Difference between revisions of "Shippu Mahou Daisakusen/Enemy list"
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|imagepx = 100px | |imagepx = 100px | ||
|health = Low | |health = Low | ||
− | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list# | + | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]] |
|score = 50 | |score = 50 | ||
|spinscore = 100 | |spinscore = 100 | ||
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|imagepx = 122px | |imagepx = 122px | ||
|health = Medium | |health = Medium | ||
− | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list# | + | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]] |
|score = 0 | |score = 0 | ||
|spinscore = 0 | |spinscore = 0 | ||
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|imagepx = 88px | |imagepx = 88px | ||
|health = Low | |health = Low | ||
− | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list# | + | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]] |
|score = 100 | |score = 100 | ||
|spinscore = 200 | |spinscore = 200 | ||
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|imagepx = 88px | |imagepx = 88px | ||
|health = Low | |health = Low | ||
− | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list# | + | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]] |
|score = 500 | |score = 500 | ||
|spinscore = 1000 | |spinscore = 1000 | ||
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|imagepx = 88px | |imagepx = 88px | ||
|health = Medium | |health = Medium | ||
− | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list# | + | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]] |
|score = 1500 | |score = 1500 | ||
|spinscore = 3000 | |spinscore = 3000 | ||
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|imagepx = 88px | |imagepx = 88px | ||
|health = Very low | |health = Very low | ||
− | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list# | + | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]] |
|score = 100 | |score = 100 | ||
|spinscore = 200 | |spinscore = 200 | ||
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|imagepx = 88px | |imagepx = 88px | ||
|health = Very low | |health = Very low | ||
− | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list# | + | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]] |
|score = 100 | |score = 100 | ||
|spinscore = 200 | |spinscore = 200 | ||
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|imagepx = 88px | |imagepx = 88px | ||
|health = Very low | |health = Very low | ||
− | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list# | + | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]] |
|score = 100 | |score = 100 | ||
|spinscore = 200 | |spinscore = 200 | ||
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|imagepx = 88px | |imagepx = 88px | ||
|health = Very low | |health = Very low | ||
− | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list# | + | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]] |
|score = 100 | |score = 100 | ||
|spinscore = 200 | |spinscore = 200 | ||
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|imagepx = 88px | |imagepx = 88px | ||
|health = Very low | |health = Very low | ||
− | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list# | + | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]] |
|score = 150 | |score = 150 | ||
|spinscore = 300 | |spinscore = 300 | ||
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|imagepx = 77px | |imagepx = 77px | ||
|health = Very low | |health = Very low | ||
− | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list# | + | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]] |
|score = 100 | |score = 100 | ||
|spinscore = 200 | |spinscore = 200 | ||
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|imagepx = 88px | |imagepx = 88px | ||
|health = Low | |health = Low | ||
− | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list# | + | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]] |
|score = 500 | |score = 500 | ||
|spinscore = 1000 | |spinscore = 1000 | ||
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|imagepx = 88px | |imagepx = 88px | ||
|health = Medium | |health = Medium | ||
− | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list# | + | |collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Collision_types|Weak]] |
|score = 1300 | |score = 1300 | ||
|spinscore = 2600 | |spinscore = 2600 |
Revision as of 04:04, 9 July 2020
Enemy collision types
Each enemy has various properties that determine how they react to collisions.
Collision types
- None: This enemy cannot collide with the player.
- Weak: By far the most common collision type, the player will damage the enemy during collision. Only enemies of this type can be spin killed.
- Invincible: Enemies of this type take no damage from a collision, but might still be damaged by weapons.
- Deadly: Enemies of this type destroy the player on collision.
