Difference between revisions of "Space Pressure 3D: Prelude"
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[[File:MazeTeamLogo.png|200px|center]] | [[File:MazeTeamLogo.png|200px|center]] | ||
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{{GameInfobox | {{GameInfobox | ||
|bordercolor = black | |bordercolor = black | ||
|title = Space Pressure 3D: Prelude | |title = Space Pressure 3D: Prelude | ||
− | |background = # | + | |background = #dceaff |
|image = SpacePressure3D_630x500.png | |image = SpacePressure3D_630x500.png | ||
|width = 324px; | |width = 324px; | ||
Line 34: | Line 30: | ||
---- | ---- | ||
− | + | ==== Keyboard ==== | |
* '''A''' or '''Left''': Move Left | * '''A''' or '''Left''': Move Left | ||
* '''W''' or '''Up''': Move Up | * '''W''' or '''Up''': Move Up | ||
Line 41: | Line 37: | ||
* '''Space''' or '''R. Ctrl''': Fire | * '''Space''' or '''R. Ctrl''': Fire | ||
− | + | ==== Gamepad ==== | |
* '''Left Stick''': Movement | * '''Left Stick''': Movement | ||
* '''A''': Ok | * '''A''': Ok | ||
Line 50: | Line 46: | ||
---- | ---- | ||
− | + | ==== Blaster ==== | |
Rapid fire. Average damage. Projectiles are destroyed when they hit an enemy. At the third level, it starts shooting three projectiles in a sector. | Rapid fire. Average damage. Projectiles are destroyed when they hit an enemy. At the third level, it starts shooting three projectiles in a sector. | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Level !! Preview !! Damage | ||
+ | |- | ||
+ | | 1 || [[File:Blaster1.jpg|200px]] || 40-55 (RPS: 7.4) | ||
+ | |- | ||
+ | | 2 || [[File:Blaster2.jpg|200px]] || 55-70 (RPS: 7.69) | ||
+ | |- | ||
+ | | 3 || [[File:Blaster3.jpg|200px]] || 3 x 36-44 (RPS: 6.45) | ||
+ | |- | ||
+ | | 4 || [[File:Blaster4.jpg|200px]] || 3 x 43-49 (RPS: 5.71) | ||
+ | |- | ||
+ | | 5 || [[File:Blaster5.jpg|200px]] || 3 x 56-64 (RPS: 5.0) | ||
+ | |} | ||
− | + | ==== Wavegun ==== | |
Rapid fire. Average damage. The projectiles have a large vertical area. Projectiles pass through enemies once, dealing damage to each enemy. Projectiles disappear after a few seconds. | Rapid fire. Average damage. The projectiles have a large vertical area. Projectiles pass through enemies once, dealing damage to each enemy. Projectiles disappear after a few seconds. | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Level !! Preview !! Damage | ||
+ | |- | ||
+ | | 1 || [[File:Wave1.jpg|200px]] || 50-70 (RPS: 6.66) | ||
+ | |- | ||
+ | | 2 || [[File:Wave2.jpg|200px]] || 55-75 (RPS: 6.89) | ||
+ | |- | ||
+ | | 3 || [[File:Wave3.jpg|200px]] || 60-80 (RPS: 7.14) | ||
+ | |- | ||
+ | | 4 || [[File:Wave4.jpg|200px]] || 50-60 (RPS: 11.76) | ||
+ | |- | ||
+ | | 5 || [[File:Wave5.jpg|200px]] || 50-60 (RPS:13.33) | ||
+ | |} | ||
− | + | ==== Laser ==== | |
Infinite through beam to the right edge of the screen. All enemies that intersect with the beam are dealt damage over time. | Infinite through beam to the right edge of the screen. All enemies that intersect with the beam are dealt damage over time. | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Level !! Preview !! Damage | ||
+ | |- | ||
+ | | 1 || [[File:Laser1.jpg|200px]] || 35-55 (RPS: 8.88) | ||
+ | |- | ||
+ | | 2 || [[File:Laser2.jpg|200px]] || 45-65 (RPS: 8.88) | ||
+ | |- | ||
+ | | 3 || [[File:Laser3.jpg|200px]] || 55-75 (RPS: 8.88) | ||
+ | |- | ||
+ | | 4 || [[File:Laser4.jpg|200px]] || 65-85 (RPS: 8.88) | ||
+ | |- | ||
+ | | 5 || [[File:Laser5.jpg|200px]] || 75-85 (RPS: 8.88) | ||
+ | |} | ||
− | + | ==== Sungun ==== | |
Very slow attack speed. Large slow projectiles that explode on contact with an enemy. Huge damage. Splash damage. | Very slow attack speed. Large slow projectiles that explode on contact with an enemy. Huge damage. Splash damage. | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Level !! Preview !! Damage | ||
