Difference between revisions of "Great Mahou Daisakusen"
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Assuming the player has gotten at least one magic powerup, holding down the A button will gradually increase the magic meter before releasing the charged shot, going from level 1 to 8 (alternatively, the player can shoot down enemies and this will also increase the magic meter). Releasing the A button will summon the player's charged shot and every enemy destroyed while it's active will drop an item. Each item has its own levels from 1 to 8, with which one appears depending on where the magic meter was at the moment of killing an enemy. Collecting every level of the same item will complete a "set" and add a multiplier to every item collected afterwards. With one exception (red dragon in stage 3), enemies always drop the same items, making it possible to develop a route where several item sets are completed in a single stage, and cash in on the latter stages with up to a x12 multiplier from finishing all the sets. | Assuming the player has gotten at least one magic powerup, holding down the A button will gradually increase the magic meter before releasing the charged shot, going from level 1 to 8 (alternatively, the player can shoot down enemies and this will also increase the magic meter). Releasing the A button will summon the player's charged shot and every enemy destroyed while it's active will drop an item. Each item has its own levels from 1 to 8, with which one appears depending on where the magic meter was at the moment of killing an enemy. Collecting every level of the same item will complete a "set" and add a multiplier to every item collected afterwards. With one exception (red dragon in stage 3), enemies always drop the same items, making it possible to develop a route where several item sets are completed in a single stage, and cash in on the latter stages with up to a x12 multiplier from finishing all the sets. | ||
− | The game also has secret items dropped by bosses and specific enemies. These items have the highest score value at 100,000, making it very important to try and get them if the player is aiming for a high score. While the secret items are considered their own set, they won't increase the player's multiplier, and only add up to the 108 item completion. Collecting all 108 items is a 1 | + | The game also has secret items dropped by bosses and specific enemies, with their own hidden requirements to be fulfilled to obtain them. These items have the highest score value at 100,000 points, making it very important to try and get them if the player is aiming for a high score. While the secret items are considered their own set, they won't increase the player's multiplier, and only add up to the 108 item completion. Collecting all 108 items is a 1,000,000 points bonus. |
===Polarities=== | ===Polarities=== | ||
− | Great Mahou Daisakusen features a red and blue polarity system. The player starts at a specific polarity (this depends on what character was selected), and can cycle through them by holding the A button once a magic powerup has been obtained. Likewise, many enemies | + | Great Mahou Daisakusen features a red and blue polarity system. The player starts at a specific polarity (this depends on what character was selected), and can cycle through them by holding the A button once a magic powerup has been obtained. Likewise, many enemies feature their own polarity and bullets imbued in it. The player's option bullets can destroy bullets of the same polarity, and being hit by them won't result in a death, instead the player's shot and magic drop by one level. Shooting enemies with their opposite polarity will quickly dispose of them, while doing the same with their own polarity takes longer to defeat, and prove severely ineffective against bosses. Destroying polarity enemies also has a slight influence in scoring: |
-Defeating an enemy with its opposite polarity is '''x2''' of its base value. | -Defeating an enemy with its opposite polarity is '''x2''' of its base value. | ||
Line 183: | Line 183: | ||
===End of stage bonus=== | ===End of stage bonus=== | ||
− | Once a stage has been finished, the player | + | Once a stage has been finished, the player is rewarded with the following score bonuses: |
− | '''Bomb Bonus''': 10,000 for each bomb in stock | + | '''Bomb Bonus''': 10,000 pts for each bomb in stock. |
'''Great Bonus''': no idea how this works. | '''Great Bonus''': no idea how this works. | ||
+ | |||
+ | ===Surplus powerups=== | ||
+ | Collecting powerup items while at full power awards points. Interestingly, the value of large coin, magic and bomb powerups can be chained. | ||
+ | |||
+ | [[File:GMD_small coin.png]] = 100 pts | ||
+ | |||
+ | [[File:GMD_large_coin.png]] = 1,000 pts, 2,000 pts, 3,000 pts, 4,000 pts, 5,000 pts, 6,000 pts, 7,000 pts, 8,000 pts, 9,000 pts, caps at 10,000 pts. Strangely, letting either a large '''or''' small coin powerup go off-screen resets the value of the next one back to 1,000 pts. | ||
+ | |||
