Difference between revisions of "Shippu Mahou Daisakusen/Guides"
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== Air Circus == | == Air Circus == | ||
− | Air Circus features many enemies that use [[ | + | Air Circus features many enemies that use [[Dodging_strategy#Aimed_bullet_patterns|enclosing attacks]]. When lots of mages appear, simply stop moving and you should be fine. |
{{KGPImportantSection | {{KGPImportantSection | ||
|colorscheme=1cc | |colorscheme=1cc |
Revision as of 12:03, 14 July 2020
These are general guides not catered to any one specific character/ship. They are categorized by the goal being sought: 1cc, 2-all, or score run, and they attempt to focus on the most relevant parts of their respective run. They skim over unimportant parts of the game or details that the player can probably figure out themselves.
Generally speaking, the first thing one must do is decide which character to choose. See Shippu_Mahou_Daisakusen#Characters for details about each character's stats. The most important stats are weapon power, control, and bombs. Other stats are less useful, more situational, or are only important in certain categories. Overall, the most powerful character (and likely easiest one to achieve goals with) is probably Miyamoto, and the weakest one may be Gain because of his lack of any good weapon, or Chitta because of her absolutely awful control. Shippy Mahou Daisakusen typically splits scores based on character when competing for score, so in that case, character selection is less important; one can just compete for the best score with the preferred character. See the Hall of Records for more info about the current highest scores.
Contents
Anatomy of a 1cc
Basalna City
In a 1cc run, racing basically doesn't matter, so you'll usually be going as slowly as possible for maximum safety. Proceed through the rather simple Basalna City up to the boss.
Important section: Stage 1 boss | |||
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todo | |||
Examples |
Important section: Choosing stages | |||
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todo
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Air Circus
Air Circus features many enemies that use enclosing attacks. When lots of mages appear, simply stop moving and you should be fine.
Important section: Stage 2 boss | |||
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todo | |||
Examples |
Outcast Castle
Important section: Spinning saw | |||
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todo | |||
Examples |
Important section: Stage 3 boss | |||
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todo | |||
Examples |
Cold Corridor
Important section: Early enemy rush | |||
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todo - basically hug the bottom left | |||
Examples |
Important section: Treasure section | |||
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todo - speed up here or the zombies will shoot you too much | |||
Examples |
Important section: Stage 4 boss | |||
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todo | |||
Examples |
Strato Sphere
Important section: Kobold planes | |||
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todo - basically they will shoot you from behind as they're dying | |||
Examples |
Important section: Enemy rush section | |||
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todo - | |||
Examples |
Important section: Stage 5 boss | |||
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todo | |||
Examples |
Kobold Tower
Important section: Super enemy rush | |||
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todo - basically focus the gatling guys | |||
Examples |
Important section: Stage 6 Boss Timeout Strategy | |||
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todo - timing him out is easier than fighting actually | |||
Examples |
Anatomy of a 2-all
todo
Anatomy of a score run
todo