+ | |- | ||
+ | | 1 || [[File:Sun1.jpg|200px]] || 594-660 (RPS: 0.84) | ||
+ | |- | ||
+ | | 2 || [[File:Sun2.jpg|200px]] || 720-890 (RPS: 0.84) | ||
+ | |- | ||
+ | | 3 || [[File:Sun3.jpg|200px]] || 850-1050 (RPS: 0.84) | ||
+ | |- | ||
+ | | 4 || [[File:Sun4.jpg|200px]] || 1000-1200 (RPS: 0.84) | ||
+ | |- | ||
+ | | 5 || [[File:Sun5.jpg|200px]] || 75-105 every 0.45s / 900-1100 (RPS: 0.5) | ||
+ | |} | ||
+ | |||
+ | === Special Bonuses === | ||
+ | ---- | ||
+ | |||
+ | ==== Missiles ==== | ||
+ | |||
+ | If there are available targets on the screen, it will spawn homing missiles with a certain frequency flying at the enemy. | ||
+ | |||
+ | [[File:Missiles.jpg|200px]] | ||
+ | |||
+ | ==== Shield ==== | ||
+ | |||
+ | Protect from all incoming damage. | ||
+ | |||
+ | [[File:Shield1.jpg|200px]] | ||
+ | |||
+ | ==== Drones ==== | ||
+ | |||
+ | The additional collectable type of weapon. For each bonus level (up to 3) a small allied drone spawns around the player's ship and fires continuously in front of them. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Level !! Preview !! Damage | ||
+ | |- | ||
+ | | 1 || [[File:Drones1.jpg|200px]] || 1 x 100-150 | ||
+ | |- | ||
+ | | 2 || [[File:Drones2.jpg|200px]] || 2 x 100-150 | ||
+ | |- | ||
+ | | 3 || [[File:Drones3.jpg|200px]] || 3 x 100-150 | ||
+ | |} | ||
− | === | + | === Pickups === |
---- | ---- | ||
Line 83: | Line 165: | ||
| Heal || [[File:BonusHeal00.png|64px]] || 20% Heal | | Heal || [[File:BonusHeal00.png|64px]] || 20% Heal | ||
|- | |- | ||
− | | Missiles || [[File:BonusMissiles00.png|64px]] || | + | | Missiles || [[File:BonusMissiles00.png|64px]] || Added Missiles bonus for 15 seconds |
+ | |- | ||
+ | | Energy Shield || [[File:BonusEnergyShield00.png|64px]] || Added Shield bonus for 10 seconds | ||
+ | |- | ||
+ | | Drones || [[File:BonusDrones00.png|64px]] || +1 Drone Level (Permanent) | ||
+ | |} | ||
+ | |||
+ | === Units === | ||
+ | ---- | ||
+ | |||
+ | ==== Amazons Ship ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:AmazonsSpaceship00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Space Amazons | ||
+ | |- | ||
+ | | '''Hitpoints''' || 1000 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Garbage Container ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:GarbageContainer00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Garbage | ||
+ | |- | ||
+ | | '''Hitpoints''' || 275 | ||
+ | |- | ||
+ | | '''Score''' || 150 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Explosive Container ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:ExplosiveContainer00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Garbage | ||
+ | |- | ||
+ | | '''Hitpoints''' || 450 | ||
+ | |- | ||
+ | | '''Damage''' || 150-250 | ||
+ | |- | ||
+ | | '''Score''' || 200 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Small Asteroid ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:SmallAsteroid00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Asteroids | ||
+ | |- | ||
+ | | '''Hitpoints''' || 150 | ||
+ | |- | ||
+ | | '''Score''' || 55 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Medium Asteroid ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:MediumAsteroid00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Asteroids | ||
+ | |- | ||
+ | | '''Hitpoints''' || 400 | ||
+ | |- | ||
+ | | '''Score''' || 120 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Big Asteroid ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:BigAsteroid00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Asteroids | ||
+ | |- | ||
+ | | '''Hitpoints''' || 1000 | ||
+ | |- | ||