+ | [[File:GMD_magic.png]] = 1,000 pts, 2,000 pts, 3,000 pts, 4,000 pts, 5,000 pts, 6,000 pts, 7,000 pts, 8,000 pts, 9,000 pts, caps at 10,000 pts. Letting a magic powerup go off-screen resets the value of the next one back to 1,000 pts. | ||
+ | |||
+ | [[File:GMD_bomb.png]] = 2,000 pts, 5,000 pts, 10,000 pts, caps at 50,000 pts. Letting a bomb go off-screen resets the value of the next one back to 2,000 pts. | ||
+ | |||
+ | These are extremely miniscule score gains and the player can safely ignore them in favor of developing a good item completion route. More often than not, coin and magic powerups drop at unreasonable positions where it's too dangerous (if not outright impossible) to try and go collect them, while the only place where benefiting from surplus bomb powerup could be possible is stage 5. | ||
==Rank== | ==Rank== |
Revision as of 03:05, 26 October 2022
Title screen
Developer: | Raizing |
---|---|
Publisher: | Capcom |
Official site: | 8ing Museum |
Producer: | Tatsuya Minami |
Planning: | Kenichi Yokoo |
Music: | Atsuhiro Motoyama Manabu Namiki Kenichi Koyano |
Program: | Yuichi Toyama |
Art: | Kazuyuki Nakashima |
Designer: | Kenichi Yokoo |
Release date: | 2000 |
Previous game: | Battle Bakraid |
Next game: | Brave Blade |
Great Mahou Daisakusen, also known as Dimahoo, is a vertical scrolling shooting game released by Raizing for the CPS2. It's the last game in the Mahou Daisakusen trilogy, being the sequel to Shippu Mahou Daisakusen. It features a scoring system based around hidden items, with 108 items to collect from destroyed enemies across the entire game. It never received any home console ports.
Contents
Gameplay overview
Great Mahou Daisakusen is a 3 button game. There are six stages the player must go through before finishing. It's a single loop game, although a second loop can be enabled in Service Mode if the player so desires.
Controls
- A button: fires the player's main shot.
- A button (hold): changes the player's magic polarity and starts filling up the magic meter (see scoring section).
- B button: activates the player's bomb.
- C button: autofire for the player's main shot.
When both the A and C buttons are held together at the same time, the C button's autofire will take priority over the A button.
- Start button (hold)+A button: opens the player's inventory viewer.
- Start button: scrolls through the pages.
- Start button (hold): closes the inventory viewer.
When opening the inventory viewer, the Start button must be released after pressing the A button, otherwise the commands will conflict and the inventory will be closed immediately afterwards.
Player elements
- Bomb stock.
- Magic meter.
- Bomb gauge.
- Current polarity.
- Message box.
- Item name.
- Inventory viewer.
Powerups
- Small P coin. Collecting several of them raises the player's shot level.
- Large P coin. Appears after the player has lost a life or occasionally dropped alongside other powerups. Raises the player's shot level instantly.
- Magic book. Raises the player's magic level.
- Small bomb crystal. Increases a small portion of the player's bomb gauge.
- Large bomb crystal. Increases a large portion of the player's bomb gauge.
- Bomb. Increases the player's bomb stock.
Characters
Default characters
Solo-Bang the Warrior
Speed: slow.
Shot: wide shot.
Subshot: lasers fired directly forward.
Charged shot: Sword attack fired directly forward, has piercing properties and can be manipulated by the player's movement.
Bomb: Magic bomb. It has the unique property of sticking to whatever it hits. While the bomb is active, movement speed is reduced.
Karte the Sorceress
Speed: medium-fast.
Shot: narrow shot.
Subshot: bullets aimed at enemies.
Charged shot: two knights that home-in on enemies.
Bomb: Giant thunder fired directly forward. While the bomb is active, movement speed is reduced.
Miyamoto the Dragon
Speed: fastest.
Shot: narrow shot.
Subshot: grenades fired at a 45° angle.
Charged shot: ninjas throwing shurikens. Depending on the player's magic power, there will be either 2 ninjas or 4 ninjas.
Bomb: sword slashes that travel across the screen. Extremely high damage at close range. While the bomb is active, movement speed is reduced.
Grimlen The Necromancers
Speed: slowest.
Shot: narrow shot with two side shots.
Subshot: skulls fired directly forward. The options' angle can be changed by moving vertically.
Charged shot: giant scythe with piercing properties, travels to the top of the screen and returns like a boomerang.
Bomb: ghosts that travel across the screen. Extremely high damage at close range.
Secret characters
After a credit has been inserted, the player can unlock 4 secret characters by inputting a code while the title screen is up (Up, Up, Left, Down, Down, Right, A, B, A, B, A, Start). The secret characters play very similar to the default characters, with their own unique quirks.
Gain The Battler
Speed: fast
Shot: wide shot.
Subshot: axes fired at a 45° angle.
Charged shot: Sword attack fired directly forward, has piercing properties and can be manipulated by the player's movement.
Bomb: Magic bomb. It has the unique property of sticking to whatever it hits. While the bomb is active, movement speed is reduced.
