Difference between revisions of "Shippu Mahou Daisakusen/Techniques"

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|techname = Get ahead with an opening bomb
 
|techname = Get ahead with an opening bomb
 
|image = [[File:KGP-tech-openingbomb.gif|right]]
 
|image = [[File:KGP-tech-openingbomb.gif|right]]
|content = '''Bombs''' are one of the few ways to significantly hinder rival racers. Since everyone will consistently be bunched up at the start of the race, it's a good place to knock them all back with a bomb. Ride an early lead to an eventual victory. Works great with [[Shippu_Mahou_Daisakusen/Strategy/The spin glitch|the spin glitch]] in score runs as the two techniques naturally overlap, and it's highly recommended for helping reach the second loop in 2-ALLs.  
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|content = '''Bombs''' are one of the few ways to significantly hinder rival racers. Since everyone will consistently be bunched up at the start of the race, it's a good place to knock them all back with a bomb. Ride an early lead to an eventual victory. Works great with [[Shippu_Mahou_Daisakusen/Strategy/Spinbomb glitch|the spin glitch]] in score runs as the two techniques naturally overlap, and it's highly recommended for helping reach the second loop in 2-ALLs.  
  
 
Opening bombs are most helpful on tracks you're trying to win and actually have a chance of winning, such as Basalna City, Outcast Castle, and Cold Corridor. You probably want to '''avoid''' accidentally bombing enemy racers when you're not trying to win a race (such as on most of the second loop tracks) as rival racers are a source of heavy randomness and are extremely dangerous to have on the screen.
 
Opening bombs are most helpful on tracks you're trying to win and actually have a chance of winning, such as Basalna City, Outcast Castle, and Cold Corridor. You probably want to '''avoid''' accidentally bombing enemy racers when you're not trying to win a race (such as on most of the second loop tracks) as rival racers are a source of heavy randomness and are extremely dangerous to have on the screen.
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|techname = Use stage hazards
 
|techname = Use stage hazards
 
|image =  
 
|image =  
|content = todo
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|content = Outcast Castle and Yashiki of Ninja feature certain '''stage hazards''' that can almost guarantee a race win.
 +
 
 +
In outcast castle, a giant set of doors will close as you enter the castle. Any rival racers that don't make it through in time will be permanently slowed for the rest of the race. Needless to say, this is great if you're trying to win races. This also goes great with [[Shippu_Mahou_Daisakusen/Strategy/Spinbomb glitch|opening bombs]] as you will certainly be able enter the door before anyone else does.
 +
 
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In Yashiki of Ninja, after defeating Hayatemaru, the mansion will be set on fire and
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|examples =
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* https://youtu.be/J7AMjtvKSW8?t=231
 
}}
 
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Revision as of 06:27, 10 July 2020

General techniques

Opening bomb

Technique: Get ahead with an opening bomb
KGP-tech-openingbomb.gif

Bombs are one of the few ways to significantly hinder rival racers. Since everyone will consistently be bunched up at the start of the race, it's a good place to knock them all back with a bomb. Ride an early lead to an eventual victory. Works great with the spin glitch in score runs as the two techniques naturally overlap, and it's highly recommended for helping reach the second loop in 2-ALLs.

Opening bombs are most helpful on tracks you're trying to win and actually have a chance of winning, such as Basalna City, Outcast Castle, and Cold Corridor. You probably want to avoid accidentally bombing enemy racers when you're not trying to win a race (such as on most of the second loop tracks) as rival racers are a source of heavy randomness and are extremely dangerous to have on the screen.

Sometimes this technique overlaps with another objective, such as killing some high HP enemies near the start of the race, such as in the animation to the right. You'll have to judge based on the position of the racers whether or not to wait a bit or to bomb early and potentially miss some enemies up ahead. This is mainly only relevant for Cold Corridor and Deeply Dungeon (which you should probably not be using an opening bomb on).

Examples

Use stage hazards

Technique: Use stage hazards

Outcast Castle and Yashiki of Ninja feature certain stage hazards that can almost guarantee a race win.

In outcast castle, a giant set of doors will close as you enter the castle. Any rival racers that don't make it through in time will be permanently slowed for the rest of the race. Needless to say, this is great if you're trying to win races. This also goes great with opening bombs as you will certainly be able enter the door before anyone else does.

In Yashiki of Ninja, after defeating Hayatemaru, the mansion will be set on fire and

Examples

Manual rival knockbacks

Technique: Manually knock back rivals when you have nothing better to do

todo


Manipulate enemies through screen scoll

Technique: Manipulate AI and despawn enemies by changing speed

todo


Subweapon dragging

Technique: Subweapon dragging for more damage

todo


Losing on purpose

Technique: Losing on purpose

todo


Rank breakpoints

Technique: Make the game easier by using rank breakpoints

todo


Scoring techniques

Spins & Manual spinkills

Technique: Spins & Manual spinkills

todo


Spinbomb glitch

Technique: Spinbomb glitch

todo


Diagonal edge spin charge

Technique: Diagonal edge spin charge

todo


Wall spins

Technique: Wall spins

todo


Brake tapping

Technique: Control speed with wall & enemy taps

todo


Strato Sphere infinite enemy spawn

Technique: Strato Sphere infinite enemy spawn

todo


Speedkill bosses for more enemies

Technique: Speedkill bosses for more enemies

todo


Bosses

1cc guide

2-ALL guide

Score guide