+ | | '''Score''' || 200 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Mined Asteroid ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:AsteroidMine00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Asteroids | ||
+ | |- | ||
+ | | '''Hitpoints''' || 450 | ||
+ | |- | ||
+ | | '''Damage''' || 150-250 | ||
+ | |- | ||
+ | | '''Score''' || 85 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Penisteroid ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:SpecialAsteroid.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Asteroids | ||
+ | |- | ||
+ | | '''Hitpoints''' || 1500 | ||
+ | |- | ||
+ | | '''Score''' || 1000 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Scavenger Drone ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:ScavengerDrone00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Scavengers | ||
+ | |- | ||
+ | | '''Hitpoints''' || 175 | ||
+ | |- | ||
+ | | '''Damage''' || 50-150 | ||
+ | |- | ||
+ | | '''Cooldown''' || Default: 3.8 / Hunter: 1.5 | ||
+ | |- | ||
+ | | '''Score''' || 100 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Scavenger Garbage Truck ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:ScavengerGarbageTruck00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Scavengers | ||
+ | |- | ||
+ | | '''Hitpoints''' || 850 | ||
+ | |- | ||
+ | | '''Damage''' || 30-50 (Melee) | ||
+ | |- | ||
+ | | '''Score''' || 450 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Scavenger Combat Garbage Truck ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:ScavengerCombatGarbageTruck00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Scavengers | ||
+ | |- | ||
+ | | '''Hitpoints''' || 900 | ||
+ | |- | ||
+ | | '''Damage''' || [x3] 50-150 | ||
+ | |- | ||
+ | | '''Cooldown''' || 4.0 | ||
+ | |- | ||
+ | | '''Score''' || 550 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Threeway Scavenger ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:ThreewayScavenger00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Scavengers | ||
+ | |- | ||
+ | | '''Hitpoints''' || 1100 | ||
+ | |- | ||
+ | | '''Damage''' || Bomb: [x3] 50-150, Frag: [x9] 45-65 | ||
+ | |- | ||
+ | | '''Cooldown''' || 5.0 | ||
+ | |- | ||
+ | | '''Score''' || 700 | ||
+ | |} | ||
+ | |||
+ | ==== Scavenger Driller ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:ScavengerDriller00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Scavengers | ||
+ | |- | ||
+ | | '''Hitpoints''' || 2850 | ||
+ | |- | ||
+ | | '''Damage''' || Ranged: [x12] 75-100, Melee: 30-50 | ||
+ | |- | ||
+ | | '''Cooldown''' || Ranged: 3.85, Melee: 0.1 | ||
+ | |- | ||
+ | | '''Score''' || 1500 | ||
+ | |} | ||
+ | |||
+ | ==== Scavenger Leader ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:ScavengerBossShip00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Scavengers | ||
+ | |- | ||
+ | | '''Hitpoints (Phase 1)''' || 17000 | ||
+ | |- | ||
+ | | '''Damage (Phase 1)''' || [x15] 50-150 | ||
+ | |- | ||
+ | | '''Cooldown (Phase 1)''' || 4.0 | ||
+ | |- | ||
+ | | '''Score (Phase 1)''' || 5000 | ||
+ | |- | ||
+ | | '''Hitpoints (Phase 2)''' || 13000 | ||
+ | |- | ||
+ | | '''Damage (Phase 2)''' || 30-50 | ||
+ | |- | ||
+ | | '''Cooldown (Phase 2)''' || 0.05 | ||
+ | |- | ||
+ | | '''Score (Phase 2)''' || 10000 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Military Drone ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:MilitaryDrone00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Military | ||
+ | |- | ||
+ | | '''Hitpoints''' || 250 | ||
+ | |- | ||
+ | | '''Damage''' || 75-120 | ||
+ | |- | ||
+ | | '''Cooldown''' || Default: 2.75 / Hunter: 1.5 | ||
+ | |- | ||
