Difference between revisions of "Gradius II: Gofer no Yabou"
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| [[File:GII_type_1.png|500px]] | | [[File:GII_type_1.png|500px]] | ||
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− | | Weapon loadout from the original Gradius. Has enough versatility to handle any situation. | + | | Weapon loadout from the original [[Gradius]]. Has enough versatility to handle any situation. |
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*'''Missile:''' Fired downwards and travels across the ground. | *'''Missile:''' Fired downwards and travels across the ground. | ||
− | *'''Double:''' Secondary shot fired at a 45° | + | *'''Double:''' Secondary shot fired at a 45° angle. |
*'''Laser:''' Thin beam that can pierce through enemies, but has a considerable cooldown before being fired again. | *'''Laser:''' Thin beam that can pierce through enemies, but has a considerable cooldown before being fired again. | ||
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*'''Photon Torpedo:''' falls in a straight line and travels across the ground, can pierce through enemies. | *'''Photon Torpedo:''' falls in a straight line and travels across the ground, can pierce through enemies. | ||
− | *'''Double:''' Secondary shot fired at a 45° | + | *'''Double:''' Secondary shot fired at a 45° angle. |
*'''Ripple:''' Becomes wider as it travels across the screen, cannot pierce through enemies. | *'''Ripple:''' Becomes wider as it travels across the screen, cannot pierce through enemies. | ||
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| [[File:GII_type_4.png|500px]] | | [[File:GII_type_4.png|500px]] | ||
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− | | Weapon loadout from [[Salamander]]. Greatest coverage, recommended for beginners and experienced players alike | + | | Weapon loadout from [[Salamander]]. Greatest coverage, recommended for beginners and experienced players alike. |
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Revision as of 23:26, 9 November 2022
Title screen
Developer: | Konami |
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Publisher: | Konami |
Director: | Hiroyasu Machiguchi |
Music: | S. Tasaka M. Furukawa K. Matsubara S. Hukami |
Program: | Toshiaki Takatori K. Tsutsui T. Horimoto A. Suzuki T. Fujii. |
Art: | M. Yoshitaka H. Ashida M. Iwamoto A. Nonami K. Kakuwa |
Release date: | March 24, 1988 |
Previous game: | Thunder Cross |
Next game: | Parodius |
Gradius II, also known as Vulcan Venture, is a horizontal scrolling shoot em' up developed and published by Konami in the year 1988. It is the sequel to the first Gradius, being released after the spin-offs Salamander and Life-Force. Since then, Gradius II has been ported to home consoles several times, some of them very closely resemble the Arcade version while others not so much.
Contents
Gameplay Overview
Controls
Gradius II is a 3 buttons game. There are 8 stages and after beating them the player goes back to the first stage, starting on a harder second loop.
- A button: Equips the slot highlighted in the Power Meter.
- B button: Fires the player's main weapon.
- C button: Fires the player's missiles.
Power Meter
This is the powerup system in the Gradius series. Collecting Power Capsules highlights one slot going from left to right. Grabbing a Power Capsule when the ? slot is highlighted makes the Power Meter roll back to the Speed Up slot. Dying with a Power Capsule not utilized will highlight the Speed Up slot regardless of where it originally was.
Each slot does the following:
- Speed Up: Increases the player's speed. Can be equipped up to 5 times.
- Missile: Adds a ground-based projectile.
- Double: Adds a secondary shot giving more coverage. Equipping Double replaces Laser in case the player was using it.
- Laser: Upgrades the main shot. Higher damaging than both the regular shot and Double. Equipping Laser replaces Double in case the player was using it.
- Option/Multiple: Mimics the player's movement and weapons. Can be equipped up to four times.
- ?: Activates a shield that grants protection against bullets and enemies.
Weapon configurations
Type 1 |
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Weapon loadout from the original Gradius. Has enough versatility to handle any situation. |
- Missile: Fired downwards and travels across the ground.
- Double: Secondary shot fired at a 45° angle.
- Laser: Thin beam that can pierce through enemies, but has a considerable cooldown before being fired again.
Type 2 |
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High power, but lacks coverage. Precise option control is needed against enemies blocked by the terrain. |
- Spread Bomb: Explodes upon impact dealing heavy damage.
- Tail Gun: Secondary shot fired fired backwards.
- Laser: Thin beam that can pierce through enemies, but has a considerable cooldown after being fired.
Type 3 |
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Arguably a better version of Type 1. |
- Photon Torpedo: falls in a straight line and travels across the ground, can pierce through enemies.
- Double: Secondary shot fired at a 45° angle.
- Ripple: Becomes wider as it travels across the screen, cannot pierce through enemies.
Type 4 |
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Weapon loadout from Salamander. Greatest coverage, recommended for beginners and experienced players alike. |
- 2-Way: two missiles fired up and down, they can't travel through the ground
- Tail Gun: Secondary shot fired fired backwards.
- Ripple: Becomes wider as it travels across the screen, cannot pierce through enemies.
Shields
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Shield Grants frontal protection against bullets, can withstand several hits. |
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Force Field Grants protection from all sides against bullets, can withstand up to 3 hits. |
Power Capsules
There are two types of Power Capsules that can be found throughout the game.
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Red Power Capsule Advances the Power Meter by one slot. |
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Blue Power Capsule Clears the screen from all small enemies and bullets. Does not affect the Power Meter. |
Checkpoints
After losing a life, all the current Speed Ups and weapons equipped are lost and the player starts at a checkpoint. Because in most stages Power Capsules aren't that frequent this makes checkpoint recoveries generally difficult.
Loops
Gradius II loops infinitely. Higher loops introduce suicide bullets and some enemies are more resilient.
Scoring
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.
Strategy
See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)
Story
Basic story breakdowns, plot information, and endings are included here.
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
Vulcan Venture
International version of Gradius II, has a few renamed weapons and a continue feature.
Trivia
- When reaching 100 lives, an overflow bug causes a Game Over. [1]
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Video References
Other
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
(Template Page) |
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put your stuff here |
References & Contributors
- Primary info provided by Andrew98
- ↑ https://www.youtube.com/watch?v=rTNOnWjXeRU