Enemy list
Basalna City
Enemy | Health | Score | Worth spin-killing? | Attack type |
---|---|---|---|---|
![]() |
Low | 50 | If not dangerous | Bumping |
Collision type | Spin score | Appears in... | Danger level | |
Weak | 100 | Basalna City | Very low | |
An imp that will dive and try to non-lethally bump the the player. Extremely harmless. |
Enemy | Health | Score | Worth spin-killing? | Attack type |
---|---|---|---|---|
![]() |
Medium | 0 | No | Random cone |
Collision type | Spin score | Appears in... | Danger level | |
Weak | 0 | Basalna City | Low | |
An extremely rare and unusual ship that only appears when traveling at minimum speed near the start of Basalna City. Strangely, it is the only enemy that awards no score. |
Enemy | Health | Score | Worth spin-killing? | Attack type |
---|---|---|---|---|
![]() |
Low | 100 | Yes | - |
Collision type | Spin score | Appears in... | Danger level | |
Weak | 200 | Basalna City | - | |
Harmless buoys that hug the screen edges in Basalna City. |
Enemy | Health | Score | Worth spin-killing? | Attack type |
---|---|---|---|---|
![]() |
Low | 500 | Yes | Aimed 3-way |
Collision type | Spin score | Appears in... | Danger level | |
Weak | 1000 | Basalna City | Medium | |
A flying tank. Destroy quickly or they will pollute the area with bullets.
Spinkill strategy: Spinkill ASAP. You will have trouble approaching them once they start firing. |
Enemy | Health | Score | Worth spin-killing? | Attack type |
---|---|---|---|---|
![]() |
Medium | 1500 | Yes | Static shots |
Collision type | Spin score | Appears in... | Danger level | |
Weak | 3000 | Basalna City | Medium | |
The "toughest" enemies in Basalna City. Sometimes they fail to spawn, causing resets on score runs.
Spinkill strategy: Spinkill before they can fire, or spinkill from the top where there is no threat of being shot. |
Enemy | Health | Score | Worth spin-killing? | Attack type |
---|---|---|---|---|
![]() |
Very low | 100 | Yes | - |
Collision type | Spin score | Appears in... | Danger level | |
Weak | 200 | Basalna City | - | |
Just an enemy racer you can destroy for points. |
Enemy | Health | Score | Worth spin-killing? | Attack type |
---|---|---|---|---|
![]() |
Very low | 100 | Yes | - |
Collision type | Spin score | Appears in... | Danger level | |
Weak | 200 | Basalna City | - | |
Just an enemy racer you can destroy for points. |
Enemy | Health | Score | Worth spin-killing? | Attack type |
---|---|---|---|---|
![]() |
Very low | 100 | Yes | - |
Collision type | Spin score | Appears in... | Danger level | |
Weak | 200 | Basalna City | - | |
Just an enemy racer you can destroy for points. |
Enemy | Health | Score | Worth spin-killing? | Attack type |
---|---|---|---|---|
![]() |
Very low | 100 | Yes | - |
Collision type | Spin score | Appears in... | Danger level | |
Weak | 200 | Basalna City | - | |
Just an enemy racer you can destroy for points. |
Enemy | Health | Score | Worth spin-killing? | Attack type |
---|---|---|---|---|
![]() |
Very low | 150 | Yes | - |
Collision type | Spin score | Appears in... | Danger level | |
Weak | 300 | Basalna City | - | |
It's Carpet. She becomes a fully playable character in a later game, Armed Police Batrider. |
Enemy | Health | Score | Worth spin-killing? | Attack type |
---|---|---|---|---|
![]() |
Very low | 100 | Yes | - |
Collision type | Spin score | Appears in... | Danger level | |
Weak | 200 | Basalna City | - | |
Just an enemy racer you can destroy for points. |
Enemy | Health | Score | Worth spin-killing? | Attack type |
---|---|---|---|---|
![]() |
Low | 500 | Yes | - |
Collision type | Spin score | Appears in... | Danger level | |
Weak | 1000 | Basalna City | - | |
Just an enemy racer you can destroy for points. He's worth more points than the others. |
Enemy | Health | Score | Worth spin-killing? | Attack type |
---|---|---|---|---|
![]() |
Medium | 1300 | Yes | - |
Collision type | Spin score | Appears in... | Danger level | |
Weak | 2600 | Basalna City | - | |
A sturdy enemy racer worth many more points than all the others. |