+ | | '''Score''' || 150 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Kamikaze Drone ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:KamikazeDrone00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Military | ||
+ | |- | ||
+ | | '''Hitpoints''' || 500 | ||
+ | |- | ||
+ | | '''Damage''' || 250-350 | ||
+ | |- | ||
+ | | '''Score''' || 350 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Fighter ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:Fighter.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Military | ||
+ | |- | ||
+ | | '''Hitpoints''' || 480 | ||
+ | |- | ||
+ | | '''Damage''' || [x2][x2] 50-80 | ||
+ | |- | ||
+ | | '''Cooldown''' || 3.5 | ||
+ | |- | ||
+ | | '''Score''' || 250 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Upgraded Fighter ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:UpgradedFighter00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Military | ||
+ | |- | ||
+ | | '''Hitpoints''' || 710 | ||
+ | |- | ||
+ | | '''Damage''' || [x2][x3] 65-95 | ||
+ | |- | ||
+ | | '''Cooldown''' || 3.5 | ||
+ | |- | ||
+ | | '''Score''' || 550 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Electric Mill ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:ElectricMill00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Military | ||
+ | |- | ||
+ | | '''Hitpoints''' || 1400 | ||
+ | |- | ||
+ | | '''Damage''' || 70-90 | ||
+ | |- | ||
+ | | '''Cooldown''' || 0.05 | ||
+ | |- | ||
+ | | '''Score''' || 1000 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Military Threeway ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:MilitaryThreeway00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Military | ||
+ | |- | ||
+ | | '''Hitpoints''' || 1700 | ||
+ | |- | ||
+ | | '''Damage''' || Bomb: [x3] 60-170, Frag: [x9] 45-65 | ||
+ | |- | ||
+ | | '''Cooldown''' || 5.0 | ||
+ | |- | ||
+ | | '''Score''' || 850 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Tank ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:Tank00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Military | ||
+ | |- | ||
+ | | '''Hitpoints''' || 2000 | ||
+ | |- | ||
+ | | '''Damage''' || Main: 150-250, Secondary: [x2] 50-130 | ||
+ | |- | ||
+ | | '''Cooldown''' || Main: 3.0, Secondary: 2.3 | ||
+ | |- | ||
+ | | '''Score''' || 1250 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Artillery Tank ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:ArtilleryTank00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Military | ||
+ | |- | ||
+ | | '''Hitpoints''' || 2500 | ||
+ | |- | ||
+ | | '''Damage''' || 350-475 | ||
+ | |- | ||
+ | | '''Cooldown''' || 2.0 | ||
+ | |- | ||
+ | | '''Score''' || 1300 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Asteroid Turret ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:AsteroidTurret00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Military | ||
+ | |- | ||
+ | | '''Hitpoints''' || 1400 | ||
+ | |- | ||
+ | | '''Damage''' || [x2] 50-120 | ||
+ | |- | ||
+ | | '''Cooldown''' || 4.0 | ||
+ | |- | ||
+ | | '''Score''' || 700 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== General Admiral ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:GeneralAdmiralShip00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Military | ||
+ | |- | ||
+ | | '''Hitpoints (Phase 1)''' || 13000 + 4500x3 = 26500 | ||
+ | |- | ||
+ | | '''Damage (Phase 1)''' || Minigun: 90-120, Gun[x3]: [x2][x5] 30-45 | ||
+ | |- | ||
+ | | '''Cooldown (Phase 1)''' || Minigun: 0.1, Gun: 5.45 | ||
+ | |- | ||
+ | | '''Score (Phase 1)''' || 5000 | ||
+ | |- | ||
+ | | '''Hitpoints (Phase 2)''' || 50000 | 4500x3 + 7500 + 7500 + 5500x2 = 39500 | ||
+ | |- | ||
+ | | '''Damage (Phase 2)''' || Upper Gun[x3]: 60-70, Rear Gun: 100-150 | [x6] 45-65, Lower Gun: [x7] 175-225, Missile Launcher[x2]: 250-300 | ||
+ | |- | ||
