Difference between revisions of "Shippu Mahou Daisakusen/Techniques"
Line 1: | Line 1: | ||
==Techniques== | ==Techniques== | ||
− | === | + | ===General techniques=== |
+ | {{KGPTechInfo | ||
+ | |anchor4 = Opening bomb | ||
+ | |techname = Get ahead with an opening bomb | ||
+ | |content = '''Bombs''' are one of the few ways to significantly hinder rival racers. Since everyone will consistently be bunched up at the start of the race, it's a good place to knock them all back with a bomb. Ride an early lead to an eventual victory. Works great with [[Shippu_Mahou_Daisakusen/Strategy/The spin glitch|the spin glitch]] in score runs as the two techniques naturally overlap, and it's highly recommended for helping reach the second loop in 2-ALLs. | ||
+ | |||
+ | Opening bombs are most helpful on tracks you're trying to win and actually have a chance of winning, such as Basalna City, Outcast Castle, and Cold Corridor. You probably want to '''avoid''' accidentally bombing enemy racers when you're not trying to win a race (such as on most of the second loop tracks) as rival racers are a source of heavy randomness and are extremely dangerous to have on the screen. | ||
+ | |examples = | ||
+ | * https://youtu.be/J7AMjtvKSW8?t=211 | ||
+ | * https://youtu.be/2VVh7yq6EZ8?t=220 | ||
+ | * https://youtu.be/J7AMjtvKSW8?t=692 Avoiding the bomb for a long time so rivals can clear out. | ||
+ | }} | ||
===Scoring techniques=== | ===Scoring techniques=== | ||
+ | |||
==Bosses== | ==Bosses== | ||
==1cc guide== | ==1cc guide== | ||
==2-ALL guide== | ==2-ALL guide== | ||
==Score guide== | ==Score guide== |
Revision as of 05:58, 10 July 2020
Contents
Techniques
General techniques
Technique: Get ahead with an opening bomb | |
---|---|
Bombs are one of the few ways to significantly hinder rival racers. Since everyone will consistently be bunched up at the start of the race, it's a good place to knock them all back with a bomb. Ride an early lead to an eventual victory. Works great with the spin glitch in score runs as the two techniques naturally overlap, and it's highly recommended for helping reach the second loop in 2-ALLs. Opening bombs are most helpful on tracks you're trying to win and actually have a chance of winning, such as Basalna City, Outcast Castle, and Cold Corridor. You probably want to avoid accidentally bombing enemy racers when you're not trying to win a race (such as on most of the second loop tracks) as rival racers are a source of heavy randomness and are extremely dangerous to have on the screen. | |
Examples
|