Difference between revisions of "Dogyuun"

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''Dogyuun'' offers a fairly simple gameplay experience held up by a '''very strong visual and audio presentation''', '''solid game difficulty''', and '''overall game intensity'''. It has received criticism for its relative simplicity compared to other games in the genre (and others made by Toaplan), as it doesn't particularly innovate in any strong ways, aside from a unique multiplayer mechanic where one player can '''use the tractor beam on another player''' in order to form an extremely strong ship with '''double the firepower'''. It also has received criticism regarding a [[counter-stop]] present due to an oversight in the boss design and the tractor beam mechanic.
 
''Dogyuun'' offers a fairly simple gameplay experience held up by a '''very strong visual and audio presentation''', '''solid game difficulty''', and '''overall game intensity'''. It has received criticism for its relative simplicity compared to other games in the genre (and others made by Toaplan), as it doesn't particularly innovate in any strong ways, aside from a unique multiplayer mechanic where one player can '''use the tractor beam on another player''' in order to form an extremely strong ship with '''double the firepower'''. It also has received criticism regarding a [[counter-stop]] present due to an oversight in the boss design and the tractor beam mechanic.
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== Development ==
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From the start, Toaplan's goal with ''Dogyuun'' was to make a game with the best visuals possible, in response to criticism on the visuals of their previous games. Since graphics were their main focus with ''Dogyuun'', the team were unable to put a greater focus on the gameplay, which they felt was "unimaginative". A significant amount of development time was spent on designing and animating huge bosses.
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[http://shmuplations.com/toaplan-chronicleqa]

Revision as of 09:20, 19 May 2020

Dogyuun

Dogyuun is a vertical shooting game developed and published by Toaplan in 1992, and one of the few titles created by the company that has not received any ports to home platforms to date. It is set on a fictional planet called Dino, where the player faces off against a race of robotic aliens holding the planet hostage. The player ship in Dogyuun is known as the Sylfer, and is equipped with a tractor beam that can grab smaller enemies and item containers and carry it with them.

Dogyuun offers a fairly simple gameplay experience held up by a very strong visual and audio presentation, solid game difficulty, and overall game intensity. It has received criticism for its relative simplicity compared to other games in the genre (and others made by Toaplan), as it doesn't particularly innovate in any strong ways, aside from a unique multiplayer mechanic where one player can use the tractor beam on another player in order to form an extremely strong ship with double the firepower. It also has received criticism regarding a counter-stop present due to an oversight in the boss design and the tractor beam mechanic.

Development

From the start, Toaplan's goal with Dogyuun was to make a game with the best visuals possible, in response to criticism on the visuals of their previous games. Since graphics were their main focus with Dogyuun, the team were unable to put a greater focus on the gameplay, which they felt was "unimaginative". A significant amount of development time was spent on designing and animating huge bosses. [1]