+ | | '''Cooldown (Phase 2)''' || Upper Gun: 5.5, Rear Gun: 8.0, Lower Gun: 4.55, Missile Launcher: 3.75 | ||
+ | |- | ||
+ | | '''Score (Phase 2)''' || 15000 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Elite Moneybag's Drone ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:EliteDrone00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Aristocrats | ||
+ | |- | ||
+ | | '''Hitpoints''' || 415 | ||
+ | |- | ||
+ | | '''Damage''' || 75-120 | ||
+ | |- | ||
+ | | '''Cooldown''' || Default: 2.75 / Hunter: 1.6 | ||
+ | |- | ||
+ | | '''Score''' || 225 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Elite Moneybag's Threeway ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:EliteThreeway00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Aristocrats | ||
+ | |- | ||
+ | | '''Hitpoints''' || 2150 | ||
+ | |- | ||
+ | | '''Damage''' || Bomb: [x3] 70-180, Frag: [x12] 45-65 | ||
+ | |- | ||
+ | | '''Cooldown''' || 5.0 | ||
+ | |- | ||
+ | | '''Score''' || 1000 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Elite Moneybag's Fighter ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:EliteFighter00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Aristocrats | ||
+ | |- | ||
+ | | '''Hitpoints''' || 600 | ||
+ | |- | ||
+ | | '''Damage''' || [x2] [x4] 75-105 | ||
+ | |- | ||
+ | | '''Cooldown''' || 3.5 | ||
+ | |- | ||
+ | | '''Score''' || 300 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==== Moneybag ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | '''Preview''' || [[File:MoneybagShip00.png|128px]] | ||
+ | |- | ||
+ | | '''Faction''' || Aristocrats | ||
+ | |- | ||
+ | | '''Hitpoints (Phase 1)''' || 9000x4 + 4500x4 = 54000 | ||
+ | |- | ||
+ | | '''Damage (Phase 1)''' || Big Guns[x4]: [x5] 80-95, Small Guns[x4]: [x3] 60-70 | ||
+ | |- | ||
+ | | '''Cooldown (Phase 1)''' || Big Guns: 5.45, Small Guns: 5.5 | ||
+ | |- | ||
+ | | '''Score (Phase 1)''' || 5000 | ||
+ | |- | ||
+ | | '''Hitpoints (Phase 2)''' || 14000x2 + 14000x2 + 14000x2 = 84000 | ||
+ | |- | ||
+ | | '''Damage (Phase 2)''' || Side Guns[x2]: 70-80, Spammers[x2]: [x34] 60-75, Middle Guns[x2]: [x15] 120-145 | ||
+ | |- | ||
+ | | '''Cooldown (Phase 2)''' || Side Guns: 0.15, Spammers: 5.45, Middle Guns: 3.45 | ||
+ | |- | ||
+ | | '''Score (Phase 2)''' || 5000 | ||
+ | |- | ||
+ | | '''Hitpoints (Phase 3)''' || 50000 | ||
+ | |- | ||
+ | | '''Damage (Phase 3)''' || Laser: 50-65, Centrifuge: [x3] 90-110, Torpedos[x2]: 1000-1100 | ||
|- | |- | ||
− | | | + | | '''Cooldown (Phase 3)''' || Laser: 0.05, Centrifuge: 0.1, Torpedos: 5.0 |
|- | |- | ||
− | | | + | | '''Score (Phase 3)''' || 15000 |
|} | |} | ||
Latest revision as of 17:47, 6 May 2024
Game Logo
Developer: | Maze Team |
---|---|
Publisher: | Tinaynox |
Music: | The Neon Droid |
Release date: | 12 Sep 2023 |
Contents
- 1 Gameplay Overview
- 1.1 Controls
- 1.2 Weapons
- 1.3 Special Bonuses
- 1.4 Pickups
- 1.5 Units
- 1.5.1 Amazons Ship
- 1.5.2 Garbage Container
- 1.5.3 Explosive Container
- 1.5.4 Small Asteroid
- 1.5.5 Medium Asteroid
- 1.5.6 Big Asteroid
- 1.5.7 Mined Asteroid
- 1.5.8 Penisteroid
- 1.5.9 Scavenger Drone
- 1.5.10 Scavenger Garbage Truck
- 1.5.11 Scavenger Combat Garbage Truck
- 1.5.12 Threeway Scavenger
- 1.5.13 Scavenger Driller
- 1.5.14 Scavenger Leader
- 1.5.15 Military Drone
- 1.5.16 Kamikaze Drone
- 1.5.17 Fighter
- 1.5.18 Upgraded Fighter
- 1.5.19 Electric Mill
- 1.5.20 Military Threeway
- 1.5.21 Tank
- 1.5.22 Artillery Tank
- 1.5.23 Asteroid Turret
- 1.5.24 General Admiral
- 1.5.25 Elite Moneybag's Drone
- 1.5.26 Elite Moneybag's Threeway
- 1.5.27 Elite Moneybag's Fighter
- 1.5.28 Moneybag
- 1.6 Achievements
- 1.7 Secret codes
Gameplay Overview
Space Pressure 3D: Prelude - is a classic “shoot 'em up” horizontal shooting game.
