Difference between revisions of "1943: The Battle of Midway"
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{{GameInfobox | {{GameInfobox | ||
Latest revision as of 17:37, 28 April 2024
Title screen
| Developer: | Capcom |
|---|---|
| Release date: | Arcade: June 1987 |
| Previous game: | Ares no Tsubasa |
| Next game: | Last Duel |
1943: The Battle of Midway (JP: 1943: ミッドウェイ海戦 "1943: Midway Kaisen") is a vertically scrolling shoot em' up released by Capcom in 1987. It is the sequel to 1942.
For replay videos, visit the Video Index.
Gameplay Overview
Controls
1943 is a 2-button game with 16 stages. Finishing all of them will start the second loop.
- A button: Fires the player's shot/side fighters.
- B button: Uses a Mega Crash (A+B button uses a somersault bomb).
Items
All weapons have a time limit which can be extended by picking up the same weapon type (maximum 64 seconds).
| POW Recovers a small amount of energy. | |
| 3-Way Spread shot with good range/fire rate. | |
| Auto Rapid-fire shot with large bullets. | |
| Shotgun Low power/fire rate, cancels enemy bullets. | |
| Shell Poor range/fire rate, but has strong piercing properties. | |
| 50px | Side Fighter Options added to each side of the player's ship. |
| Energy Tank Recovers a medium amount of energy. | |
| Yashichi Refills the player's energy meter. | |
| Sakichi Increases the weapon timer to its maximum state, found in certain enemies. | |
| Mobi-chan Gives a 100,000 point bonus on pickup, randomly appears from bosses. |
| Item Cycle | Cycle repeats twice |
|---|
Energy Meter
Instead of using a standard life system, 1943 introduces the energy meter; a health system which slowly decreases during gameplay. Using a Mega Crash or getting hit by a enemy significantly decreases the meter; the game will end when you get hit with no energy.
Strategy
WIP
1943 Kai
When the Famicom version was released in 1988, a arcade revision named 1943 Kai came out alongside it. This overhauled the games' graphics/sound and changed the stats of some items.
3-Way: Now has built-in autofire.
Laser: Replaces auto, forward shot with piercing properties.
Shotgun: Increased spread/added built-in autofire.
Shell: Improved range/fire rate.
Side Fighter: Goes down in 1 hit, but has a higher spawn rate.
Yashichi: Refills a medium amount of the player's energy meter, reduced spawn rate.