Difference between revisions of "Halloween Itazura"

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The game has a Gradius styled upgrade mechanic. Players collect Koro items to highlight an upgrade from the Power bar and then press the upgrade button to enhance the character.
 
The game has a Gradius styled upgrade mechanic. Players collect Koro items to highlight an upgrade from the Power bar and then press the upgrade button to enhance the character.
  
=== Controls ===
+
== Controls ==
----
 
 
* '''Z key/A button:''' Shot
 
* '''Z key/A button:''' Shot
* '''X key/B button:''' Change weaponry
+
* '''X key/B button:''' Upgrade
* '''C key/X button:''' SP attack
+
* '''Shift key/X button:''' Slow
  
=== Scoring ===
+
== Scoring ==
----
 
 
Scoring consists of killing enemies and getting blue items for score.
 
Scoring consists of killing enemies and getting blue items for score.
  
 
Boss fights will have boss bonuses, which is their timer, and will reward the player a big bonus for how fast a boss is defeated.
 
Boss fights will have boss bonuses, which is their timer, and will reward the player a big bonus for how fast a boss is defeated.
  
=== Rank ===
+
== Rank ==
----
 
 
In this game, rank controls the agressiveness of the enemies. For every 18 Koros collected, rank will increase by 1 level. Rank decreases 1 level when a life is lost.
 
In this game, rank controls the agressiveness of the enemies. For every 18 Koros collected, rank will increase by 1 level. Rank decreases 1 level when a life is lost.
  
=== Difficuly modes ===
+
== Difficuly modes ==
----
 
 
Each difficulty has it´s rank level limits.
 
Each difficulty has it´s rank level limits.
  
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*Lunatic: Rank always stays at lvl. 8 regardless of lives lost.
 
*Lunatic: Rank always stays at lvl. 8 regardless of lives lost.
  
=== Upgrades ===
+
== Upgrades ==
----
 
 
*Speed up: Increases scrolling speed. (Up to 3 times.)
 
*Speed up: Increases scrolling speed. (Up to 3 times.)
 
*Power-up: Increases weapon strength. (Up to 3 times.)
 
*Power-up: Increases weapon strength. (Up to 3 times.)
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*Bomber: Releases a huge explosion forward. It can touch and attract blue items.
 
*Bomber: Releases a huge explosion forward. It can touch and attract blue items.
  
=== Items ===
+
== Items ==
----
 
 
{| class="wikitable" style="width:100%;"
 
{| class="wikitable" style="width:100%;"
 
|-
 
|-
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|}
 
|}
  
=== True Last Boss / TLB ===
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== True Last Boss / TLB ==
----
+
The exact requirements to trigger Blacker Kram (the TLB) are unknown.  But, it´s probable that Il Grande Cocomero (the Stage 3 Boss) must be defeated on Rank 5.
The exact requirements to trigger the TLB are unknown.  But, it´s probable that the Stage 3 Boss must be defeated on Rank 5.
 
  
 
It has really large health, and it´s nearly impossible to beat without a time-out.
 
It has really large health, and it´s nearly impossible to beat without a time-out.
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== Trivia ==
 
== Trivia ==
 
*The upgrade bar mechanic is inspired by Gradius.
 
*The upgrade bar mechanic is inspired by Gradius.
*The TLB´s final attack is majorly inspired in Gengetsu´s infamous time-out pattern.
+
*Il Grande Cocomero and Blacker Krams´s low HP final attack is majorly inspired in Gengetsu´s infamous time-out pattern.
  
 
[[Category:True Last Boss]]
 
[[Category:True Last Boss]]
 
[[Category:Independent/Doujin shooting games]]
 
[[Category:Independent/Doujin shooting games]]
 
[[Category:Upgrade_bar_mechanic]]
 
[[Category:Upgrade_bar_mechanic]]

Latest revision as of 01:24, 30 March 2024

ItazuraLogo.png
ItazuraTitle.jpg

Developer: Inatsuka Haru
Release date: 2012

Halloween Itazura, aka お菓子くれなかったから街破壊しちゃうよっ! (Okashi kurenakattakara machi hakai shi chau yo~tsu! / If you don't give me sweets, I'll destroy the city!) is a doujin shmup by Inatsuka Haru in 2012.

The game consists of 3 stages.

For replay videos, visit the Video Index.

Gameplay Overview

The game has a Gradius styled upgrade mechanic. Players collect Koro items to highlight an upgrade from the Power bar and then press the upgrade button to enhance the character.

Controls

  • Z key/A button: Shot
  • X key/B button: Upgrade
  • Shift key/X button: Slow

Scoring

Scoring consists of killing enemies and getting blue items for score.

Boss fights will have boss bonuses, which is their timer, and will reward the player a big bonus for how fast a boss is defeated.

Rank

In this game, rank controls the agressiveness of the enemies. For every 18 Koros collected, rank will increase by 1 level. Rank decreases 1 level when a life is lost.

Difficuly modes

Each difficulty has it´s rank level limits.

  • Easy: Rank starts at lvl. 1 and caps at lvl. 2
  • Normal: Rank starts at lvl. 2 and caps at lvl. 6
  • Hard: Rank starts at lvl. 4 and caps at lvl. 8
  • Lunatic: Rank always stays at lvl. 8 regardless of lives lost.

Upgrades

  • Speed up: Increases scrolling speed. (Up to 3 times.)
  • Power-up: Increases weapon strength. (Up to 3 times.)
  • Barrier: Grants the player a 1-hit shield.
  • Life-up: Recovers a life. Only available when lives are lost.
  • Bomber: Releases a huge explosion forward. It can touch and attract blue items.

Items

Itazura-KoroItem.png
Koro: Advances the Power Meter by 1. Every 18 Koros collected increases rank by 1.
Itazura-BlueScoreItem.png
Blue item: Grants extra score. Can be attracted with bomber explosion.

True Last Boss / TLB

The exact requirements to trigger Blacker Kram (the TLB) are unknown. But, it´s probable that Il Grande Cocomero (the Stage 3 Boss) must be defeated on Rank 5.

It has really large health, and it´s nearly impossible to beat without a time-out.

Trivia

  • The upgrade bar mechanic is inspired by Gradius.
  • Il Grande Cocomero and Blacker Krams´s low HP final attack is majorly inspired in Gengetsu´s infamous time-out pattern.