Immerse yourself in the story of two brave space amazons who dare to challenge the irresponsible aristocratic system. Overcome all the obstacles that appear on your way - hordes of space scavengers, armies of General Admiral and get to the main villain - Evil Moneybag.
Controls
Keyboard
- A or Left: Move Left
- W or Up: Move Up
- S or Down: Move Down
- D or Right: Move Right
- Space or R. Ctrl: Fire
Gamepad
- Left Stick: Movement
- A: Ok
- B: Cancel
- RT: Fire
Weapons
Blaster
Rapid fire. Average damage. Projectiles are destroyed when they hit an enemy. At the third level, it starts shooting three projectiles in a sector.
Level | Preview | Damage |
---|---|---|
1 | ![]() |
40-55 (RPS: 7.4) |
2 | ![]() |
55-70 (RPS: 7.69) |
3 | ![]() |
3 x 36-44 (RPS: 6.45) |
4 | ![]() |
3 x 43-49 (RPS: 5.71) |
5 | ![]() |
3 x 56-64 (RPS: 5.0) |
Wavegun
Rapid fire. Average damage. The projectiles have a large vertical area. Projectiles pass through enemies once, dealing damage to each enemy. Projectiles disappear after a few seconds.
Level | Preview | Damage |
---|---|---|
1 | ![]() |
50-70 (RPS: 6.66) |
2 | ![]() |
55-75 (RPS: 6.89) |
3 | ![]() |
60-80 (RPS: 7.14) |
4 | ![]() |
50-60 (RPS: 11.76) |
5 | ![]() |
50-60 (RPS:13.33) |
Laser
Infinite through beam to the right edge of the screen. All enemies that intersect with the beam are dealt damage over time.
Level | Preview | Damage |
---|---|---|
1 | ![]() |
35-55 (RPS: 8.88) |
2 | ![]() |
45-65 (RPS: 8.88) |
3 | ![]() |
55-75 (RPS: 8.88) |
4 | ![]() |
65-85 (RPS: 8.88) |
5 | ![]() |
75-85 (RPS: 8.88) |
Sungun
Very slow attack speed. Large slow projectiles that explode on contact with an enemy. Huge damage. Splash damage.
Level | Preview | Damage |
---|---|---|
1 | ![]() |
594-660 (RPS: 0.84) |
2 | ![]() |
720-890 (RPS: 0.84) |
3 | ![]() |
850-1050 (RPS: 0.84) |
4 | ![]() |
1000-1200 (RPS: 0.84) |
5 | ![]() |
75-105 every 0.45s / 900-1100 (RPS: 0.5) |
Special Bonuses
Missiles
If there are available targets on the screen, it will spawn homing missiles with a certain frequency flying at the enemy.
Shield
Protect from all incoming damage.
Drones
The additional collectable type of weapon. For each bonus level (up to 3) a small allied drone spawns around the player's ship and fires continuously in front of them.