Chitta The Magic user
Speed: medium-fast.
Shot: narrow shot.
Subshot: thunders fired directly forward.
Charged shot: two genies that home-in on enemies.
Bomb: Magic bomb. It has the unique property of sticking to whatever it hits. While the bomb is active, movement speed is reduced.
Birthday The Criminal
Speed: slowest.
Shot: narrow shot with two side shots.
Subshot: bullets aimed at enemies.
Charged shot: saw that homes-in on enemies
Bomb: saws that travel across the screen. Extremely high damage at close range.
Golden The Prince
Speed: very fast.
Shot: narrow shot.
Subshot: hearts fired directly forward. The options' angle can be changed by moving vertically.
Charged shot: Golden clones that fire directly forward. Depending on the player's magic power, there will be either 2 clones or 4 clones.
Bomb: Giant laser fired directly forward. While the bomb is active, movement speed is increased.
Scoring
Item collecting
Assuming the player has gotten at least one magic powerup, holding down the A button will gradually increase the magic meter before releasing the charged shot, going from level 1 to 8 (alternatively, the player can shoot down enemies and this will also increase the magic meter). Releasing the A button will summon the player's charged shot and every enemy destroyed while it's active will drop an item. Each item has its own levels from 1 to 8, with which one appears depending on where the magic meter was at the moment of killing an enemy. Collecting every level of the same item will complete a "set" and add a multiplier to every item collected afterwards. With one exception (red dragon in stage 3), enemies always drop the same items, making it possible to develop a route where several item sets are completed in a single stage, and cash in on the latter stages with up to a x12 multiplier from finishing all the sets.
The game also has secret items dropped by bosses and specific enemies, with their own hidden requirements to be fulfilled to obtain them. These items have the highest score value at 100,000 points, making it very important to try and get them if the player is aiming for a high score. While the secret items are considered their own set, they won't increase the player's multiplier, and only add up to the 108 item completion. Collecting all 108 items is a 1,000,000 points bonus.
Polarities
Great Mahou Daisakusen features a red and blue polarity system. The player starts at a specific polarity (this depends on what character was selected), and can cycle through them by holding the A button once a magic powerup has been obtained. Likewise, many enemies feature their own polarity and bullets imbued in it. The player's option bullets can destroy bullets of the same polarity, and being hit by them won't result in a death, instead the player's shot and magic drop by one level. Shooting enemies with their opposite polarity will quickly dispose of them, while doing the same with their own polarity takes longer to defeat, and prove severely ineffective against bosses. Destroying polarity enemies also has a slight influence in scoring:
-Defeating an enemy with its opposite polarity is x2 of its base value.
-Defeating an enemy with its own polarity is 1/2 of its base value.
-Defeating an enemy with a bomb is 1/10 of its base value. This applies even for non-polarity enemies.
The polarity bonus rules only count if the player has gotten a magic powerup, otherwise score from polarity enemies won't be doubled (nor halved).
End of stage bonus
Once a stage has been finished, the player is rewarded with the following score bonuses:
Bomb Bonus: 10,000 pts for each bomb in stock.
Great Bonus: no idea how this works.
Surplus powerups
Collecting powerup items while at full power awards points. Interestingly, the value of large coin, magic and bomb powerups can be chained.
= 1,000 pts, 2,000 pts, 3,000 pts, 4,000 pts, 5,000 pts, 6,000 pts, 7,000 pts, 8,000 pts, 9,000 pts, caps at 10,000 pts. Strangely, letting either a large or small coin powerup go off-screen resets the value of the next one back to 1,000 pts.
= 1,000 pts, 2,000 pts, 3,000 pts, 4,000 pts, 5,000 pts, 6,000 pts, 7,000 pts, 8,000 pts, 9,000 pts, caps at 10,000 pts. Letting a magic powerup go off-screen resets the value of the next one back to 1,000 pts.
= 2,000 pts, 5,000 pts, 10,000 pts, caps at 50,000 pts. Letting a bomb go off-screen resets the value of the next one back to 2,000 pts.
These are extremely miniscule score gains and the player can safely ignore them in favor of developing a good item completion route. More often than not, coin and magic powerups drop at unreasonable positions where it's too dangerous (if not outright impossible) to try and go collect them, while the only place where benefiting from surplus bomb powerup could be possible is stage 5.
Rank
Great Mahou Daisakusen features a basic rank system that increases by collecting items. Rank affects bullet speed and enemy fire rate.
Strategy
See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)
Story
The earth was really hollow.
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
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Trivia
- Cool facts and random tidbits go here!
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Video References
If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
Other
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
(Template Page) |
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put your stuff here |
References & Contributors
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