Difference between revisions of "Shippu Mahou Daisakusen/Enemy list"

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|side=right
 
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|image = KGP-s1-rareenemy.png
 
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|health = Medium
 
|health = Medium
 
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Body_types|Solid, weak]]
 
|collisiontype = [[Shippu_Mahou_Daisakusen/Enemy_list#Body_types|Solid, weak]]

Revision as of 00:50, 9 July 2020

Enemy collision types

Each enemy has various properties that determine how they react to collisions.

Body types

  • Solid: This enemy can collide with the player.
  • None: This enemy cannot collide with the player.

Collision reaction

  • Weak: By far the most common collision type, the player will damage the enemy during collision. Only enemies of this type can be spin killed.
  • Invincible: Enemies of this type take no damage from a collision, but might still be damaged by weapons.
  • Deadly: Enemies of this type destroy the player on collision.

Enemy list

Basalna City

Enemy Health Score Worth spin-killing? Attack type
KGP-impenemy.png Low 50 Usually Bumping
Collision type Spin score Appears in... Danger level
Solid, weak 100 Basalna city Very low
An imp that will dive and try to non-lethally bump the the player. Extremely harmeless.
Enemy Health Score Worth spin-killing? Attack type
KGP-s1-rareenemy.png Medium 0 No Random cone
Collision type Spin score Appears in... Danger level
Solid, weak 0 Basalna city Low
An extremely rare and unusual ship that only appears when traveling at minimum speed near the start of Basalna City. Strangely, it is the only enemy that awards no score.