Level | Preview | Damage |
---|---|---|
1 | ![]() |
1 x 100-150 |
2 | ![]() |
2 x 100-150 |
3 | ![]() |
3 x 100-150 |
Pickups
Units
Amazons Ship
Preview | ![]() |
Faction | Space Amazons |
Hitpoints | 1000 |
Garbage Container
Preview | ![]() |
Faction | Garbage |
Hitpoints | 275 |
Score | 150 |
Explosive Container
Preview | ![]() |
Faction | Garbage |
Hitpoints | 450 |
Damage | 150-250 |
Score | 200 |
Small Asteroid
Preview | ![]() |
Faction | Asteroids |
Hitpoints | 150 |
Score | 55 |
Medium Asteroid
Preview | ![]() |
Faction | Asteroids |
Hitpoints | 400 |
Score | 120 |
Big Asteroid
Preview | ![]() |
Faction | Asteroids |
Hitpoints | 1000 |
Score | 200 |
Mined Asteroid
Preview | ![]() |
Faction | Asteroids |
Hitpoints | 450 |
Damage | 150-250 |
Score | 85 |
Penisteroid
Preview | ![]() |
Faction | Asteroids |
Hitpoints | 1500 |
Score | 1000 |
Scavenger Drone
Preview | ![]() |
Faction | Scavengers |
Hitpoints | 175 |
Damage | 50-150 |
Cooldown | Default: 3.8 / Hunter: 1.5 |
Score | 100 |
Scavenger Garbage Truck
Preview | ![]() |
Faction | Scavengers |
Hitpoints | 850 |
Damage | 30-50 (Melee) |
Score | 450 |
Scavenger Combat Garbage Truck
Preview | ![]() |
Faction | Scavengers |
Hitpoints | 900 |
Damage | [x3] 50-150 |
Cooldown | 4.0 |
Score | 550 |
Threeway Scavenger
Preview | ![]() |
Faction | Scavengers |
Hitpoints | 1100 |
Damage | Bomb: [x3] 50-150, Frag: [x9] 45-65 |
Cooldown | 5.0 |
Score | 700 |
Scavenger Driller
Preview | ![]() |
Faction | Scavengers |
Hitpoints | 2850 |
Damage | Ranged: [x12] 75-100, Melee: 30-50 |
Cooldown | Ranged: 3.85, Melee: 0.1 |
Score | 1500 |
Scavenger Leader
Military Drone
Preview | ![]() |
Faction | Military |
Hitpoints | 250 |
Damage | 75-120 |
Cooldown | Default: 2.75 / Hunter: 1.5 |
Score | 150 |
Kamikaze Drone
Preview | ![]() |
Faction | Military |
Hitpoints | 500 |
Damage | 250-350 |
Score | 350 |
Fighter
Preview | ![]() |
Faction | Military |
Hitpoints | 480 |
Damage | [x2][x2] 50-80 |
Cooldown | 3.5 |
Score | 250 |
Upgraded Fighter
Preview | ![]() |
Faction | Military |
Hitpoints | 710 |
Damage | [x2][x3] 65-95 |
Cooldown | 3.5 |
Score | 550 |
Electric Mill
Preview | ![]() |
Faction | Military |
Hitpoints | 1400 |
Damage | 70-90 |
Cooldown | 0.05 |
Score | 1000 |
Military Threeway
Preview | ![]() |
Faction | Military |
Hitpoints | 1700 |
Damage | Bomb: [x3] 60-170, Frag: [x9] 45-65 |
Cooldown | 5.0 |
Score | 850 |
Tank
Preview | ![]() |
Faction | Military |
Hitpoints | 2000 |
Damage | Main: 150-250, Secondary: [x2] 50-130 |
Cooldown | Main: 3.0, Secondary: 2.3 |
Score | 1250 |
Artillery Tank
Preview | ![]() |
Faction | Military |
Hitpoints | 2500 |
Damage | 350-475 |
Cooldown | 2.0 |
Score | 1300 |
Asteroid Turret
Preview | ![]() |
Faction | Military |
Hitpoints | 1400 |
Damage | [x2] 50-120 |
Cooldown | 4.0 |
Score | 700 |
General Admiral
Elite Moneybag's Drone
Preview | ![]() |
Faction | Aristocrats |
Hitpoints | 415 |
Damage | 75-120 |
Cooldown | Default: 2.75 / Hunter: 1.6 |
Score | 225 |
Elite Moneybag's Threeway
Preview | ![]() |
Faction | Aristocrats |
Hitpoints | 2150 |
Damage | Bomb: [x3] 70-180, Frag: [x12] 45-65 |
Cooldown | 5.0 |
Score | 1000 |
Elite Moneybag's Fighter
Preview | ![]() |
Faction | Aristocrats |
Hitpoints | 600 |
Damage | [x2] [x4] 75-105 |
Cooldown | 3.5 |
Score | 300 |
Moneybag
Achievements
Secret codes
You can enter a secret code to receive a starting bonus of 30 lives, 3 attacking drones and the 5 level Sungun (the Holegun) - just enter the following sequence of keys (on the keyboard or on the gamepad) in the game main menu: ↑↑↓↓←→←→BA