game/11351

Trivia

  • Some of the bullet designs are similar to CAVE´s in DoDonPachi.
  • On early playable demo prototypes, the game was originally meant to have coins as items, but then the items idea was scrapped in the final release.