Difference between revisions of "Shippu Mahou Daisakusen/Techniques"

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|anchor4 = Opening bomb
 
|anchor4 = Opening bomb
 
|techname = Get ahead with an opening bomb
 
|techname = Get ahead with an opening bomb
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|image = [[File:KGP-tech-openingbomb.gif|150px|right]]
 
|content = '''Bombs''' are one of the few ways to significantly hinder rival racers. Since everyone will consistently be bunched up at the start of the race, it's a good place to knock them all back with a bomb. Ride an early lead to an eventual victory. Works great with [[Shippu_Mahou_Daisakusen/Strategy/The spin glitch|the spin glitch]] in score runs as the two techniques naturally overlap, and it's highly recommended for helping reach the second loop in 2-ALLs.  
 
|content = '''Bombs''' are one of the few ways to significantly hinder rival racers. Since everyone will consistently be bunched up at the start of the race, it's a good place to knock them all back with a bomb. Ride an early lead to an eventual victory. Works great with [[Shippu_Mahou_Daisakusen/Strategy/The spin glitch|the spin glitch]] in score runs as the two techniques naturally overlap, and it's highly recommended for helping reach the second loop in 2-ALLs.  
  
 
Opening bombs are most helpful on tracks you're trying to win and actually have a chance of winning, such as Basalna City, Outcast Castle, and Cold Corridor. You probably want to '''avoid''' accidentally bombing enemy racers when you're not trying to win a race (such as on most of the second loop tracks) as rival racers are a source of heavy randomness and are extremely dangerous to have on the screen.
 
Opening bombs are most helpful on tracks you're trying to win and actually have a chance of winning, such as Basalna City, Outcast Castle, and Cold Corridor. You probably want to '''avoid''' accidentally bombing enemy racers when you're not trying to win a race (such as on most of the second loop tracks) as rival racers are a source of heavy randomness and are extremely dangerous to have on the screen.
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 +
Sometimes this technique overlaps with another objective, such as killing some high HP enemies near the start of the race, such as in the figure to the right.
 
|examples =  
 
|examples =  
 
* https://youtu.be/J7AMjtvKSW8?t=211
 
* https://youtu.be/J7AMjtvKSW8?t=211

Revision as of 06:06, 10 July 2020

Techniques

General techniques

Opening bomb

Technique: Get ahead with an opening bomb
KGP-tech-openingbomb.gif

Bombs are one of the few ways to significantly hinder rival racers. Since everyone will consistently be bunched up at the start of the race, it's a good place to knock them all back with a bomb. Ride an early lead to an eventual victory. Works great with the spin glitch in score runs as the two techniques naturally overlap, and it's highly recommended for helping reach the second loop in 2-ALLs.

Opening bombs are most helpful on tracks you're trying to win and actually have a chance of winning, such as Basalna City, Outcast Castle, and Cold Corridor. You probably want to avoid accidentally bombing enemy racers when you're not trying to win a race (such as on most of the second loop tracks) as rival racers are a source of heavy randomness and are extremely dangerous to have on the screen.

Sometimes this technique overlaps with another objective, such as killing some high HP enemies near the start of the race, such as in the figure to the right.

Examples

Scoring techniques

Bosses

1cc guide

2-ALL guide

Score guide